Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 5819122" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 265: November 1999</u></strong></p><p></p><p></p><p>part 6/7</p><p></p><p></p><p>Bazaar of the Bizarre: Another bit of so-called savagery here, rather more optimistic about the capability of shamans and the like to make magical items than it's counterpart in issue 189. They may not be as scientific about it, but they certainly don't hesitate to assign special properties to things. Some of them might even work. </p><p></p><p>Cha'chal Blowguns automatically add poison to darts, removing the danger of handling and loading nasty sticky icky substances. One of those definite convenience enhancers. </p><p></p><p>Bones of Foretelling are not so convenient, being your basic cryptic vision provider. Yawn. We don't need those when we have more specific divinations. </p><p> </p><p>The Censer of Guardians summons spirit animals to kick butt for you. Make sure it doesn't go out, for as usual, that removes the assistance from your party. </p><p></p><p>Wailing Chimes are another guardian device that make an awful racket if anyone not keyed to them approaches. Meh. Even the most primitive of people have basic recognition skills. </p><p></p><p>Spirit Cloaks give you animal based powers. Another very blah overused idea. </p><p></p><p>The Council of Skulls, on the other hand, is pretty awesome, and gives a concrete benefit to having a load of ominous skulls on posts through your territory. They're watching you, and the shaman can consult them from the central circle. Like any security camera, smash them if you want to go dark. </p><p></p><p>Rending Daggers have limited charges, which is unusual for weapons. Guess 16th level spellcasters are in short supply, so fitting them with a ton of animal teeth and using the sympathetic boost is another decent cost cutting method. </p><p></p><p>Tribal Drums grant benefits to your side and penalise the other as long as they're being played. I'm sure I've seen this in the magazine before. </p><p></p><p>Gourds of Concealment are the savage equivalent of the ninja flash bomb. Throw them to the ground and they let out a brief cloud of gas so you can escape. More tedious reskinning. </p><p></p><p>Bear Gauntlets let you use claw attacks. Seen this before too. Is this going to make the record of most rehashed items in a single article? </p><p></p><p>The Headdress of Sight is a near direct rip of eyes of the eagle. I really am running out of patience with this one. </p><p></p><p>Horns of Wolf Summoning also do exactly what they say on the tin in ripped off legalese. </p><p></p><p>Masks of Fear, Necklaces of animal communication, and Powder of Eternal Slumber are all also so tedious and predictable I can't even be bothered to give them their own entries. You really really aren't missing anything. </p><p></p><p>Oil of Marking is used to make hard to erase territorial pissings. If you get it on you it's a right bitch to get off. Have fun messing up your opponents hair and watching them rage. </p><p></p><p>Curse Rattles are another one that steals from movie portrayals liberally. Unga walla boggie balla. Yawn. </p><p></p><p>Warding Skulls use the more subtle form of keeping people from coming in, that of making them believe they're going straight when actually they're going round. This obviously makes them less likely to try and see it as a challenge to penetrate just because and come back. </p><p></p><p></p><p>PC Portraits: This column is always easy to fit into the theme. It's savage hero time. Which means animal hybrids, scantily clad people of all ethnic groups, bad teeth, and interesting headgear. Political correctness? Nah, we'd much rather look cool while facing the many challenges of the unpacified wilderness. And what kind of adventurers would we be if we can't get away with wearing way more or less than the cultural norm? Barely worth the name. </p><p></p><p></p><p>Shop keep unites people the best way. In hate of others! Woo <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="(un)reason, post: 5819122, member: 27780"] [B][U]Dragon Magazine Issue 265: November 1999[/U][/B] part 6/7 Bazaar of the Bizarre: Another bit of so-called savagery here, rather more optimistic about the capability of shamans and the like to make magical items than it's counterpart in issue 189. They may not be as scientific about it, but they certainly don't hesitate to assign special properties to things. Some of them might even work. Cha'chal Blowguns automatically add poison to darts, removing the danger of handling and loading nasty sticky icky substances. One of those definite convenience enhancers. Bones of Foretelling are not so convenient, being your basic cryptic vision provider. Yawn. We don't need those when we have more specific divinations. The Censer of Guardians summons spirit animals to kick butt for you. Make sure it doesn't go out, for as usual, that removes the assistance from your party. Wailing Chimes are another guardian device that make an awful racket if anyone not keyed to them approaches. Meh. Even the most primitive of people have basic recognition skills. Spirit Cloaks give you animal based powers. Another very blah overused idea. The Council of Skulls, on the other hand, is pretty awesome, and gives a concrete benefit to having a load of ominous skulls on posts through your territory. They're watching you, and the shaman can consult them from the central circle. Like any security camera, smash them if you want to go dark. Rending Daggers have limited charges, which is unusual for weapons. Guess 16th level spellcasters are in short supply, so fitting them with a ton of animal teeth and using the sympathetic boost is another decent cost cutting method. Tribal Drums grant benefits to your side and penalise the other as long as they're being played. I'm sure I've seen this in the magazine before. Gourds of Concealment are the savage equivalent of the ninja flash bomb. Throw them to the ground and they let out a brief cloud of gas so you can escape. More tedious reskinning. Bear Gauntlets let you use claw attacks. Seen this before too. Is this going to make the record of most rehashed items in a single article? The Headdress of Sight is a near direct rip of eyes of the eagle. I really am running out of patience with this one. Horns of Wolf Summoning also do exactly what they say on the tin in ripped off legalese. Masks of Fear, Necklaces of animal communication, and Powder of Eternal Slumber are all also so tedious and predictable I can't even be bothered to give them their own entries. You really really aren't missing anything. Oil of Marking is used to make hard to erase territorial pissings. If you get it on you it's a right bitch to get off. Have fun messing up your opponents hair and watching them rage. Curse Rattles are another one that steals from movie portrayals liberally. Unga walla boggie balla. Yawn. Warding Skulls use the more subtle form of keeping people from coming in, that of making them believe they're going straight when actually they're going round. This obviously makes them less likely to try and see it as a challenge to penetrate just because and come back. PC Portraits: This column is always easy to fit into the theme. It's savage hero time. Which means animal hybrids, scantily clad people of all ethnic groups, bad teeth, and interesting headgear. Political correctness? Nah, we'd much rather look cool while facing the many challenges of the unpacified wilderness. And what kind of adventurers would we be if we can't get away with wearing way more or less than the cultural norm? Barely worth the name. Shop keep unites people the best way. In hate of others! Woo :rolleyes: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top