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<blockquote data-quote="(un)reason" data-source="post: 5729104" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 254: December 1998</u></strong></p><p></p><p></p><p>part 1/8</p><p></p><p></p><p>123 pages (missing page 89) A giant who appears to be doing rather well for himself (if you look at the quality of his boots) deals with another valiant assailant on the cover. Inside, it looks like there are quite a few Giant-centric articles as well. That's a theme for an issue they haven't done before, and has a rich vein of legendry from around the world to tap for inspiration. Maybe they can give goblins their turn in the sun (which the goblins would hate) sometime soon. Perhaps, perhaps perhaps. </p><p></p><p></p><p>Scan quality: Excellent colour, missing one page, no index. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>The wyrms turn: Looks like once again, the staff of the magazine have barely found time to play all year, and when they did, it was to playtest a new module. A pretty textbook example of turning something into your job spoiling the fun. And so when they do, they get a little silly, acting deliberately stupid in the name of roleplaying. So they're still a way away from insisting people should put being a team player over creating a character. Still a way from the present and more interested in storytelling than tactical play then. Well, that's vaguely interesting to see. So it's another editorial that shows what they preach in the articles isn't exactly what they do in actual play. Obviously they can't incorporate everything. But it would be nice if they were trying out some of the custom monsters and kits before sending them our way. </p><p></p><p></p><p>D-Mail: Two letters of general praise for issue 251. Once again it seems that for many of the people still reading, the magazine's the best it's ever been. Let's hope that continues to be the case. </p><p></p><p>A letter of specific praise for PC Portraits, that also points out that in the artwork department, the amount of rehash has actually gone down. If only I could say that for the articles they're supporting as well. </p><p></p><p>Some niggling about catapults, cannons, and other ancient weapons of mass destruction. Why is is always the mass combat rules that leave people unsatisfied. Do the designers not put the same effort into them, or is it just harder to get right? </p><p></p><p>A letter from someone who quit for a while, but has been lured back by the magazine. Nostalgia will tell, as long as you don't change things too much. </p><p></p><p>A letter niggling about evolution, and criticising the comics that they've already cancelled. It seems some people actively want less continuity in the magazine where I would prefer more. How are they to please both sides? </p><p></p><p>A letter which thinks they ought to catalog and republish their back issues for ease of reference. Oh, they have a better idea. They're going to put 250 issues on computer. So they probably started planning this immediately after, or even before they reached that landmark. Someone at the company really cares, even if their editors can't always find the time to check the back-catalogue to see if they've already done something. </p><p></p><p>And finally, a second letter of praise for PC Portraits, asking if it could be done in colour. They chose to do it in B&W so you could customise it yourself. Still it's good to see it get such a strong response. You can bet they'll keep this around for a good few years.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5729104, member: 27780"] [B][U]Dragon Magazine Issue 254: December 1998[/U][/B] part 1/8 123 pages (missing page 89) A giant who appears to be doing rather well for himself (if you look at the quality of his boots) deals with another valiant assailant on the cover. Inside, it looks like there are quite a few Giant-centric articles as well. That's a theme for an issue they haven't done before, and has a rich vein of legendry from around the world to tap for inspiration. Maybe they can give goblins their turn in the sun (which the goblins would hate) sometime soon. Perhaps, perhaps perhaps. Scan quality: Excellent colour, missing one page, no index. In this issue: The wyrms turn: Looks like once again, the staff of the magazine have barely found time to play all year, and when they did, it was to playtest a new module. A pretty textbook example of turning something into your job spoiling the fun. And so when they do, they get a little silly, acting deliberately stupid in the name of roleplaying. So they're still a way away from insisting people should put being a team player over creating a character. Still a way from the present and more interested in storytelling than tactical play then. Well, that's vaguely interesting to see. So it's another editorial that shows what they preach in the articles isn't exactly what they do in actual play. Obviously they can't incorporate everything. But it would be nice if they were trying out some of the custom monsters and kits before sending them our way. D-Mail: Two letters of general praise for issue 251. Once again it seems that for many of the people still reading, the magazine's the best it's ever been. Let's hope that continues to be the case. A letter of specific praise for PC Portraits, that also points out that in the artwork department, the amount of rehash has actually gone down. If only I could say that for the articles they're supporting as well. Some niggling about catapults, cannons, and other ancient weapons of mass destruction. Why is is always the mass combat rules that leave people unsatisfied. Do the designers not put the same effort into them, or is it just harder to get right? A letter from someone who quit for a while, but has been lured back by the magazine. Nostalgia will tell, as long as you don't change things too much. A letter niggling about evolution, and criticising the comics that they've already cancelled. It seems some people actively want less continuity in the magazine where I would prefer more. How are they to please both sides? A letter which thinks they ought to catalog and republish their back issues for ease of reference. Oh, they have a better idea. They're going to put 250 issues on computer. So they probably started planning this immediately after, or even before they reached that landmark. Someone at the company really cares, even if their editors can't always find the time to check the back-catalogue to see if they've already done something. And finally, a second letter of praise for PC Portraits, asking if it could be done in colour. They chose to do it in B&W so you could customise it yourself. Still it's good to see it get such a strong response. You can bet they'll keep this around for a good few years. [/QUOTE]
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