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<blockquote data-quote="(un)reason" data-source="post: 5695742" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 248: June 1998</u></strong></p><p></p><p></p><p>part 7/8</p><p></p><p></p><p>Roleplaying reviews: Kindred of the east sees them forget to put in a pip rating, but still give it a positive review. It doesn't do too terribly in terms of political correctness, and has pretty interesting setting conceits, putting a very different spin on the basic idea of playing a vampire. In retrospect, the system probably has a few too many twiddly bits, with three different kinds of chi to keep track of, and the very real possibility of your character losing control of themselves on a regular basis, but this is a White Wolf game about oriental vampires. Being screwed and having to deal with too much bureaucracy seems curiously appropriate, and an interesting counterbalance to the Asia is kewler bits. And the gameline managed to fill itself in with a decent number of supplements without becoming bloated and impossible to keep track of, so it's well worth revisiting. </p><p></p><p>Merchants of the jumpweb is for Fading Suns, detailing all the main merchants guilds, plus larger details on their history, and how they go to be so prominent in the Second Republic. A different writer takes each guild, which means they get covered in distinctively different and appropriate voices. The developer keeps them all on message, and it adds up to a quite substantial expansion to the setting. </p><p></p><p>Cracken's threat dossier is for the Star Wars RPG, and is essentially a detailing of characters and places from 7 of their recent novels. The fact that the contents of 7 books fit into 140 pages reflects poorly on those novels, but the sourcebook does it's best with the material it has to work with. The Force has become cheapened by growing increasingly common, and the tone of the books has strayed far from the original movies. It's a credit to the editors that they do still manage to get useful material from them. </p><p></p><p>The way of the dragon is a splatbook for Legend of the 5 Rings, covering the appropriate clan. Chris wonders about the wisdom of doing the most atypical clan first, but they attack it enthusiastically, filling in both setting details and new powers, plus a rather excessive 5 appendices. Just watch out that they aren't overpowered until the other clans get their turns. </p><p></p><p></p><p>KotDT features a truly intelligent dragon for a change.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5695742, member: 27780"] [B][U]Dragon Magazine Issue 248: June 1998[/U][/B] part 7/8 Roleplaying reviews: Kindred of the east sees them forget to put in a pip rating, but still give it a positive review. It doesn't do too terribly in terms of political correctness, and has pretty interesting setting conceits, putting a very different spin on the basic idea of playing a vampire. In retrospect, the system probably has a few too many twiddly bits, with three different kinds of chi to keep track of, and the very real possibility of your character losing control of themselves on a regular basis, but this is a White Wolf game about oriental vampires. Being screwed and having to deal with too much bureaucracy seems curiously appropriate, and an interesting counterbalance to the Asia is kewler bits. And the gameline managed to fill itself in with a decent number of supplements without becoming bloated and impossible to keep track of, so it's well worth revisiting. Merchants of the jumpweb is for Fading Suns, detailing all the main merchants guilds, plus larger details on their history, and how they go to be so prominent in the Second Republic. A different writer takes each guild, which means they get covered in distinctively different and appropriate voices. The developer keeps them all on message, and it adds up to a quite substantial expansion to the setting. Cracken's threat dossier is for the Star Wars RPG, and is essentially a detailing of characters and places from 7 of their recent novels. The fact that the contents of 7 books fit into 140 pages reflects poorly on those novels, but the sourcebook does it's best with the material it has to work with. The Force has become cheapened by growing increasingly common, and the tone of the books has strayed far from the original movies. It's a credit to the editors that they do still manage to get useful material from them. The way of the dragon is a splatbook for Legend of the 5 Rings, covering the appropriate clan. Chris wonders about the wisdom of doing the most atypical clan first, but they attack it enthusiastically, filling in both setting details and new powers, plus a rather excessive 5 appendices. Just watch out that they aren't overpowered until the other clans get their turns. KotDT features a truly intelligent dragon for a change. [/QUOTE]
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