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<blockquote data-quote="(un)reason" data-source="post: 5632535" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 241: November 1997</u></strong></p><p></p><p></p><p>part 2/8</p><p></p><p></p><p>Forum: Alan D. Kohler is not amused at the guy waxing lyrical over the cavalier. Not only is he wrong on several mechanical details, the old cavaliers were an abomination anyway. Mind you, the new skills and powers stuff is pretty bad too, so no-one's coming out of this great. </p><p></p><p>Lloyd Brown thinks xp bonuses should be factored off wisdom, not your key ability scores. He makes a fairly persuasive case from a thematic PoV, but of course the mechanical results may be a bit iffy. Like factoring hit chances off Dex instead of Str, it's worth a try. </p><p></p><p>David DeKeizer supports regular character death and multiclassing. Both give you more chances to change your character and keep the game interesting. And the rules lawyers can go hang. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p>Sage advice: What happens when a rogue violates their alignment restrictions (Lawful good thieves have to go straight. They can no longer in good conscience go on living the life they lived, and if they try, they'll find their alignment changing back pretty fast. Bards lose their spellcasting. Ha ha. That's what you get for being originally derived from druids. ) </p><p></p><p>What undead are affected by sunlight (Read the descriptions. Duh.)</p><p></p><p>Does a cloak of elvenkind stack with thief abilities (No. Use only the best roll. )</p><p></p><p>Does a cube of frost resistance protect you against lava. (no Greater than or equal too is not equal to equal too. ) </p><p></p><p>How does faith of Illmater work ( They're way too nice. They can wind up sacrificing their life for you. Suckers.)</p><p></p><p>Does regeneration from high con let you stay alive below -10 and regrow limbs (no)</p><p></p><p>Does know alignment work on intelligent items (yes)</p><p></p><p>Does spell immunity get disrupted by any form of protection, even irrelevant ones (yes)</p><p></p><p>Can I stack all these spells (no)</p><p></p><p></p><p>Great Excavations: Archaeology? You mean we have to dig our own dungeons just to get at the treasure and monsters?! The DM is being bloody stingy this session. Well, we had mining in the past. (issue 152) If you want a slightly more realistic adventure setup, this is a way to go about it. All classes have reasons to seek out ancient stuff, and there's plenty to find down there. And since so much of what you find is luck, a grab bag of bits and pieces of crunch on the theme seems curiously appropriate. Two new kits, one for the spellcasters, and one for the fighty sorts. 2 new spells. And 4 new Proficiencies. Oh, and a new priestly sphere which has so few spells as to be near worthless. (still better than Astral though, amirite? ) None of this seems particularly over or underpowered, although the random findings table is a bit underdeveloped. Overall, it's a reasonable enough bit of coverage that isn't on a heavily rehashed topic. So in terms of marks, it's somewhere in the middle.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5632535, member: 27780"] [B][U]Dragon Magazine Issue 241: November 1997[/U][/B] part 2/8 Forum: Alan D. Kohler is not amused at the guy waxing lyrical over the cavalier. Not only is he wrong on several mechanical details, the old cavaliers were an abomination anyway. Mind you, the new skills and powers stuff is pretty bad too, so no-one's coming out of this great. Lloyd Brown thinks xp bonuses should be factored off wisdom, not your key ability scores. He makes a fairly persuasive case from a thematic PoV, but of course the mechanical results may be a bit iffy. Like factoring hit chances off Dex instead of Str, it's worth a try. David DeKeizer supports regular character death and multiclassing. Both give you more chances to change your character and keep the game interesting. And the rules lawyers can go hang. :p Sage advice: What happens when a rogue violates their alignment restrictions (Lawful good thieves have to go straight. They can no longer in good conscience go on living the life they lived, and if they try, they'll find their alignment changing back pretty fast. Bards lose their spellcasting. Ha ha. That's what you get for being originally derived from druids. ) What undead are affected by sunlight (Read the descriptions. Duh.) Does a cloak of elvenkind stack with thief abilities (No. Use only the best roll. ) Does a cube of frost resistance protect you against lava. (no Greater than or equal too is not equal to equal too. ) How does faith of Illmater work ( They're way too nice. They can wind up sacrificing their life for you. Suckers.) Does regeneration from high con let you stay alive below -10 and regrow limbs (no) Does know alignment work on intelligent items (yes) Does spell immunity get disrupted by any form of protection, even irrelevant ones (yes) Can I stack all these spells (no) Great Excavations: Archaeology? You mean we have to dig our own dungeons just to get at the treasure and monsters?! The DM is being bloody stingy this session. Well, we had mining in the past. (issue 152) If you want a slightly more realistic adventure setup, this is a way to go about it. All classes have reasons to seek out ancient stuff, and there's plenty to find down there. And since so much of what you find is luck, a grab bag of bits and pieces of crunch on the theme seems curiously appropriate. Two new kits, one for the spellcasters, and one for the fighty sorts. 2 new spells. And 4 new Proficiencies. Oh, and a new priestly sphere which has so few spells as to be near worthless. (still better than Astral though, amirite? ) None of this seems particularly over or underpowered, although the random findings table is a bit underdeveloped. Overall, it's a reasonable enough bit of coverage that isn't on a heavily rehashed topic. So in terms of marks, it's somewhere in the middle. [/QUOTE]
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