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<blockquote data-quote="(un)reason" data-source="post: 5710878" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 251: September 1998</u></strong></p><p></p><p></p><p>part 2/8</p><p></p><p></p><p>Nodwick once again punctures his employer's egos. Oh, he's going to suffer for that. </p><p></p><p></p><p>Forum: We take a break from soliciting for the next edition to do a little alternity promotion here. Cross promotion! It gets everywhere! I wonder if it'll actually get any responses. After all, the SAGA debate hasn't exactly set the forum alight. </p><p></p><p>Matt Wilson disagrees that so many spells need to be moved out of Alteration. I know you can justify it from an IC perspective, but there's still the OOC balance one to consider as well. </p><p></p><p>Jeremy W. Burks wants psionics kept in the next edition, but any inconsistencies carefully cleaned out. I think everyone'll agree that inconsistencies in the rules are a bad thing. Even the ones that otherwise want everything kept the same won't complain about that one. </p><p></p><p>Greg Jensen draws upon his philosophy classes to analyze alignment. As ever, there should be room for plenty of variations within a single alignment, as there are only 9 of them, and billions of creatures. Relative morality falls apart when analyzed a lot quicker than picking an objective moral system, and applying it to everything though. </p><p></p><p>Stephen D'Angelo wants poison and energy draining seriously nerfed. Now you're definitely in luck! Enjoy. </p><p></p><p>Tim Newman subjects us to nearly 2 pages of weapon related tedium, with a bibliography. This really should have been an article. It's longer than many of them. </p><p></p><p></p><p>Sage advice: How does detect life interact with blocking spells (Perfectly normally. Direct counters stop it. Irrelevant counters don't.)</p><p></p><p>Can a ring of vampiric regeneration get power from a spectre. (Yes. We have not clarified the way negative energy interacts with living creatures. )</p><p></p><p>Are illithid vampires intelligent or not (no. They go all feral and raar. That is not conductive to logical thought) </p><p></p><p>Is spellfire one of the energies energy containment can stop (That is up to your DM. )</p><p></p><p>How do true dweomers interact with chronomancy and wild magic. (perfectly normally. No, you don't get true wild surges. That would make an awful mess)</p><p></p><p>Can you use split personality and astral projection to go world-hopping and stay home at once (no) </p><p></p><p>Can you gain proficiency in a shield by specializing in another weapon (man what. Skip doesn't know how you thought that one up. No.)</p><p></p><p>When do you get the benefits from a deck of many things (straight away. You can't defer the good or bad effects to a more convenient time. Such is the nature of these random screwage items.)</p><p></p><p>How high level can demihuman speciality priests get (rather higher in the forgotten realms than anywhere else. Doncha wish your planet was twinky like Ed's. Don'cha)</p><p></p><p>Can feat help a signer imagine his way to the top (no. You've been doing it wrong for months. Skip recommends you scrap your game and start again. )</p><p></p><p>Can dweomerkeepers cast inside a beholder's ray (no)</p><p></p><p>Can dispel fatigue restore spell points (hell no!) </p><p></p><p>How often does the great modron march take place (once per 17 years. Exactly which planet's year this is judged from is not made clear. ) </p><p></p><p>Can you open a book of infinite spells to more than one spell a day (yes, but you can only use one of them. And luck is a cruel master)</p><p></p><p>What gives you immunity to chlorine gas ( Immunity to gas in general. Or immunity to chlorine, but I know no monster that has that specific immunity.) </p><p></p><p>How much do the new armor types cost (some of them cost lots, other little) </p><p></p><p>Rainbow only produces 6 colours (Oh noes. Pretty colours not properly matched. Skip must make errata. That's better. Ooooooh. :Bats: 7 pretty colours, tied in a bow.)</p><p></p><p>How fast does telekinesis let you move things (20 foot per round, no matter how heavy. Newton would have a fit)</p><p></p><p>Do unused magical items count towards a paladin's limit. (As long as they own them. Pass de dutchy on the left hand side. Sharing makes everyone happier)</p><p></p><p>Is an owlbear's hug normal damage (yes) </p><p></p><p>What's the 4th power 16th level hierophants get (permanent healthiness. Their connection with nature is strong enough all the diseases politely give up and go away to harass someone else.)