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<blockquote data-quote="(un)reason" data-source="post: 5730311" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 254: December 1998</u></strong></p><p></p><p></p><p>part 3/8</p><p></p><p></p><p>The series of competitions extends itself to monsters this month. </p><p></p><p></p><p>PC Portraits: Our giant themed stuff starts off with some pictures of giant-killers. They have more than their fair share of scars, and weapons with range or reach would be a very good idea, but otherwise are the usual motley crew of adventuring sorts. After all, giants can generally move quite quickly, so they get around the world and bother people of any race. Dwarves just get lumped with the traditional enemy role because of the rule of opposites as much as anything. So these are fresh for extracting and repurposing. After all, in a dangerous world, you might prefer to fight a certain type of monster, but you can never be sure what you'll run into on the way. </p><p></p><p></p><p>The bigger they are: And so we continue with some specific examples of giant NPC's for your game. I expect we'll see more actual races later, but they generally keep the bestiary near the end now. This is well established with horror monsters, so why not do the same for giants. After all, they may not have the same tragedy in their origins, but they are basically just people writ large, so they can have the full range of human personalities and skills, only …….. bigger<span style="font-size: 9px">?</span> :waves hand: Roll the characters. </p><p></p><p>Armach is a hill giant thief. Not an obvious career choice, but you'd be surprised how stealthy you can be when there's plenty of tall buildings for cover, and he can climb like no-ones business with his long arms and firm grip. He can certainly play a valuable role in your oceans 11 heist team, even if he won't be the one coming up with the plans. </p><p></p><p>Tuall is a cloud giant architect who hires stone giants to help out with the gruntwork. Now that is a pretty obvious career choice, that allows a giant to make large amounts of money from smaller folk quickly. He's got a pretty sweet gig going, and he plays it by the book so as to keep a good reputation and get repeat customers. Course, he is a mercenary, so you still might find him on the opposing side. But what kind of players would kill the contractors for the evil overlord before they even finish building their base? That doesn't sound fair or fun to me. </p><p></p><p>Elhena is a storm giant hunter. She's also relatively nice, but if players are dumb enough to attack without trying to talk first, they'll be taken down without mercy, especially if they're shortarses. So once again these are characters designed to be put in positions where players will encounter them, and to be useful as both allies and enemies. Ideal DM fodder for the DM who doesn't have time to make his own.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5730311, member: 27780"] [B][U]Dragon Magazine Issue 254: December 1998[/U][/B] part 3/8 The series of competitions extends itself to monsters this month. PC Portraits: Our giant themed stuff starts off with some pictures of giant-killers. They have more than their fair share of scars, and weapons with range or reach would be a very good idea, but otherwise are the usual motley crew of adventuring sorts. After all, giants can generally move quite quickly, so they get around the world and bother people of any race. Dwarves just get lumped with the traditional enemy role because of the rule of opposites as much as anything. So these are fresh for extracting and repurposing. After all, in a dangerous world, you might prefer to fight a certain type of monster, but you can never be sure what you'll run into on the way. The bigger they are: And so we continue with some specific examples of giant NPC's for your game. I expect we'll see more actual races later, but they generally keep the bestiary near the end now. This is well established with horror monsters, so why not do the same for giants. After all, they may not have the same tragedy in their origins, but they are basically just people writ large, so they can have the full range of human personalities and skills, only …….. bigger[size=1]?[/size] :waves hand: Roll the characters. Armach is a hill giant thief. Not an obvious career choice, but you'd be surprised how stealthy you can be when there's plenty of tall buildings for cover, and he can climb like no-ones business with his long arms and firm grip. He can certainly play a valuable role in your oceans 11 heist team, even if he won't be the one coming up with the plans. Tuall is a cloud giant architect who hires stone giants to help out with the gruntwork. Now that is a pretty obvious career choice, that allows a giant to make large amounts of money from smaller folk quickly. He's got a pretty sweet gig going, and he plays it by the book so as to keep a good reputation and get repeat customers. Course, he is a mercenary, so you still might find him on the opposing side. But what kind of players would kill the contractors for the evil overlord before they even finish building their base? That doesn't sound fair or fun to me. Elhena is a storm giant hunter. She's also relatively nice, but if players are dumb enough to attack without trying to talk first, they'll be taken down without mercy, especially if they're shortarses. So once again these are characters designed to be put in positions where players will encounter them, and to be useful as both allies and enemies. Ideal DM fodder for the DM who doesn't have time to make his own. [/QUOTE]
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