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<blockquote data-quote="(un)reason" data-source="post: 5717512" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 252: October 1998</u></strong></p><p></p><p></p><p>part 2/8</p><p></p><p></p><p>Forum: Leon Chang wants a greater degree of flexibility, but not a complete abandoning of the class & level system that makes D&D so easy to pick up and get going in. As is often the case, he suggests some more esoteric details that they wouldn't pick up, but the basic idea is sound. </p><p></p><p>Greg Whyte wants to cut down on the number of languages, and make it non-obligatory for smart people to learn them. More flexibility in how you spend your slots next time would be a very good thing. </p><p></p><p>Trevor V. Swanson thinks we don't need a new edition. Another person who thinks we're fine as we are. Um, the company collapsed recently. I think that's a pretty strong indicator things aren't fine. Changes need to be made. </p><p></p><p>Greg Detwiler puts his oar in on the weapons issue. As a writer of an article about this for the magazine, he know's what he's talking about. So he talks quite a bit about what weapons were actually used for in medieval armies. The reason there are so many types of weapons is due to rock-paper-scissors interactions. It'll take quite a bit of work to model that in D&D</p><p></p><p>Matthew Seibel gives his houserule that ensures everyone has all ability scores of average or above. Make all the PC's big dam heroes. Bah. No flaws at all is boring. </p><p></p><p>Doug Ironside is against a 3rd ed. There's not that much that needs fixing, and it'll invalidate so much, and cost so much. You know, charging them extra is a bonus from the company point of view. That's not going to dissuade them. Plus finishing something when it's just looking complete ruins half the fun. It's the old coming of age thing. A fully mature system is a boring system, with nothing left to do but fade away. </p><p></p><p>Dana Aquandro wants all the options kept in and new ones added too. What, all of them? How big do you think that'll make the books? Practicality people. </p><p></p><p></p><p>Sage advice: Do sha'irs cause defiling on athas (no)</p><p></p><p>Can you beat a wall of force down (no) </p><p></p><p>Does immunity to illusions mean spell level or caster level (recycled question. Same as it ever was. You're the dream operator. )</p><p></p><p>What encyclopedia magica items can a witch have at chargen (anything from tables ACDEFGHIJKLMNOPQ. That's a lot of choice)</p><p></p><p>How do you determine what level a spell is. (Like we said before, rough comparisons combined with lots of fudge. Spells are not easy to quantify. Skip will have to deny your request with a sneer. The day D&D spells can be boiled down to a perfect formula is the day Mage becomes obsolete.)</p><p></p><p>Can subjective reality penetrate an anti-magic shell (sorta. Remember, it's purely soliptistic. )</p><p></p><p>Does a multiclassed fighter get a save against Chaos (not usually)</p><p></p><p>Does free action protect you from Chaos (no. Very little does. )</p><p></p><p>Does dispel magic do all 3 functions at once (no. Decisions decisions. Oh, the worries of only having memorized a spell once)</p><p></p><p>Can true dweomers be held in focal stones. (no. If they were alive they'd go all veiny, and then their head would explode from the strain.) </p><p></p><p>How does weighty chest save if someone else is already holding it (Automatically. If they've already grabbed it, it's too late to use precautions)</p><p></p><p>Is there anything to stop you from using the mount spell to run scams (Traders who know about magic and react accordingly. Depends if magic is common in your game world. Still, if you fool them once, word will get around. You'd better have used change self or something while making the sale. )</p><p></p><p>What happens if you cast feather fall on another creature or object. (it can't go down fast. This may foul up it's aim if that was intended)</p><p></p><p>How does a ring of x-ray vision work (Idiosyncratically. We really should standardize the system for healing temporary ability damage)</p><p></p><p>Does resisting magic against guards and wards collapse the whole thing (nope. Modular, decentralized parallel processing is a brilliant innovation. )</p><p></p><p>My player thinks the pressure from a fireball ought to knock down a succubus (Damnit, Skip is only going to say this once. Fireball does not have the logical concequences real fire does. It's magic. It does what it says it does, no more, no less. Air is not consumed. There is no outward pressure. Only burnination. Capiche?)</p><p></p><p>Does wearing two cursed rings on the same hand cancel them out (no. The first one just takes precedence over any others. Two wrongs don't make a right, didn't you momma ever teach you that? )</p><p></p><p>How many giant insects can you control (as many as you have time too. This is not such a great deal, as Skip just nerfed the duration. Ha ha. And you thought you could pull the infinite army trick. )</p><p></p><p>Do elemental based spells work in the outer planes (usually) </p><p></p><p>Can you make wands and staves produce reversed effects (not unless it says you can. Skip'll bet Elminster knows a way though, the sneaky old rulebreaker )</p><p></p><p>Does heat metal evaporate an poison coated on a weapon (probably)</p><p></p><p>Does a potion of vitality let you re-memorize spells instantly (no)</p><p></p><p>What do ioun stones do when you sleep or die (They're smart