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<blockquote data-quote="(un)reason" data-source="post: 5713896" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 251: September 1998</u></strong></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p>Rogues gallery: Ah yes, the Harpers series of books, their largest numbered series of books, making the trilogies and pentads look tame. And Elaine Cunningham has been responsible for more than her fair share of them, in the meantime showing that she's one of the few people who can outcheese Ed in his own world. So can you guess who's converting their characters so you can use them as well? Here's a hint. It's not Jeff Grubb. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> On with the show. </p><p></p><p>Bronwyn is a Harper Bard with the Loremaster kit. She has a magical bag that instantly sends any treasure she finds home, where she has a shop. Which means she's even richer than most adventurers, as she's getting to play both ends for her own profit. Plus she gets to hear all the best gossip. Seems to have it all worked out until she makes the wrong enemies with her discoveries. </p><p></p><p>Dag Zoreth is her older brother, and as a priest of Cyric, is pretty much on the opposite end of the moral spectrum. This is further reinforced by the fact that he's part of the Zhentarim. What would their parents think? I'd bash their heads together and send them to their rooms. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Algorind of Tyr is a naive young paladin, the kind of guy who trusts his clerical superiors wholeheartedly, and doesn't realise how complicated moral choices in the world can be. This is of course the writer setting him up for future drama. Dance, my little puppets, dance! I'm sure you'll get to read about it at some point. </p><p></p><p>Ebeneezer Stoneshaft is a dwarf who shaves. Blasphemy! Actually, it seems like we're getting more dwarves who buck the stereotypes than elves in this column over the years. That is curious to note. Any ideas why? </p><p></p><p></p><p>AD&D game aliens: Looks like the drive for Alternity material will be cutting more ways than one, with what looks like an attempt at a new column converting Alternity races to AD&D stats. This seems like the kind of thing that'd be good for a single article, but doesn't really merit 4 or 5 pages for every single race, spread out over the course of months. Like Wyrms of the North, it feels like over-pushing a very specific idea to the point where people will get sick of it all too soon. </p><p></p><p>So this one strips the technological trappings away from the Seshayans, recasting them as animistic primitives with a unique shaman class. Or not so unique, since it's all about getting favors from ancestral spirits, which is about as rare in roleplaying as rice is in food. They can fly, but not for long enough for it to be useful in overland travel, giving them a good excuse to stick with the rest of the party. They have low-light vision rather than infravision, which is unusual for D&D races at the moment, and makes me wonder if that was a 3e change imported from Alternity. They also have a pretty substantial penalty in daylight that may make for conflict with a party that prefers daytime activity. So this is mostly made up of conventional elements, but with a few weird quirks that deserve noting for posterity. It does indeed feel like the company promoting their pet projects over what the public wants though, justifying the earlier letters complaints. So I have mixed feelings about this, with the negative ones narrowly taking the lead.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5713896, member: 27780"] [B][U]Dragon Magazine Issue 251: September 1998[/U][/B] part 6/8 Rogues gallery: Ah yes, the Harpers series of books, their largest numbered series of books, making the trilogies and pentads look tame. And Elaine Cunningham has been responsible for more than her fair share of them, in the meantime showing that she's one of the few people who can outcheese Ed in his own world. So can you guess who's converting their characters so you can use them as well? Here's a hint. It's not Jeff Grubb. :p On with the show. Bronwyn is a Harper Bard with the Loremaster kit. She has a magical bag that instantly sends any treasure she finds home, where she has a shop. Which means she's even richer than most adventurers, as she's getting to play both ends for her own profit. Plus she gets to hear all the best gossip. Seems to have it all worked out until she makes the wrong enemies with her discoveries. Dag Zoreth is her older brother, and as a priest of Cyric, is pretty much on the opposite end of the moral spectrum. This is further reinforced by the fact that he's part of the Zhentarim. What would their parents think? I'd bash their heads together and send them to their rooms. ;) Algorind of Tyr is a naive young paladin, the kind of guy who trusts his clerical superiors wholeheartedly, and doesn't realise how complicated moral choices in the world can be. This is of course the writer setting him up for future drama. Dance, my little puppets, dance! I'm sure you'll get to read about it at some point. Ebeneezer Stoneshaft is a dwarf who shaves. Blasphemy! Actually, it seems like we're getting more dwarves who buck the stereotypes than elves in this column over the years. That is curious to note. Any ideas why? AD&D game aliens: Looks like the drive for Alternity material will be cutting more ways than one, with what looks like an attempt at a new column converting Alternity races to AD&D stats. This seems like the kind of thing that'd be good for a single article, but doesn't really merit 4 or 5 pages for every single race, spread out over the course of months. Like Wyrms of the North, it feels like over-pushing a very specific idea to the point where people will get sick of it all too soon. So this one strips the technological trappings away from the Seshayans, recasting them as animistic primitives with a unique shaman class. Or not so unique, since it's all about getting favors from ancestral spirits, which is about as rare in roleplaying as rice is in food. They can fly, but not for long enough for it to be useful in overland travel, giving them a good excuse to stick with the rest of the party. They have low-light vision rather than infravision, which is unusual for D&D races at the moment, and makes me wonder if that was a 3e change imported from Alternity. They also have a pretty substantial penalty in daylight that may make for conflict with a party that prefers daytime activity. So this is mostly made up of conventional elements, but with a few weird quirks that deserve noting for posterity. It does indeed feel like the company promoting their pet projects over what the public wants though, justifying the earlier letters complaints. So I have mixed feelings about this, with the negative ones narrowly taking the lead. [/QUOTE]
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