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<blockquote data-quote="(un)reason" data-source="post: 5844076" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 268: February 2000</u></strong></p><p></p><p></p><p>part 1/7</p><p></p><p></p><p>132 pages. Ok, we've had some bad covers in our time, but I think this one wins the awards for most unintentionally hilarious, and worst compositing. The little girl in particular looks completely out of place in her supposed environment. And that skull looks like an enlarged miniature, if that makes any sense. It's all very mockable. But anyway, they shift up another gear in their edition change preparations. For the next few months, all their issues are bumper sized, as they still have plenty of 2e material that they want to get out. It's time for bargain sales, special offers, and general clearance behaviour so when the next edition hits, it'll be a clean slate. I'll wager they're not accepting freelancer submissions anymore either. So we'll have to see what's getting released, and what winds up on the cutting room floor. </p><p></p><p></p><p>Scan Quality: Excellent, no index. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>The wyrms turn: This month's editorial is on the subject of keeping the same campaign world, but trading DM's regularly. It's an excellent way to avoid burnout, and keep things fresh as long as you make sure the DM doesn't favouritise their own character while they're running. This is one that I've done personally, and I can attest to it's effectiveness, with the campaign in question lasting about 8 years with various personnel changes. Obviously it works best in episodic games, where you won't always be facing the same adversaries and plot, and PC's don't always stick together, and you do have to make a little extra effort with continuity. But like the related idea of sharing GM duties out, having the moderator and the guy running the adversaries, or having a guest star playing the villain, it takes a lot of the pressure off the role that otherwise requires the most work by far. This deserves to get a full article, not be squeezed into the editorial where many people'll skip over it. Do eeeet! </p><p></p><p></p><p>D-Mail: We start off with a letter worried about Greyhawk not getting as much coverage in the next edition. Well, see, if they're being taken over by the RPGA, then Polyhedron would be the sensible place to look. We still want to get readership up on that so we don't have to kill it off. </p><p></p><p>We follow up with one praising their recent Ravenloft articles and asking for more. It's safe to say you'll see at least one every year, and probably a whole lot more. For all that they're trying to cut down on settings, horror is such a big market they can't ignore it. </p><p></p><p>Next we have one asking for some less fighty spaceships for Alternity. Sorry, they're trying to concentrate on the shiny stuff. It's not like AD&D, where they're running out of new ideas, so they're filling in the boring setting stuff just because they need to write something. </p><p></p><p>Some questions about the Earthstokers article that settles one rules confusion, but not all of them. Still needs another editing pass. </p><p></p><p>A question about the 3e AC system from someone who's cautiously positive. Don't worry about it. After a few sessions, it'll feel pretty intuitive. </p><p></p><p>A request for moar guns! Unlike the civvie spaceships, I think it's safe to say they see the money in providing that. </p><p></p><p>A request for more Alternity articles in general. Ok. For the moment, anyway. </p><p></p><p>One I was very much expecting. Someone saying the new designs for the 3e characters are impractical and favor style over utility. You'd be surprised what can be practical and still look good if designed right. Course, that still requires pretty competent designers, and at least moderate amounts of technology. </p><p></p><p>Praise for the return of What's New. I don't think you'll see many disagreeing with that. </p><p></p><p>And finally, a pop culture reference correction. Even a simple internet search would solve this problem before it even began. You do have those now, you know. I don't know. </p><p></p><p></p><p>Piffany reveals she's not as stupid and innocent as she acts in Nodwick. Like most character development around here, we shall never speak of this again.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5844076, member: 27780"] [B][U]Dragon Magazine Issue 268: February 2000[/U][/B] part 1/7 132 pages. Ok, we've had some bad covers in our time, but I think this one wins the awards for most unintentionally hilarious, and worst compositing. The little girl in particular looks completely out of place in her supposed environment. And that skull looks like an enlarged miniature, if that makes any sense. It's all very mockable. But anyway, they shift up another gear in their edition change preparations. For the next few months, all their issues are bumper sized, as they still have plenty of 2e material that they want to get out. It's time for bargain sales, special offers, and general clearance behaviour so when the next edition hits, it'll be a clean slate. I'll wager they're not accepting freelancer submissions anymore either. So we'll have to see what's getting released, and what winds up on the cutting room floor. Scan Quality: Excellent, no index. In this issue: The wyrms turn: This month's editorial is on the subject of keeping the same campaign world, but trading DM's regularly. It's an excellent way to avoid burnout, and keep things fresh as long as you make sure the DM doesn't favouritise their own character while they're running. This is one that I've done personally, and I can attest to it's effectiveness, with the campaign in question lasting about 8 years with various personnel changes. Obviously it works best in episodic games, where you won't always be facing the same adversaries and plot, and PC's don't always stick together, and you do have to make a little extra effort with continuity. But like the related idea of sharing GM duties out, having the moderator and the guy running the adversaries, or having a guest star playing the villain, it takes a lot of the pressure off the role that otherwise requires the most work by far. This deserves to get a full article, not be squeezed into the editorial where many people'll skip over it. Do eeeet! D-Mail: We start off with a letter worried about Greyhawk not getting as much coverage in the next edition. Well, see, if they're being taken over by the RPGA, then Polyhedron would be the sensible place to look. We still want to get readership up on that so we don't have to kill it off. We follow up with one praising their recent Ravenloft articles and asking for more. It's safe to say you'll see at least one every year, and probably a whole lot more. For all that they're trying to cut down on settings, horror is such a big market they can't ignore it. Next we have one asking for some less fighty spaceships for Alternity. Sorry, they're trying to concentrate on the shiny stuff. It's not like AD&D, where they're running out of new ideas, so they're filling in the boring setting stuff just because they need to write something. Some questions about the Earthstokers article that settles one rules confusion, but not all of them. Still needs another editing pass. A question about the 3e AC system from someone who's cautiously positive. Don't worry about it. After a few sessions, it'll feel pretty intuitive. A request for moar guns! Unlike the civvie spaceships, I think it's safe to say they see the money in providing that. A request for more Alternity articles in general. Ok. For the moment, anyway. One I was very much expecting. Someone saying the new designs for the 3e characters are impractical and favor style over utility. You'd be surprised what can be practical and still look good if designed right. Course, that still requires pretty competent designers, and at least moderate amounts of technology. Praise for the return of What's New. I don't think you'll see many disagreeing with that. And finally, a pop culture reference correction. Even a simple internet search would solve this problem before it even began. You do have those now, you know. I don't know. Piffany reveals she's not as stupid and innocent as she acts in Nodwick. Like most character development around here, we shall never speak of this again. [/QUOTE]
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