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<blockquote data-quote="(un)reason" data-source="post: 5619099" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 239: September 1997</u></strong></p><p></p><p></p><p>part 5/8</p><p></p><p></p><p>Fiction: And a ship to sail by Chris Pierson. Poetry attack!! Well, this is a romance. I shouldn't be too shocked really. And as a romance, it does have a certain number of cliches. A high born lady being forced into a loveless marriage and planning suicide to escape it. A young working-class man who falls in love with her, and isn't sure how to deal with this. Some comic relief sidekicks. And a grand gesture of the kind that only works if everyone is willing to chip in. (which incidentally proves your social value and smooths over any questions of the class gap. ) Obviously I can't speak for the magazine's female readers, all I have to go on is do as you would be done by. And I can say that a gesture of this style and magnitude would be a pretty strong persuader in letting someone do me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> So I'll give this story three and a half Oh yes, baby's ……… out of four. </p><p></p><p></p><p>Network news: A little negative advertising here this month. Join the RPGA because unlicenced convention games suck! Too many people, too few, nepotism, the DM hitting on players, poor organisation, railroads, lack of continuity. You know, those can all happen in official play too, from what I've heard. The main difference is that you have someone to complain too when things go wrong. (although in the case of nepotism, it probably won't help <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) Still, it seems likely that the average convention play experience is more civilised than it was in 1978. And with the living campaigns, you can play characters repeatedly and have them advance despite not having the same DM and companions each time. So this is one of the few articles with any real bite this issue, along with Ed's one. Like the fights for equality by various minority groups, this isn't a war that will ever have a definitive ending, but there have been real improvements, and more can be made if we keep trying. Just got to keep at it, not get complacent. </p><p></p><p></p><p>Dungeon Mastery: This column is in theme this month, with more tricks for the sadistic DM to spice up their plots. Most of them should be pretty familiar by now, making the primary value that they're being collected into one place. This is another one that's sufficiently rehashed that I can't think of much to say, but is sufficiently polished enough that I can't be too critical either. Just bland really. I just hope we don't get too many more articles that are too bland to comment on in the immediate future.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5619099, member: 27780"] [B][U]Dragon Magazine Issue 239: September 1997[/U][/B] part 5/8 Fiction: And a ship to sail by Chris Pierson. Poetry attack!! Well, this is a romance. I shouldn't be too shocked really. And as a romance, it does have a certain number of cliches. A high born lady being forced into a loveless marriage and planning suicide to escape it. A young working-class man who falls in love with her, and isn't sure how to deal with this. Some comic relief sidekicks. And a grand gesture of the kind that only works if everyone is willing to chip in. (which incidentally proves your social value and smooths over any questions of the class gap. ) Obviously I can't speak for the magazine's female readers, all I have to go on is do as you would be done by. And I can say that a gesture of this style and magnitude would be a pretty strong persuader in letting someone do me. :p So I'll give this story three and a half Oh yes, baby's ……… out of four. Network news: A little negative advertising here this month. Join the RPGA because unlicenced convention games suck! Too many people, too few, nepotism, the DM hitting on players, poor organisation, railroads, lack of continuity. You know, those can all happen in official play too, from what I've heard. The main difference is that you have someone to complain too when things go wrong. (although in the case of nepotism, it probably won't help ;) ) Still, it seems likely that the average convention play experience is more civilised than it was in 1978. And with the living campaigns, you can play characters repeatedly and have them advance despite not having the same DM and companions each time. So this is one of the few articles with any real bite this issue, along with Ed's one. Like the fights for equality by various minority groups, this isn't a war that will ever have a definitive ending, but there have been real improvements, and more can be made if we keep trying. Just got to keep at it, not get complacent. Dungeon Mastery: This column is in theme this month, with more tricks for the sadistic DM to spice up their plots. Most of them should be pretty familiar by now, making the primary value that they're being collected into one place. This is another one that's sufficiently rehashed that I can't think of much to say, but is sufficiently polished enough that I can't be too critical either. Just bland really. I just hope we don't get too many more articles that are too bland to comment on in the immediate future. [/QUOTE]
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