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5710878, member: 27780"] [B][U]Dragon Magazine Issue 251: September 1998[/U][/B] part 2/8 Nodwick once again punctures his employer's egos. Oh, he's going to suffer for that. Forum: We take a break from soliciting for the next edition to do a little alternity promotion here. Cross promotion! It gets everywhere! I wonder if it'll actually get any responses. After all, the SAGA debate hasn't exactly set the forum alight. Matt Wilson disagrees that so many spells need to be moved out of Alteration. I know you can justify it from an IC perspective, but there's still the OOC balance one to consider as well. Jeremy W. Burks wants psionics kept in the next edition, but any inconsistencies carefully cleaned out. I think everyone'll agree that inconsistencies in the rules are a bad thing. Even the ones that otherwise want everything kept the same won't complain about that one. Greg Jensen draws upon his philosophy classes to analyze alignment. As ever, there should be room for plenty of variations within a single alignment, as there are only 9 of them, and billions of creatures. Relative morality falls apart when analyzed a lot quicker than picking an objective moral system, and applying it to everything though. Stephen D'Angelo wants poison and energy draining seriously nerfed. Now you're definitely in luck! Enjoy. Tim Newman subjects us to nearly 2 pages of weapon related tedium, with a bibliography. This really should have been an article. It's longer than many of them. Sage advice: How does detect life interact with blocking spells (Perfectly normally. Direct counters stop it. Irrelevant counters don't.) Can a ring of vampiric regeneration get power from a spectre. (Yes. We have not clarified the way negative energy interacts with living creatures. ) Are illithid vampires intelligent or not (no. They go all feral and raar. That is not conductive to logical thought) Is spellfire one of the energies energy containment can stop (That is up to your DM. ) How do true dweomers interact with chronomancy and wild magic. (perfectly normally. No, you don't get true wild surges. That would make an awful mess) Can you use split personality and astral projection to go world-hopping and stay home at once (no) Can you gain proficiency in a shield by specializing in another weapon (man what. Skip doesn't know how you thought that one up. No.) When do you get the benefits from a deck of many things (straight away. You can't defer the good or bad effects to a more convenient time. Such is the nature of these random screwage items.) How high level can demihuman speciality priests get (rather higher in the forgotten realms than anywhere else. Doncha wish your planet was twinky like Ed's. Don'cha) Can feat help a signer imagine his way to the top (no. You've been doing it wrong for months. Skip recommends you scrap your game and start again. ) Can dweomerkeepers cast inside a beholder's ray (no) Can dispel fatigue restore spell points (hell no!) How often does the great modron march take place (once per 17 years. Exactly which planet's year this is judged from is not made clear. ) Can you open a book of infinite spells to more than one spell a day (yes, but you can only use one of them. And luck is a cruel master) What gives you immunity to chlorine gas ( Immunity to gas in general. Or immunity to chlorine, but I know no monster that has that specific immunity.) How much do the new armor types cost (some of them cost lots, other little) Rainbow only produces 6 colours (Oh noes. Pretty colours not properly matched. Skip must make errata. That's better. Ooooooh. :Bats: 7 pretty colours, tied in a bow.) How fast does telekinesis let you move things (20 foot per round, no matter how heavy. Newton would have a fit) Do unused magical items count towards a paladin's limit. (As long as they own them. Pass de dutchy on the left hand side. Sharing makes everyone happier) Is an owlbear's hug normal damage (yes) What's the 4th power 16th level hierophants get (permanent healthiness. Their connection with nature is strong enough all the diseases politely give up and go away to harass someone else.) [/QUOTE]
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