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<blockquote data-quote="(un)reason" data-source="post: 5647620" data-attributes="member: 27780"><p><strong><u>Dragon magazine annual 1997</u></strong></p><p></p><p></p><p>part 2/8</p><p></p><p></p><p>Deadlands disses boot hill. Are we going to let that lie? </p><p></p><p></p><p>Bazaar of the Bizarre: More bottles? Last seen in issue 194, it seems like there's a few more drops to be squeezed out of that theme. Not that you can squeeze bottles in D&D, as they don't have plastic ones. Well, maybe that will be one of the ideas. They do often pull the magic as technology trick around here. </p><p></p><p>Bartender's friends can heat, chill, stir and refill with but a word. Keep a few of these in your pub and you can raise the rates quite satisfactorily. (course, some of that'll go into paying for security. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) </p><p></p><p>Cormian's viewing bowl is a classic scrying variant. Crystal balls are getting too ubiquitous? The fashion may shift to these instead. Then you'll look so 80's to all your wizard friends. </p><p></p><p>Flasks of delusion make whatever's in them look mysterious and magical. Another one with minimal use really, but you can leverage this into more money with a little brains. Just watch out for repeat customers who might want recompensation. </p><p></p><p>Goblets of the emperor protect you from poisoning, and have a bunch of other suitable awesome tricks. One of these will indeed give a court a good deal more prestige, but adventuring parties may find them a bit of a pain to steal. </p><p></p><p>Water purifiers are a tiny fraction of the usefulness of the last item, but also only a tiny fraction of the cost. I'd still prefer a decanter of endless water. That's not gonna flake out on you for anything less than a planar rip. </p><p></p><p>Potion cloakers are the precise opposite of the flask of delusion. Now you can double fakeout everyone around you. Those wacky wizards, always hiding the really valuable stuff in plain sight. </p><p></p><p>Security vials are the perfect preserver, and nearly impossible to break or open accidentally. Yeah, this is magic as technology alright. :shrugs: Store up a few of these for your health and safety. </p><p></p><p>Martyr Glass, on the other hand is very nicely idiosyncratic. You can get substantial benefits if you smash it in the right way. It'll make sure you have the fortitude to carry through on your good intentions, regardless the sacrifice. </p><p></p><p>Courtier's Bane is a nicely tricksy variant on poisoning your enemy. With but a word, you can turn the liquid in it to healing instead. Way to pull xanatos gambits, methinks. </p><p></p><p></p><p>Campaign Classics: Well, if Athas is appearing here, I think that makes it pretty certain it's dead now. Actually, this is an example of how their rules and setting stuff got entangled when they really needn't have been. They introduced a revised psionics system in the new Dark Sun Campaign set. This was not compatible with the Players Option stuff, despite that being well out at this time. And here's errata for both of these versions. Confused yet? I am, trying to penetrate this morass. Once again I am left with the feeling that while a bit unbalanced at times, the original 2nd ed psionics rules were easier and more fun than the revised ones. Gimme a break. :wrinkles nose: At least the 3.5 rules definitely work, even if they do encourage novaing 15 minute workdays.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5647620, member: 27780"] [B][U]Dragon magazine annual 1997[/U][/B] part 2/8 Deadlands disses boot hill. Are we going to let that lie? Bazaar of the Bizarre: More bottles? Last seen in issue 194, it seems like there's a few more drops to be squeezed out of that theme. Not that you can squeeze bottles in D&D, as they don't have plastic ones. Well, maybe that will be one of the ideas. They do often pull the magic as technology trick around here. Bartender's friends can heat, chill, stir and refill with but a word. Keep a few of these in your pub and you can raise the rates quite satisfactorily. (course, some of that'll go into paying for security. :p ) Cormian's viewing bowl is a classic scrying variant. Crystal balls are getting too ubiquitous? The fashion may shift to these instead. Then you'll look so 80's to all your wizard friends. Flasks of delusion make whatever's in them look mysterious and magical. Another one with minimal use really, but you can leverage this into more money with a little brains. Just watch out for repeat customers who might want recompensation. Goblets of the emperor protect you from poisoning, and have a bunch of other suitable awesome tricks. One of these will indeed give a court a good deal more prestige, but adventuring parties may find them a bit of a pain to steal. Water purifiers are a tiny fraction of the usefulness of the last item, but also only a tiny fraction of the cost. I'd still prefer a decanter of endless water. That's not gonna flake out on you for anything less than a planar rip. Potion cloakers are the precise opposite of the flask of delusion. Now you can double fakeout everyone around you. Those wacky wizards, always hiding the really valuable stuff in plain sight. Security vials are the perfect preserver, and nearly impossible to break or open accidentally. Yeah, this is magic as technology alright. :shrugs: Store up a few of these for your health and safety. Martyr Glass, on the other hand is very nicely idiosyncratic. You can get substantial benefits if you smash it in the right way. It'll make sure you have the fortitude to carry through on your good intentions, regardless the sacrifice. Courtier's Bane is a nicely tricksy variant on poisoning your enemy. With but a word, you can turn the liquid in it to healing instead. Way to pull xanatos gambits, methinks. Campaign Classics: Well, if Athas is appearing here, I think that makes it pretty certain it's dead now. Actually, this is an example of how their rules and setting stuff got entangled when they really needn't have been. They introduced a revised psionics system in the new Dark Sun Campaign set. This was not compatible with the Players Option stuff, despite that being well out at this time. And here's errata for both of these versions. Confused yet? I am, trying to penetrate this morass. Once again I am left with the feeling that while a bit unbalanced at times, the original 2nd ed psionics rules were easier and more fun than the revised ones. Gimme a break. :wrinkles nose: At least the 3.5 rules definitely work, even if they do encourage novaing 15 minute workdays. [/QUOTE]
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