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<blockquote data-quote="(un)reason" data-source="post: 5843007" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 267: January 2000</u></strong></p><p></p><p></p><p>part 7/7</p><p></p><p></p><p>Sage advice: Can you use Tenser's destructive resonance to explode a dagger in a bott(ho)le full of glass shards and make a bomb. How much would it hurt (No. Just no. Skip disapproves of this kind of creativity, as you should know by now. )</p><p></p><p>What happens if multiple kender play tag team taunt on a battlerager. (they get chopped up into little pieces, one by one. Good riddance. ) </p><p></p><p>Can Restoration restore damage to any ability score (yes)</p><p></p><p>The values of Gems required for spells often don't synch up with the actual value ranges for that gem type in the treasure table. ( Oh, how inconvenient. Frankly, Skip's amazed you're playing the rules that closely as written. Figure out a workaround. No-one ever said being a wizard was going to be easy. )</p><p></p><p>How easy is it to wake someone under the influence of a Nap spell (Fairly. A bit of violence should do the trick.)</p><p></p><p>Does loremasters arcane lore replace bards standard lore. Do spells still go mad if you fail your check (yes and no. It's meant to be an improvement.)</p><p></p><p> How does truthear work. (If they diliberately say an untruth, you know it. Lies of ommission work just fine. )</p><p></p><p>How does the healing proficiency interact with natural healing (they stack. Woo. Just you wait until you see what next edition does with healing. You're gonna be happy.) </p><p></p><p>What do you mean by needing both healing and herbalism to treat swallowed or touched poisons (I think this falls under plain english, do you speak it mutha<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />a. Skip suggests you increase your basic reading comprehension. Yes, that does mean you'll need to spend most of your proficiency slots if you want to be a doctor. ) </p><p></p><p>How much does contact cost for creatures above 20 HD. (Basic extrapolation. Is that so hard? Skip thinks Skip'll cap you, just to set an example and make sure skip doesn't keep getting stupid questions. ) </p><p></p><p> Is there a limit to the number of languages a druid can speak (Not really. Useful trick, that. ) </p><p></p><p>Can you dispel a clone (not once it's fully grown.)</p><p></p><p>What's the difference between a mace and a morningstar. (The spikes. Pretty big difference actually.)</p><p></p><p>How long does a changestaff last. (Until destroyed. They're a selfkeyed magic item.) </p><p></p><p>How do you refuel a steam mechanical. (Lotsa gems.)</p><p></p><p>Do backstabs interact with critical hits. (Add multiples, not multiply them out. It keeps things from getting out of hand too quickly. Skip will lobby to make that standard next edition. )</p><p></p><p>The stats for familiars are different for the same animal as monsters. Which do I use. (The PHB one. We said familiars are different from normal animals. Didn't you ever wonder how. Well, the answer is staring you right in the face. ) </p><p></p><p></p><p>KotDT fix their colour scheme. But unfortunately, they can't fix their bad party dynamics or metagaming. Dragonmirth falls afoul of 'elf & safety. Shop keep are still full of christmas cheer and spirit. </p><p></p><p></p><p>Coming attractions: Finally, they get rid of the TSR part in a way that sticks. As the new edition approaches, they finally start to phase out that name entirely. About time, really. But anyway. AD&D continues to sell planar stuff under the generic banner courtesy of Chris Pramas in the hopes it'll boost sales. Vortex of madness & other planar perils. A third bunch of miscellaneous adventures. 4 if you count the 1E one. All around the watchtower, strange worlds revolve. </p><p></p><p>The Realms does what Dragonlance did a little while ago. Drizzt's first trilogy gets an updated omnibus edition. Just make it available online, so you don't have to worry about stuff going OOP ever again. </p><p></p><p>Dragonlance gets Dalamar the Dark. Another prequel, as this takes us back to when he was just trying to become a wizard. See him choose the path of evil for the first time. Dear oh dear. Oh well, we wouldn't have got the Wizards Three without him. </p><p></p><p>Alternity gets a double bill. StarDrive gets a System guide to Ageis, a more zoomed in setting book, while Dark Matter gets The Killing Jar, their first adventure. Quite possibly their only adventure at this rate. </p><p></p><p>Marvel Super Heroes uses a terrible pun for their title. Spider-man: Mysterio's Ways. A one-on-one adventure book (haven't had one of those for ages) that you don't need a GM for. Interesting experiment. Wonder how it'll do. </p><p></p><p></p><p>What's new has a whole selection of familiar looking monsters, plus some cross-promotion. </p><p></p><p></p><p>The generic material is pretty hit and miss here, but the Forgotten Realms stuff is really rather good, showing that the line continues to grow and rejuvenate itself while the other worlds gradually whither away. Strange how that's worked out. Meanwhile, the preparations for the edition change continue to pick up momentum, taking up a little more of the issue, while the number of general products drops as they gear up, making the magazine a more significant part of the company's output. Interesting times, at least when they're not rehashing overdone topics. Lets hope their editors pick only the best articles from their backlog for the last half a dozen issues.