enough to orbit above your head without colliding with things when you lie down or lean against a wall. If you die, they fall to the ground. It's free for all scramble time between all the remaining combatants. Yay! )</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5717512, member: 27780"] [B][U]Dragon Magazine Issue 252: October 1998[/U][/B] part 2/8 Forum: Leon Chang wants a greater degree of flexibility, but not a complete abandoning of the class & level system that makes D&D so easy to pick up and get going in. As is often the case, he suggests some more esoteric details that they wouldn't pick up, but the basic idea is sound. Greg Whyte wants to cut down on the number of languages, and make it non-obligatory for smart people to learn them. More flexibility in how you spend your slots next time would be a very good thing. Trevor V. Swanson thinks we don't need a new edition. Another person who thinks we're fine as we are. Um, the company collapsed recently. I think that's a pretty strong indicator things aren't fine. Changes need to be made. Greg Detwiler puts his oar in on the weapons issue. As a writer of an article about this for the magazine, he know's what he's talking about. So he talks quite a bit about what weapons were actually used for in medieval armies. The reason there are so many types of weapons is due to rock-paper-scissors interactions. It'll take quite a bit of work to model that in D&D Matthew Seibel gives his houserule that ensures everyone has all ability scores of average or above. Make all the PC's big dam heroes. Bah. No flaws at all is boring. Doug Ironside is against a 3rd ed. There's not that much that needs fixing, and it'll invalidate so much, and cost so much. You know, charging them extra is a bonus from the company point of view. That's not going to dissuade them. Plus finishing something when it's just looking complete ruins half the fun. It's the old coming of age thing. A fully mature system is a boring system, with nothing left to do but fade away. Dana Aquandro wants all the options kept in and new ones added too. What, all of them? How big do you think that'll make the books? Practicality people. Sage advice: Do sha'irs cause defiling on athas (no) Can you beat a wall of force down (no) Does immunity to illusions mean spell level or caster level (recycled question. Same as it ever was. You're the dream operator. ) What encyclopedia magica items can a witch have at chargen (anything from tables ACDEFGHIJKLMNOPQ. That's a lot of choice) How do you determine what level a spell is. (Like we said before, rough comparisons combined with lots of fudge. Spells are not easy to quantify. Skip will have to deny your request with a sneer. The day D&D spells can be boiled down to a perfect formula is the day Mage becomes obsolete.) Can subjective reality penetrate an anti-magic shell (sorta. Remember, it's purely soliptistic. ) Does a multiclassed fighter get a save against Chaos (not usually) Does free action protect you from Chaos (no. Very little does. ) Does dispel magic do all 3 functions at once (no. Decisions decisions. Oh, the worries of only having memorized a spell once) Can true dweomers be held in focal stones. (no. If they were alive they'd go all veiny, and then their head would explode from the strain.) How does weighty chest save if someone else is already holding it (Automatically. If they've already grabbed it, it's too late to use precautions) Is there anything to stop you from using the mount spell to run scams (Traders who know about magic and react accordingly. Depends if magic is common in your game world. Still, if you fool them once, word will get around. You'd better have used change self or something while making the sale. ) What happens if you cast feather fall on another creature or object. (it can't go down fast. This may foul up it's aim if that was intended) How does a ring of x-ray vision work (Idiosyncratically. We really should standardize the system for healing temporary ability damage) Does resisting magic against guards and wards collapse the whole thing (nope. Modular, decentralized parallel processing is a brilliant innovation. ) My player thinks the pressure from a fireball ought to knock down a succubus (Damnit, Skip is only going to say this once. Fireball does not have the logical concequences real fire does. It's magic. It does what it says it does, no more, no less. Air is not consumed. There is no outward pressure. Only burnination. Capiche?) Does wearing two cursed rings on the same hand cancel them out (no. The first one just takes precedence over any others. Two wrongs don't make a right, didn't you momma ever teach you that? ) How many giant insects can you control (as many as you have time too. This is not such a great deal, as Skip just nerfed the duration. Ha ha. And you thought you could pull the infinite army trick. ) Do elemental based spells work in the outer planes (usually) Can you make wands and staves produce reversed effects (not unless it says you can. Skip'll bet Elminster knows a way though, the sneaky old rulebreaker ) Does heat metal evaporate an poison coated on a weapon (probably) Does a potion of vitality let you re-memorize spells instantly (no) What do ioun stones do when you sleep or die (They're smart enough to orbit above your head without colliding with things when you lie down or lean against a wall. If you die, they fall to the ground. It's free for all scramble time between all the remaining combatants. Yay! ) [/QUOTE]
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