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<blockquote data-quote="(un)reason" data-source="post: 5804088" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 264: October 1999</u></strong></p><p></p><p></p><p>part 1/7</p><p></p><p></p><p>116 pages. A sharply dressed floating bald thing with a big grin? Hang on a second. This seems very familiar. We know Joss Whedon used to play D&D, don't we. Co-incidence? Probably, since Hush only aired 2 months later, and TV turnaround times aren't that quick. Common ancestor? Well, they're certainly creepy anyway, which is exactly what you look for in an october issue. If this issue can be half as effective as that episode, it'll be well worth it. Let's draw those curtains, and shine a torch under our faces to tell a chilling story. </p><p></p><p></p><p>Scan Quality: Indexed. Colour shading set too dark and sometimes hard to make out. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>The wyrms turn: Writing songs for your gaming group? Yeah, been there, done that, posted them on the internet. My geekiness truly know no limit. Writing one in the middle of the session, on the other hand, that's just crazy. Unless you have a real talent for freestyling, that'll eat up the whole session with you not doing much, as with this month's editorial story. Still, it demonstrates commitment like virtually nothing else. Songwriting is unpredictable work at the best of times, and even an experienced songwriter can produce crap songs if inspiration is not with them. Much respect for anyone who manages to pull it off, such as the subject of today's editorial. He went above and beyond the call of duty for his gaming group. The cockles of my heart, they are well and truly warmed. That's a promising start to the issue. </p><p></p><p></p><p>D-Mail: We start off with another lengthy letter and response about playing evil characters. It's hard to play one when the adventures assume you're going to act heroically. But really, it can be a tremendous amount of fun. Dave Gross thinks this privilege should be reserved for DM's, though. Consider it a reward for going to all that worldbuilding effort. </p><p></p><p>A letter on the ways someone twisted cliches in their campaign. It takes surprisingly little tweaking to make the slave lords scenario unrecognisable, for example. And then you can use it over and over again. Muahahahaha. </p><p></p><p>A request to bring back Bahamut & Tiamat, with upgrades so they're competitive with 2e monsters. They're going to be a bit mean here, and not bring them back for 2e. On the other hand, they'll be among the first to get 3e stats! You'll truly know fear when you see how high their numbers go there, especially when you're still not sure how much the PCs'll also be upgraded. </p><p></p><p>A letter from someone who keeps the players informed about the world by producing an IC newspaper. This also helps them feel like they're genuinely famous and their actions have consequences. I think that's definitely worth a little anachronism. </p><p></p><p>A request for reprints. Once again, they wind up denying that request, but in an interesting fashion. They're thinking hard about how to make more old books available electronically. That would solve so many of their current problems. Course, in the long-term it'll create others, but they would have happened anyway, because other people would scan in and put up their books. The internet will spread into all aspects of our lives, whether we want it too or not. </p><p></p><p>And finally, we have a letter from someone who was skeptical about the man vs machine article at first, but won over by it's quality. See, the water's fine once you get in. Some people have become so conservative, and they're not even actually that old yet. </p><p></p><p></p><p>Nodwick prays for the coming of 3rd edition, where you can say no to being resurrected if you want.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5804088, member: 27780"] [B][U]Dragon Magazine Issue 264: October 1999[/U][/B] part 1/7 116 pages. A sharply dressed floating bald thing with a big grin? Hang on a second. This seems very familiar. We know Joss Whedon used to play D&D, don't we. Co-incidence? Probably, since Hush only aired 2 months later, and TV turnaround times aren't that quick. Common ancestor? Well, they're certainly creepy anyway, which is exactly what you look for in an october issue. If this issue can be half as effective as that episode, it'll be well worth it. Let's draw those curtains, and shine a torch under our faces to tell a chilling story. Scan Quality: Indexed. Colour shading set too dark and sometimes hard to make out. In this issue: The wyrms turn: Writing songs for your gaming group? Yeah, been there, done that, posted them on the internet. My geekiness truly know no limit. Writing one in the middle of the session, on the other hand, that's just crazy. Unless you have a real talent for freestyling, that'll eat up the whole session with you not doing much, as with this month's editorial story. Still, it demonstrates commitment like virtually nothing else. Songwriting is unpredictable work at the best of times, and even an experienced songwriter can produce crap songs if inspiration is not with them. Much respect for anyone who manages to pull it off, such as the subject of today's editorial. He went above and beyond the call of duty for his gaming group. The cockles of my heart, they are well and truly warmed. That's a promising start to the issue. D-Mail: We start off with another lengthy letter and response about playing evil characters. It's hard to play one when the adventures assume you're going to act heroically. But really, it can be a tremendous amount of fun. Dave Gross thinks this privilege should be reserved for DM's, though. Consider it a reward for going to all that worldbuilding effort. A letter on the ways someone twisted cliches in their campaign. It takes surprisingly little tweaking to make the slave lords scenario unrecognisable, for example. And then you can use it over and over again. Muahahahaha. A request to bring back Bahamut & Tiamat, with upgrades so they're competitive with 2e monsters. They're going to be a bit mean here, and not bring them back for 2e. On the other hand, they'll be among the first to get 3e stats! You'll truly know fear when you see how high their numbers go there, especially when you're still not sure how much the PCs'll also be upgraded. A letter from someone who keeps the players informed about the world by producing an IC newspaper. This also helps them feel like they're genuinely famous and their actions have consequences. I think that's definitely worth a little anachronism. A request for reprints. Once again, they wind up denying that request, but in an interesting fashion. They're thinking hard about how to make more old books available electronically. That would solve so many of their current problems. Course, in the long-term it'll create others, but they would have happened anyway, because other people would scan in and put up their books. The internet will spread into all aspects of our lives, whether we want it too or not. And finally, we have a letter from someone who was skeptical about the man vs machine article at first, but won over by it's quality. See, the water's fine once you get in. Some people have become so conservative, and they're not even actually that old yet. Nodwick prays for the coming of 3rd edition, where you can say no to being resurrected if you want. [/QUOTE]
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