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<blockquote data-quote="(un)reason" data-source="post: 5716530" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 252: October 1998</u></strong></p><p></p><p></p><p>part 1/8</p><p></p><p></p><p>124 pages: Ahh. Back to good old fashioned horror, after a year off. Can't say it's been quite long enough to properly miss you yet. Even more than Elves, our unliving friends are pretty much the definition of overexposed. Still, they also have vast quantities of variants to spread the love around, and new ones appearing every year, so even vampires don't seem quite as stale yet. It looks like this year will be no exception, with new monsters coming to terrorise your neighbourhood and old ones being expanded upon. Turn the pages cautiously, and let's see what leaps out at us this month. </p><p></p><p></p><p>Scan quality: Excellent. Articles indexed in sidebar. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>The wyrms turn: The editorial is nostalgic this month, getting in with the general trend. Ravenloft has long been their biggest selling module ever, and so it's not surprising that they revisit it regularly. The fact that it's laden with cliches did not hurt it at all. If anything, exactly the opposite. The reason Avatar became the biggest grossing movie ever is not because of the innovation of the giant blue cat-people. The reason Ravenloft became a success is because people want a dark brooding vampire adventure, and this fits the bill. The fact that it's one of the most replayable adventures they've ever done, however, is what really makes it stand out when there's plenty of adventures from the same era that haven't had the same kind of longevity. So yeah, this is a bit of a lovefest. I do wonder why more adventures haven't imitated it's methods to make themselves more replayable. I suppose it's easier to copy the trappings than to go to the effort to give things the same spark. </p><p></p><p></p><p>D-Mail: Dewain Higbee isn't very keen on Alternity stuff in Dragon magazine. This is a Fantasy Magazine. Get your own! </p><p></p><p>Greg Foster gives the opposing view, wanting plenty of info on other products. As usual, they take the middle ground, because they want to please as many people as possible. Wishy-washy lot. </p><p></p><p>Mark Papina wants some stuff from out of print books covered again, quite possibly in the magazine. Since the one they tried worked pretty well, they certainly won't reject submissions like this out of hand. </p><p></p><p>Frank Troise wants to see the characters from the Double Diamond series statted out, and articles for the new Marvel superheroes game. Maybe and yes, we already have one for you this issue. As with Alternity, it's certainly worth a try, to see how long it sticks. </p><p></p><p>S. Hopkins nitpicks the hell out of the recent article on ships. I think this may be part of why they do those sorts of articles less and less as time goes on. It's just less hassle all round for their regular writers and editors to stick to their own fantasy worlds. </p><p></p><p></p><p>Nodwick is rather twee. That's what happens when you have a lawful whitewash cleric in your party.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5716530, member: 27780"] [B][U]Dragon Magazine Issue 252: October 1998[/U][/B] part 1/8 124 pages: Ahh. Back to good old fashioned horror, after a year off. Can't say it's been quite long enough to properly miss you yet. Even more than Elves, our unliving friends are pretty much the definition of overexposed. Still, they also have vast quantities of variants to spread the love around, and new ones appearing every year, so even vampires don't seem quite as stale yet. It looks like this year will be no exception, with new monsters coming to terrorise your neighbourhood and old ones being expanded upon. Turn the pages cautiously, and let's see what leaps out at us this month. Scan quality: Excellent. Articles indexed in sidebar. In this issue: The wyrms turn: The editorial is nostalgic this month, getting in with the general trend. Ravenloft has long been their biggest selling module ever, and so it's not surprising that they revisit it regularly. The fact that it's laden with cliches did not hurt it at all. If anything, exactly the opposite. The reason Avatar became the biggest grossing movie ever is not because of the innovation of the giant blue cat-people. The reason Ravenloft became a success is because people want a dark brooding vampire adventure, and this fits the bill. The fact that it's one of the most replayable adventures they've ever done, however, is what really makes it stand out when there's plenty of adventures from the same era that haven't had the same kind of longevity. So yeah, this is a bit of a lovefest. I do wonder why more adventures haven't imitated it's methods to make themselves more replayable. I suppose it's easier to copy the trappings than to go to the effort to give things the same spark. D-Mail: Dewain Higbee isn't very keen on Alternity stuff in Dragon magazine. This is a Fantasy Magazine. Get your own! Greg Foster gives the opposing view, wanting plenty of info on other products. As usual, they take the middle ground, because they want to please as many people as possible. Wishy-washy lot. Mark Papina wants some stuff from out of print books covered again, quite possibly in the magazine. Since the one they tried worked pretty well, they certainly won't reject submissions like this out of hand. Frank Troise wants to see the characters from the Double Diamond series statted out, and articles for the new Marvel superheroes game. Maybe and yes, we already have one for you this issue. As with Alternity, it's certainly worth a try, to see how long it sticks. S. Hopkins nitpicks the hell out of the recent article on ships. I think this may be part of why they do those sorts of articles less and less as time goes on. It's just less hassle all round for their regular writers and editors to stick to their own fantasy worlds. Nodwick is rather twee. That's what happens when you have a lawful whitewash cleric in your party. [/QUOTE]
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