Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 5640877" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 242: December 1997</u></strong></p><p></p><p></p><p>part 3/8</p><p></p><p></p><p>Sage advice: When you lose your mind due to polymorph do you gain all the HD and special powers of the creature. (yes. This may not be a good thing.) </p><p></p><p>What happens if new enemies arrive after I cast prayer ( they aren't affected, but you've still got your buffs. It's not so bad.) </p><p></p><p>I'm still not happy with the question of what elves are resistant to. (Normally, skip would just ignore you. But Skip has been thinking about this one as well, and will grace you with a new improved reply. Be grateful for skip's generosity.)</p><p></p><p>Can familiars learn spells (Twice no. )</p><p></p><p>Why do you have a monster list for monster summoning 8 when we can't get that spell level (just in case someone decides to introduce 10th level spells)</p><p></p><p>How do you turn lower planar creatures (as special undead. It usually isn't worth the bother trying)</p><p></p><p>If a spell lasts more than a day, can you rememorize it while the previous one is still running (yes) </p><p></p><p>Can neutralize poison save you from monsters with instant save or death poison. (Only if cast on the same round. Save or die is brutal, and we're really considering reducing the number of things that can do that)</p><p></p><p>How does herbalism work. (With a lot more work than spellcasting) </p><p></p><p>Does an injected poison work if you coat a slashing weapon with it and hit someone (yes)</p><p></p><p>Would a cloaker be surprised if someone tried to put it on (only if it was asleep beforehand. They're evolved around that trick, so of course they have instincts designed to cope with it. ) </p><p></p><p></p><p>The laws of spell design: I do believe this is one someone asked for in the letters page a while back. A breakdown of how to figure out what level a spell should be from it's effects, rather than just eyeballing it. Obviously with thousands of existing spells in hundreds of supplements, they won't all stick to those rules. But the same can be said of the class design rules in issue 109 and 2e, and existing classes. So by following this, you won't get anything as badass and efficient as Magic Missile, Continual Light or Stoneskin. On the other hand, it is clearly written, laid out in a logical step-by-step fashion, and should keep players from running roughshod over the DM. People have wanted this for a long time, and it could have been done far far worse. A worthy choice to lead the issue with. </p><p></p><p></p><p>The magic of krynn reborn: Once again it's time to do a bit of backpedaling with the 5th age setting. Albeit the sort that would probably actually happen. Having discovered a new magic system, former wizards would immediately set out to replicate their old spells, with mixed success. So here's 31 conversions of old D&D spells, and 11 new ones. Teleport doesn't come off too great, but Wizard eye actually works a little better. Sleep and charm have been moved from wizards to clerics, and dispelling magic is still not really an option, so a different tack has been developed. This is another of those articles that's really rather interesting from a systems wonk perspective, showing me exactly how to game the new magic system, and what it just can't do. Obviously I'm not going to get to use it in actual play any time soon, but that doesn't mean I dislike this. Actually, I rather enjoyed it. Even though it's making another system more D&D like, it's still a welcome break from it.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5640877, member: 27780"] [B][U]Dragon Magazine Issue 242: December 1997[/U][/B] part 3/8 Sage advice: When you lose your mind due to polymorph do you gain all the HD and special powers of the creature. (yes. This may not be a good thing.) What happens if new enemies arrive after I cast prayer ( they aren't affected, but you've still got your buffs. It's not so bad.) I'm still not happy with the question of what elves are resistant to. (Normally, skip would just ignore you. But Skip has been thinking about this one as well, and will grace you with a new improved reply. Be grateful for skip's generosity.) Can familiars learn spells (Twice no. ) Why do you have a monster list for monster summoning 8 when we can't get that spell level (just in case someone decides to introduce 10th level spells) How do you turn lower planar creatures (as special undead. It usually isn't worth the bother trying) If a spell lasts more than a day, can you rememorize it while the previous one is still running (yes) Can neutralize poison save you from monsters with instant save or death poison. (Only if cast on the same round. Save or die is brutal, and we're really considering reducing the number of things that can do that) How does herbalism work. (With a lot more work than spellcasting) Does an injected poison work if you coat a slashing weapon with it and hit someone (yes) Would a cloaker be surprised if someone tried to put it on (only if it was asleep beforehand. They're evolved around that trick, so of course they have instincts designed to cope with it. ) The laws of spell design: I do believe this is one someone asked for in the letters page a while back. A breakdown of how to figure out what level a spell should be from it's effects, rather than just eyeballing it. Obviously with thousands of existing spells in hundreds of supplements, they won't all stick to those rules. But the same can be said of the class design rules in issue 109 and 2e, and existing classes. So by following this, you won't get anything as badass and efficient as Magic Missile, Continual Light or Stoneskin. On the other hand, it is clearly written, laid out in a logical step-by-step fashion, and should keep players from running roughshod over the DM. People have wanted this for a long time, and it could have been done far far worse. A worthy choice to lead the issue with. The magic of krynn reborn: Once again it's time to do a bit of backpedaling with the 5th age setting. Albeit the sort that would probably actually happen. Having discovered a new magic system, former wizards would immediately set out to replicate their old spells, with mixed success. So here's 31 conversions of old D&D spells, and 11 new ones. Teleport doesn't come off too great, but Wizard eye actually works a little better. Sleep and charm have been moved from wizards to clerics, and dispelling magic is still not really an option, so a different tack has been developed. This is another of those articles that's really rather interesting from a systems wonk perspective, showing me exactly how to game the new magic system, and what it just can't do. Obviously I'm not going to get to use it in actual play any time soon, but that doesn't mean I dislike this. Actually, I rather enjoyed it. Even though it's making another system more D&D like, it's still a welcome break from it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top