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<blockquote data-quote="(un)reason" data-source="post: 5675861" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 245: March 1998</u></strong></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p>Bazaar of the bizarre: We stay in theme here, with a whole bunch of dwarf-made items. Interestingly, this time they're all not only unique, but focussed on a specific setting, with lots of setting detail. </p><p></p><p>The Helm of Agate Thorwallen isn't even magical, just lovingly crafted and engraved with tons of gems. Truly a triumph of setting over mechanics. Guess that like the ecologies, that's really reaching it's zenith now. </p><p></p><p>Moradin's Anvil has no powers other than being apparently indestructible, but that's more than enough to make dwarves love it, and use it as a means of settling disputes. After all, religion is Serious Business to dwarves, just like everything else. </p><p></p><p>The Tomes of Gideon also do nothing other than recount history. This makes me wonder if we're going to have an entire Bazaar of nonmagical items. That would be a truly bizarre turn of events. </p><p></p><p>The Banner of Courage is also nonmagical, but at least gives a mechanical effect to the confidence inspired by fighting under it. Once again, pretty craftmanship and culture is serious business. </p><p></p><p>The Book of Kemalok Kings does for Dark sun what the Tomes of Gideon did for birthright. Course, Dark Sun has both more obscured history and fewer resources, so the final product is rather different. </p><p></p><p>The Prize of Erackinor may or may not be magical, but they still don't spell out it's powers. Still, it certainly seems to inspire creativity, so Moradin must be doing something right. </p><p></p><p>The Sarcophagus of Ran is another one that may or may not be magical. Either way, it's creator is no longer stuck in ravenloft, so he may well have done something right. In any case, it's a very curious ending to a very curious article. I wonder if they're going to get any complaints about this one. In any case, it's a not entirely welcome departure from normal procedure that makes me wonder what they're going to try next to get the magazine back on track. There may well be some awkward flailing around to come. </p><p></p><p></p><p>The ecology of the steeder: The dwarven section winds down with a little something for the Duergar. Training giant spiders isn't the easiest of things to do. They will try and eat you if you don't start them young and bond with them carefully. But if you can, you get to ride on the ceiling. How awesome is that! This does a good job of reminding us that while they may be stoic to other races, it takes considerable cultural pressure to mold them into that kind of badass, and they're only that way because the underdark is a bloody harsh place (and their god is too stubborn to let them go elsewhere. ) This clears up a bit of errata, but doesn't present a hugely different spin on it, and actually seems more concerned with the human (well, dwarven) interactions than the actual creature. So it's another one that's pretty good as a story, but not too great as an ecology. Oh well.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5675861, member: 27780"] [B][U]Dragon Magazine Issue 245: March 1998[/U][/B] part 6/8 Bazaar of the bizarre: We stay in theme here, with a whole bunch of dwarf-made items. Interestingly, this time they're all not only unique, but focussed on a specific setting, with lots of setting detail. The Helm of Agate Thorwallen isn't even magical, just lovingly crafted and engraved with tons of gems. Truly a triumph of setting over mechanics. Guess that like the ecologies, that's really reaching it's zenith now. Moradin's Anvil has no powers other than being apparently indestructible, but that's more than enough to make dwarves love it, and use it as a means of settling disputes. After all, religion is Serious Business to dwarves, just like everything else. The Tomes of Gideon also do nothing other than recount history. This makes me wonder if we're going to have an entire Bazaar of nonmagical items. That would be a truly bizarre turn of events. The Banner of Courage is also nonmagical, but at least gives a mechanical effect to the confidence inspired by fighting under it. Once again, pretty craftmanship and culture is serious business. The Book of Kemalok Kings does for Dark sun what the Tomes of Gideon did for birthright. Course, Dark Sun has both more obscured history and fewer resources, so the final product is rather different. The Prize of Erackinor may or may not be magical, but they still don't spell out it's powers. Still, it certainly seems to inspire creativity, so Moradin must be doing something right. The Sarcophagus of Ran is another one that may or may not be magical. Either way, it's creator is no longer stuck in ravenloft, so he may well have done something right. In any case, it's a very curious ending to a very curious article. I wonder if they're going to get any complaints about this one. In any case, it's a not entirely welcome departure from normal procedure that makes me wonder what they're going to try next to get the magazine back on track. There may well be some awkward flailing around to come. The ecology of the steeder: The dwarven section winds down with a little something for the Duergar. Training giant spiders isn't the easiest of things to do. They will try and eat you if you don't start them young and bond with them carefully. But if you can, you get to ride on the ceiling. How awesome is that! This does a good job of reminding us that while they may be stoic to other races, it takes considerable cultural pressure to mold them into that kind of badass, and they're only that way because the underdark is a bloody harsh place (and their god is too stubborn to let them go elsewhere. ) This clears up a bit of errata, but doesn't present a hugely different spin on it, and actually seems more concerned with the human (well, dwarven) interactions than the actual creature. So it's another one that's pretty good as a story, but not too great as an ecology. Oh well. [/QUOTE]
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