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<blockquote data-quote="(un)reason" data-source="post: 5602882" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 237: Mid 1997</u></strong></p><p></p><p></p><p>part 5/8</p><p></p><p></p><p>Network news: Double promotional fail here this month. Not only is this promotional article for Winter Fantasy coming out long after it should have happened, but the convention itself actually got cancelled, as they note in a footnote. This of course means all the tournament games, particularly the multi-parters that were supposed to tell an ongoing story, have been thrown into disarray. This hurts their plans for Dragonlance: the 5th age the most, as after all, the system was on shaky ground right from the start, and having the company drop out underneath it certainly can't have helped persuading people to buy it. But really, everyone's a loser here. It goes to show how important TSR still was despite their accumulated debts, that their fall had immediate knock-on effects upon the rest of the roleplaying industry. Another thing I suspect I'll be seeing more of in the next few issues. </p><p></p><p></p><p>The triviathlon finally gets answers. Nice to see the new management hasn't forgotten about little things like this in the chaos. </p><p></p><p></p><p>Sage advice: I don't care how much you apologize. Skip ain't comin' back. Skip's enjoyin' skip's independence. Skip is still much in demand. There aint no way in hell skip is workin for she who must not be named again. What's that you say. She's gone for good? And you'll pay Skip better rates? Weeeeeeeeeeeell, ok then. What are you waiting for. Send in the clients. </p><p></p><p>Can you cast a flame strike sideways (no. It can't go through ceilings either.) </p><p>When you dispel magic, do you roll once, or per effect affected ( Once would be quicker, but for some reason, most people haven't realized that. )</p><p></p><p>Is casting animate dead inherently evil. (fraid so. Gods get squeamish about dead bodies wandering around too, and they will judge you for doing it, even if you don't actually do anything evil with the undead. )</p><p></p><p>What spells can pass through walls of force. (Anything that tries to go through rather than around it. Apart from illusions. They're fine) </p><p></p><p>Do walls of force stop infravision and divination spells (no, and usually)</p><p></p><p>If a wall of force's edge is infinitely thin, can you use it to cut stuff (No. Cut out the rules lawyering. You could hurt yourself, son. Leave it to the professionals. ) </p><p></p><p>What happens when you turn a paladin. Why can't you turn clerics. (Same thing that happens to undead. They run off and cower somewhere. Clerics can't be turned because they're not as intrinsically holy. Sometimes too much faith can be a bad thing. </p><p></p><p>Can paladins and rangers cast from the All sphere. (no. The All is for all clerics, not everyone. Some alls are more all'ey than others. )</p><p></p><p>Do multi-classed clerics have to abide by their armour restrictions (yes. Their god will not give them a pass if they claim multiple commitments. )</p><p></p><p>Can you backstab, and then activate an item to become invisible again instantaneously (no. You've already used up your standard action for that round. )</p><p></p><p>Can you parry a two-handed sword with a rapier (sure. Abstract combat system, remember)</p><p></p><p>Can wild mages become dual-classed characters. (Skip recommends not. It can get messy. Skip specifically forbids wild mages/chronomancers, as that messed up the universe something fierce.)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5602882, member: 27780"] [B][U]Dragon Magazine Issue 237: Mid 1997[/U][/B] part 5/8 Network news: Double promotional fail here this month. Not only is this promotional article for Winter Fantasy coming out long after it should have happened, but the convention itself actually got cancelled, as they note in a footnote. This of course means all the tournament games, particularly the multi-parters that were supposed to tell an ongoing story, have been thrown into disarray. This hurts their plans for Dragonlance: the 5th age the most, as after all, the system was on shaky ground right from the start, and having the company drop out underneath it certainly can't have helped persuading people to buy it. But really, everyone's a loser here. It goes to show how important TSR still was despite their accumulated debts, that their fall had immediate knock-on effects upon the rest of the roleplaying industry. Another thing I suspect I'll be seeing more of in the next few issues. The triviathlon finally gets answers. Nice to see the new management hasn't forgotten about little things like this in the chaos. Sage advice: I don't care how much you apologize. Skip ain't comin' back. Skip's enjoyin' skip's independence. Skip is still much in demand. There aint no way in hell skip is workin for she who must not be named again. What's that you say. She's gone for good? And you'll pay Skip better rates? Weeeeeeeeeeeell, ok then. What are you waiting for. Send in the clients. Can you cast a flame strike sideways (no. It can't go through ceilings either.) When you dispel magic, do you roll once, or per effect affected ( Once would be quicker, but for some reason, most people haven't realized that. ) Is casting animate dead inherently evil. (fraid so. Gods get squeamish about dead bodies wandering around too, and they will judge you for doing it, even if you don't actually do anything evil with the undead. ) What spells can pass through walls of force. (Anything that tries to go through rather than around it. Apart from illusions. They're fine) Do walls of force stop infravision and divination spells (no, and usually) If a wall of force's edge is infinitely thin, can you use it to cut stuff (No. Cut out the rules lawyering. You could hurt yourself, son. Leave it to the professionals. ) What happens when you turn a paladin. Why can't you turn clerics. (Same thing that happens to undead. They run off and cower somewhere. Clerics can't be turned because they're not as intrinsically holy. Sometimes too much faith can be a bad thing. Can paladins and rangers cast from the All sphere. (no. The All is for all clerics, not everyone. Some alls are more all'ey than others. ) Do multi-classed clerics have to abide by their armour restrictions (yes. Their god will not give them a pass if they claim multiple commitments. ) Can you backstab, and then activate an item to become invisible again instantaneously (no. You've already used up your standard action for that round. ) Can you parry a two-handed sword with a rapier (sure. Abstract combat system, remember) Can wild mages become dual-classed characters. (Skip recommends not. It can get messy. Skip specifically forbids wild mages/chronomancers, as that messed up the universe something fierce.) [/QUOTE]
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