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5843007, member: 27780"] [B][U]Dragon Magazine Issue 267: January 2000[/U][/B] part 7/7 Sage advice: Can you use Tenser's destructive resonance to explode a dagger in a bott(ho)le full of glass shards and make a bomb. How much would it hurt (No. Just no. Skip disapproves of this kind of creativity, as you should know by now. ) What happens if multiple kender play tag team taunt on a battlerager. (they get chopped up into little pieces, one by one. Good riddance. ) Can Restoration restore damage to any ability score (yes) The values of Gems required for spells often don't synch up with the actual value ranges for that gem type in the treasure table. ( Oh, how inconvenient. Frankly, Skip's amazed you're playing the rules that closely as written. Figure out a workaround. No-one ever said being a wizard was going to be easy. ) How easy is it to wake someone under the influence of a Nap spell (Fairly. A bit of violence should do the trick.) Does loremasters arcane lore replace bards standard lore. Do spells still go mad if you fail your check (yes and no. It's meant to be an improvement.) How does truthear work. (If they diliberately say an untruth, you know it. Lies of ommission work just fine. ) How does the healing proficiency interact with natural healing (they stack. Woo. Just you wait until you see what next edition does with healing. You're gonna be happy.) What do you mean by needing both healing and herbalism to treat swallowed or touched poisons (I think this falls under plain english, do you speak it mutha:):):):)a. Skip suggests you increase your basic reading comprehension. Yes, that does mean you'll need to spend most of your proficiency slots if you want to be a doctor. ) How much does contact cost for creatures above 20 HD. (Basic extrapolation. Is that so hard? Skip thinks Skip'll cap you, just to set an example and make sure skip doesn't keep getting stupid questions. ) Is there a limit to the number of languages a druid can speak (Not really. Useful trick, that. ) Can you dispel a clone (not once it's fully grown.) What's the difference between a mace and a morningstar. (The spikes. Pretty big difference actually.) How long does a changestaff last. (Until destroyed. They're a selfkeyed magic item.) How do you refuel a steam mechanical. (Lotsa gems.) Do backstabs interact with critical hits. (Add multiples, not multiply them out. It keeps things from getting out of hand too quickly. Skip will lobby to make that standard next edition. ) The stats for familiars are different for the same animal as monsters. Which do I use. (The PHB one. We said familiars are different from normal animals. Didn't you ever wonder how. Well, the answer is staring you right in the face. ) KotDT fix their colour scheme. But unfortunately, they can't fix their bad party dynamics or metagaming. Dragonmirth falls afoul of 'elf & safety. Shop keep are still full of christmas cheer and spirit. Coming attractions: Finally, they get rid of the TSR part in a way that sticks. As the new edition approaches, they finally start to phase out that name entirely. About time, really. But anyway. AD&D continues to sell planar stuff under the generic banner courtesy of Chris Pramas in the hopes it'll boost sales. Vortex of madness & other planar perils. A third bunch of miscellaneous adventures. 4 if you count the 1E one. All around the watchtower, strange worlds revolve. The Realms does what Dragonlance did a little while ago. Drizzt's first trilogy gets an updated omnibus edition. Just make it available online, so you don't have to worry about stuff going OOP ever again. Dragonlance gets Dalamar the Dark. Another prequel, as this takes us back to when he was just trying to become a wizard. See him choose the path of evil for the first time. Dear oh dear. Oh well, we wouldn't have got the Wizards Three without him. Alternity gets a double bill. StarDrive gets a System guide to Ageis, a more zoomed in setting book, while Dark Matter gets The Killing Jar, their first adventure. Quite possibly their only adventure at this rate. Marvel Super Heroes uses a terrible pun for their title. Spider-man: Mysterio's Ways. A one-on-one adventure book (haven't had one of those for ages) that you don't need a GM for. Interesting experiment. Wonder how it'll do. What's new has a whole selection of familiar looking monsters, plus some cross-promotion. The generic material is pretty hit and miss here, but the Forgotten Realms stuff is really rather good, showing that the line continues to grow and rejuvenate itself while the other worlds gradually whither away. Strange how that's worked out. Meanwhile, the preparations for the edition change continue to pick up momentum, taking up a little more of the issue, while the number of general products drops as they gear up, making the magazine a more significant part of the company's output. Interesting times, at least when they're not rehashing overdone topics. Lets hope their editors pick only the best articles from their backlog for the last half a dozen issues. [/QUOTE]
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