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<blockquote data-quote="(un)reason" data-source="post: 5610879" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 238: August 1997</u></strong></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p>Sage advice also seems to be in a time warp from april this month. How silly is that. </p><p>Define spasmed, shocked and scorched. ( Oh yeah, we have formal game effects for each of those words now. Isn't that useful. We must remember to keep those for the next edition. )</p><p></p><p>Where does righteous wrath of the faithful transport allies too. Which sphere is it really in? (it transports them emotionally, maaaaaaan. Skip thinks it fits better in combat than war. ) </p><p></p><p>What happens if a lupin becomes a werewolf. (much emoness. They have become the thing they hate the most, and will do anything they can to be rid of the curse. ) </p><p></p><p>My druid kept summoning fire elementals in the hope of getting an efreeti, and then wishing his ability scores up until they were all level 25. Is this allowed. (Technically, but lets look at the math. You've only got a 4% chance per casting, which means if you're 16+ level and fill all your slots, you still only get a an average of 0.24 efreeti per day. Plus it takes 10 wishes to raise your scores after 18, and 20 for each point above 20. It'll take years to do this even if you're lucky. And if you're not, who knows what tricks the efreet might pull for this kind of indignity. This is a great plot opportunity for you to screw him over.) </p><p></p><p>Are bracers of defense armour or not (no, but you should still punish attempts to twink due to that fact. Skip keeps old skool antagonism alive, just for you.)</p><p></p><p>Can you have a sepia snake sigil tattoo (no)</p><p></p><p>Can you repair an apparatus of kawalish (yes, but a regular blacksmith wouldn't have a clue how. )</p><p></p><p>Does an enchanted shield count as a magic weapon if you bash with it (Hmm. Skip will say yes, but gives individual GM's full freedom to say no.)</p><p></p><p>I have my own interpretation of how frisky chest works (Excuse me?! Are you The Sage? No. Skip is The Sage. You ask the questions. Skip answers them. Of all the nerve. Kids these days. No respect.) </p><p></p><p>Shove 29 tiny marshmallows up your nose and try and sneeze them out (man what. And Skip thought Skip was cracking up under the pressure of She who must not be named's rule. Skip can't be bothered with this. )</p><p></p><p>What happens if the character is smarter than the player. (let them make ability checks to solve problems they can't)</p><p></p><p>What happens if you drink sovereign glue (Hmm. Let's try it, shall we. Glug, peh, peh, peh. Morf morf gnorf schplorf. Schnorplf hgnorplf ooooruuuugh! )</p><p></p><p>Does cure disease prevent you from developing resistance to diseases (probably. This is why overreliance on magic is bad for the fibre. Makes you soft.)</p><p></p><p>Can you lay on hands if your hands are cut off (yes. Just use the stumps. ) </p><p></p><p>If hit points are abstract getting better at fighting, rather than being able to actually sustain more damage, why don't healing spells restore more to high level characters ( Because we didn't think it through at the time. It was 1979. We were more concerned with our hairstyles and funky disco moves than engaging our brains.)</p><p></p><p>Can you use shocking grasp as a defibrilator (no) </p><p></p><p></p><p>The dragon's bestiary II: A second bestiary this month? Dear oh dear. In the chaos and uncertainty, they're retreating, relying heavily on proven topics. In this case, it's back to the undead to add a couple new varieties of Mummy. </p><p></p><p>Bog Mummies, unsurprisingly, are from peaty places like oierland. They aren't diseased, but their waterlogged nature makes them a bitch to deal with. Another thing with an annoying tendency towards advancing relentlessly. </p><p></p><p>Ice Mummies bring the south american preservation to the party. Unsurprisingly, they then ruin said party. They too are pretty predictable really. This is nowhere near as good as the other bestiary entry.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5610879, member: 27780"] [B][U]Dragon Magazine Issue 238: August 1997[/U][/B] part 6/8 Sage advice also seems to be in a time warp from april this month. How silly is that. Define spasmed, shocked and scorched. ( Oh yeah, we have formal game effects for each of those words now. Isn't that useful. We must remember to keep those for the next edition. ) Where does righteous wrath of the faithful transport allies too. Which sphere is it really in? (it transports them emotionally, maaaaaaan. Skip thinks it fits better in combat than war. ) What happens if a lupin becomes a werewolf. (much emoness. They have become the thing they hate the most, and will do anything they can to be rid of the curse. ) My druid kept summoning fire elementals in the hope of getting an efreeti, and then wishing his ability scores up until they were all level 25. Is this allowed. (Technically, but lets look at the math. You've only got a 4% chance per casting, which means if you're 16+ level and fill all your slots, you still only get a an average of 0.24 efreeti per day. Plus it takes 10 wishes to raise your scores after 18, and 20 for each point above 20. It'll take years to do this even if you're lucky. And if you're not, who knows what tricks the efreet might pull for this kind of indignity. This is a great plot opportunity for you to screw him over.) Are bracers of defense armour or not (no, but you should still punish attempts to twink due to that fact. Skip keeps old skool antagonism alive, just for you.) Can you have a sepia snake sigil tattoo (no) Can you repair an apparatus of kawalish (yes, but a regular blacksmith wouldn't have a clue how. ) Does an enchanted shield count as a magic weapon if you bash with it (Hmm. Skip will say yes, but gives individual GM's full freedom to say no.) I have my own interpretation of how frisky chest works (Excuse me?! Are you The Sage? No. Skip is The Sage. You ask the questions. Skip answers them. Of all the nerve. Kids these days. No respect.) Shove 29 tiny marshmallows up your nose and try and sneeze them out (man what. And Skip thought Skip was cracking up under the pressure of She who must not be named's rule. Skip can't be bothered with this. ) What happens if the character is smarter than the player. (let them make ability checks to solve problems they can't) What happens if you drink sovereign glue (Hmm. Let's try it, shall we. Glug, peh, peh, peh. Morf morf gnorf schplorf. Schnorplf hgnorplf ooooruuuugh! ) Does cure disease prevent you from developing resistance to diseases (probably. This is why overreliance on magic is bad for the fibre. Makes you soft.) Can you lay on hands if your hands are cut off (yes. Just use the stumps. ) If hit points are abstract getting better at fighting, rather than being able to actually sustain more damage, why don't healing spells restore more to high level characters ( Because we didn't think it through at the time. It was 1979. We were more concerned with our hairstyles and funky disco moves than engaging our brains.) Can you use shocking grasp as a defibrilator (no) The dragon's bestiary II: A second bestiary this month? Dear oh dear. In the chaos and uncertainty, they're retreating, relying heavily on proven topics. In this case, it's back to the undead to add a couple new varieties of Mummy. Bog Mummies, unsurprisingly, are from peaty places like oierland. They aren't diseased, but their waterlogged nature makes them a bitch to deal with. Another thing with an annoying tendency towards advancing relentlessly. Ice Mummies bring the south american preservation to the party. Unsurprisingly, they then ruin said party. They too are pretty predictable really. This is nowhere near as good as the other bestiary entry. [/QUOTE]
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