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<blockquote data-quote="(un)reason" data-source="post: 5624724" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 240: October 1997</u></strong></p><p></p><p></p><p>part 2/8</p><p></p><p></p><p>Forum: Christopher Manning is vaguely negative about the dragonlance saga rules, and wants to see where general opinion lies. Since it's long discontinued while D&D still lives, I think I can guess what the majority of replies will be. </p><p></p><p>Mike Wilson is another person who thinks humans don't live long enough to get really good at multiple things. Since many adventurers go from 1st to 20th in a matter of months, not years, I again laugh at this. High stress situations make people learn FAST, as I can attest from reality. </p><p></p><p>Greg Gartland tells us again that a wizard's greatest weapon is not their spells, but their mind. Well, the truly innovative ones anyway. The others'd still panic and be screwed when their spells suddenly stop working. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Wayne S. Rossi reminds us that the existence or not of resurrection matters not if players are not attached to them, and can just roll up a different character of similar power. You've got to make them care before ripping it away will actually hurt. Oh, cruel fate and DM's. Why must you torment us so. </p><p></p><p>Phil Page thinks that players tend to be blase about everything. No point being too stingy with magic, they still be just the same once they have it. Yeah, humans are pretty good at losing our sense of wonder about things we're regularly exposed too. Get a different race for players if you really want magic to stay magical <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p>Sage advice: How do you determine the rogue skills for a thief/gypsy bard (add together the points each class level gives you. This is indeed a twinky combo that breaks the usual game rules.)</p><p></p><p>Do thieves have to spend a slot on thieves cant (no)</p><p></p><p>Can you cast find familiar for someone else (no)</p><p></p><p>What counts as a proper surface for tensers floating disk (good question. Skip recommends twinky players be suitably punished.)</p><p></p><p>What does a zombie lord's weakness power do. (Hmm. Skip thinks some fudge would be tasty around now. Reverse of the strength spell'll do nicely)</p><p></p><p>Does stoneskin protect you from critical hits (yes)</p><p></p><p>What happens if you combine stoneskin with fire shield (if you suffer no damage, none can be reflected. Basic logic.)</p><p></p><p>What happens if a wizard gets animate dead as a priest spell (Ahh, players option. See the problems you cause us. Terrible business. )</p><p></p><p>What happens if you cast inverted ethics on a dragon. ( A sexy party! : cue benny hill theme music: Or possibly part of the Cleric Quintet. Your choice. )</p><p></p><p>Delayed magic missile contradicts itself (No it doesn't. See. That's a contradiction. The example you just cited, on the other hand, isn't.)</p><p></p><p>Can you resurrect a headless character (Sure. No problemo! Assuming you have 7th level spells. You do have 7th level spells, don't you? )</p><p></p><p>What is evil magic (magic cast by evil creatures) </p><p></p><p>Are 9th level characters immune to death spell. Does this also make them immune to a beholders death ray. (yes, and probably not. )</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5624724, member: 27780"] [B][U]Dragon Magazine Issue 240: October 1997[/U][/B] part 2/8 Forum: Christopher Manning is vaguely negative about the dragonlance saga rules, and wants to see where general opinion lies. Since it's long discontinued while D&D still lives, I think I can guess what the majority of replies will be. Mike Wilson is another person who thinks humans don't live long enough to get really good at multiple things. Since many adventurers go from 1st to 20th in a matter of months, not years, I again laugh at this. High stress situations make people learn FAST, as I can attest from reality. Greg Gartland tells us again that a wizard's greatest weapon is not their spells, but their mind. Well, the truly innovative ones anyway. The others'd still panic and be screwed when their spells suddenly stop working. :p Wayne S. Rossi reminds us that the existence or not of resurrection matters not if players are not attached to them, and can just roll up a different character of similar power. You've got to make them care before ripping it away will actually hurt. Oh, cruel fate and DM's. Why must you torment us so. Phil Page thinks that players tend to be blase about everything. No point being too stingy with magic, they still be just the same once they have it. Yeah, humans are pretty good at losing our sense of wonder about things we're regularly exposed too. Get a different race for players if you really want magic to stay magical :p Sage advice: How do you determine the rogue skills for a thief/gypsy bard (add together the points each class level gives you. This is indeed a twinky combo that breaks the usual game rules.) Do thieves have to spend a slot on thieves cant (no) Can you cast find familiar for someone else (no) What counts as a proper surface for tensers floating disk (good question. Skip recommends twinky players be suitably punished.) What does a zombie lord's weakness power do. (Hmm. Skip thinks some fudge would be tasty around now. Reverse of the strength spell'll do nicely) Does stoneskin protect you from critical hits (yes) What happens if you combine stoneskin with fire shield (if you suffer no damage, none can be reflected. Basic logic.) What happens if a wizard gets animate dead as a priest spell (Ahh, players option. See the problems you cause us. Terrible business. ) What happens if you cast inverted ethics on a dragon. ( A sexy party! : cue benny hill theme music: Or possibly part of the Cleric Quintet. Your choice. ) Delayed magic missile contradicts itself (No it doesn't. See. That's a contradiction. The example you just cited, on the other hand, isn't.) Can you resurrect a headless character (Sure. No problemo! Assuming you have 7th level spells. You do have 7th level spells, don't you? ) What is evil magic (magic cast by evil creatures) Are 9th level characters immune to death spell. Does this also make them immune to a beholders death ray. (yes, and probably not. ) [/QUOTE]
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