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<blockquote data-quote="(un)reason" data-source="post: 5618136" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 239: September 1997</u></strong></p><p></p><p></p><p>part 4/8</p><p></p><p></p><p>The dragon's bestiary: More fae creatures? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />s sake. They really do seem to be overrepresented in this magazine, third only to undead and dragons. What did we do to deserve this? It's not even as if they're nearly as used in D&D in general. Another symptom of the problematic times. </p><p> </p><p>Boggarts already appeared in issue 54, making this REALLY rehashed. Personality wise, they're near opposite to their previous incarnation, favouring the housework & well meaning tricks side over sadism. Just leave them alone and you'll be fine. </p><p></p><p>Clurichaun sneak into your wine cellar, and live off it. So you're safe if you do not drink …… wine. An irritating footnote in most adventurer's careers. </p><p></p><p>Wicked Leprechauns do exactly what it says on the tin. They trick you out of your stuff, or might just kill you with poison, depending how they're feeling. </p><p></p><p>Leshy are another reused name, also seen in issue 119. Your barrel, it is seriously scraped. I definitely think we need to find a new one. You know what havoc stuff like this plays with my indexing? They too are statistically quite different from their previous incarnation, but still probably a pain in the ass. I do not approve of this at all. </p><p></p><p></p><p>Arcane Lore: Stuff for larcenous spellcasters? Hmm. We've already had one article on how existing spells can enable wizards to beat thieves at their on job. I guess this'll make it even easier. Ho hum. </p><p></p><p>Appraisal lets you figure out how valuable something is. Seen this before in multiple contexts. Next! </p><p></p><p>Disawareness makes you look boring and unremarkable. This is often more useful than full invisibility. Everyone gets suspicious if a door opens and closes by itself. Some guy who looks like they belong can go anywhere. Basic principle I have profited from many times. </p><p></p><p>Instant Lockpick ensures you are never without equipment. No more smuggling stuff into prison up your butt if you're captured and stripped. Course, you'll still need to get your spellbook back, but that's next on the list. Good luck. </p><p></p><p>Lock Inspection gives you a good 25% bonus on your mechanical skills. A multiclass mage/thief will more than compensate for the xp splitting with stuff like this. </p><p></p><p>Muffling Blow silences whoever it hits temporarily, so you can have a battle without worrying about reinforcements. You cannot expect to take enemies out in one blow in D&D, even with backstab bonuses. </p><p></p><p>Audio Enhancer boosts your hear noise capabilities. The usual warning about loud noises being bad for you applies. </p><p></p><p>Feet of the cat lets you run and jump silently and with ease, for those rooftop gigs. Now you can keep up with those annoying psionicists, appearing and disappearing unexpectedly. </p><p></p><p>Forgery should also be pretty obvious. Doctor that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> to get in places. Yeah man, you'll never spot this one. Now if you can only remember the password. Oh well, a little ESP'll let you know exactly what the guards want to hear. </p><p></p><p>Minor Disarm automatically removes one trap, obsoleting remove traps just as Knock does open locks. 3rd level and wizards already make thieves look like chumps at their own game. Multiclass really is the way to go. </p><p></p><p>Silent Saw lets you cut through things at a distance, and completely silently. Another perfect espionage visual, that could also save your life by ruining machinery and architecture at a crucial point in an encounter. </p><p></p><p>Ghostly Garrotte is of course for remote strangling. If the big bad is at the other end of the room looking smug, this'll wipe the grin off his face and keep him from casting spells to support his minions. </p><p></p><p>Major Disarm lets you take all the hard work out of eliminating traps. It even has them automatically spring back to life afterwards, so you can waltz through and leave the owners bemused as to how they weren't triggered or disarmed. Man, being a wizard makes the ninja gig so much easier. </p><p></p><p>Remote Access creates a brief extradimensional window, perfect for a quick bit of filching or an impossible backstab. This could well be a tide turner if you use it right. Yoink the macguffin and high-tail it outta there. Yeah, this is a lot easier and more fun than learning to pick pockets the hard way.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5618136, member: 27780"] [B][U]Dragon Magazine Issue 239: September 1997[/U][/B] part 4/8 The dragon's bestiary: More fae creatures? :):):):)s sake. They really do seem to be overrepresented in this magazine, third only to undead and dragons. What did we do to deserve this? It's not even as if they're nearly as used in D&D in general. Another symptom of the problematic times. Boggarts already appeared in issue 54, making this REALLY rehashed. Personality wise, they're near opposite to their previous incarnation, favouring the housework & well meaning tricks side over sadism. Just leave them alone and you'll be fine. Clurichaun sneak into your wine cellar, and live off it. So you're safe if you do not drink …… wine. An irritating footnote in most adventurer's careers. Wicked Leprechauns do exactly what it says on the tin. They trick you out of your stuff, or might just kill you with poison, depending how they're feeling. Leshy are another reused name, also seen in issue 119. Your barrel, it is seriously scraped. I definitely think we need to find a new one. You know what havoc stuff like this plays with my indexing? They too are statistically quite different from their previous incarnation, but still probably a pain in the ass. I do not approve of this at all. Arcane Lore: Stuff for larcenous spellcasters? Hmm. We've already had one article on how existing spells can enable wizards to beat thieves at their on job. I guess this'll make it even easier. Ho hum. Appraisal lets you figure out how valuable something is. Seen this before in multiple contexts. Next! Disawareness makes you look boring and unremarkable. This is often more useful than full invisibility. Everyone gets suspicious if a door opens and closes by itself. Some guy who looks like they belong can go anywhere. Basic principle I have profited from many times. Instant Lockpick ensures you are never without equipment. No more smuggling stuff into prison up your butt if you're captured and stripped. Course, you'll still need to get your spellbook back, but that's next on the list. Good luck. Lock Inspection gives you a good 25% bonus on your mechanical skills. A multiclass mage/thief will more than compensate for the xp splitting with stuff like this. Muffling Blow silences whoever it hits temporarily, so you can have a battle without worrying about reinforcements. You cannot expect to take enemies out in one blow in D&D, even with backstab bonuses. Audio Enhancer boosts your hear noise capabilities. The usual warning about loud noises being bad for you applies. Feet of the cat lets you run and jump silently and with ease, for those rooftop gigs. Now you can keep up with those annoying psionicists, appearing and disappearing unexpectedly. Forgery should also be pretty obvious. Doctor that :):):):) to get in places. Yeah man, you'll never spot this one. Now if you can only remember the password. Oh well, a little ESP'll let you know exactly what the guards want to hear. Minor Disarm automatically removes one trap, obsoleting remove traps just as Knock does open locks. 3rd level and wizards already make thieves look like chumps at their own game. Multiclass really is the way to go. Silent Saw lets you cut through things at a distance, and completely silently. Another perfect espionage visual, that could also save your life by ruining machinery and architecture at a crucial point in an encounter. Ghostly Garrotte is of course for remote strangling. If the big bad is at the other end of the room looking smug, this'll wipe the grin off his face and keep him from casting spells to support his minions. Major Disarm lets you take all the hard work out of eliminating traps. It even has them automatically spring back to life afterwards, so you can waltz through and leave the owners bemused as to how they weren't triggered or disarmed. Man, being a wizard makes the ninja gig so much easier. Remote Access creates a brief extradimensional window, perfect for a quick bit of filching or an impossible backstab. This could well be a tide turner if you use it right. Yoink the macguffin and high-tail it outta there. Yeah, this is a lot easier and more fun than learning to pick pockets the hard way. [/QUOTE]
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