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<blockquote data-quote="(un)reason" data-source="post: 5845295" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 268: February 2000</u></strong></p><p></p><p></p><p>part 2/7</p><p></p><p></p><p>Forum: Nikki Johnson finds IRC is a far better medium to actually roleplay than MUDs. The more mechanics there are for XP and other rewards to happen independently of a DM, the less people will give a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> about getting into a character and talking for the pleasure of it. </p><p></p><p>Jack Pinckert finds computers are really speeding up his play experience, especially now there are so many D&D products on CD. rules are available at a touch of a button, far less tedious page flipping. Assuming you know what you're looking for, anyway. </p><p></p><p>John C. Campbell thinks the magic system had better get a revamp in 3e, and the artwork had better not continue it's downward slide from the revised corebooks. Well, I suppose that depends if you like belts or not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Steve Rees is very much in favor of using minis, and also building terrain for them to adventure upon. He's built tons of stuff, and had great fun using it. More power to him. </p><p></p><p>Jeff Myrom also likes using minis, but not as much. They should be an aid for positioning, not a substitute for imagination. Spending hours on painting one could be better used for coming up with new scenarios. </p><p></p><p>Andrew Branstad is pleased by what he's seen of the changes to 3e so far. If the rest lives up to this, it'll be a huge improvement in his opinion. Yay! Happy customers! </p><p></p><p>Brian Libby wants a more MA based campaign, and wonders how to implement that. There's so many books, how am I to know which ones to pick? Roll on the reboot. </p><p></p><p>Patrick Curtin gets the special privilege of a sidebar all to himself, being the premier reader's response. He thinks it's important to give characters something to fight for beyond just money and fame, particularly if they're good. They really ought to be actually helping people to justify that. </p><p></p><p></p><p>Up on a soapbox: Gary continues to tackle the thorny question of how we label ourselves. We've been labelled in unflattering terms, and then taken steps to appropriate and recontextualise them. What's particularly amusing is when you simultaneously have some people within the subculture using these terms as terms of insult because they look down on them because they don't consider their particular interests as cool, while others are using it as an ironic term of endearment. The parallels with racism and religious discrimination are obvious, and show humanity's ability to subdivide to ridiculous degrees and create reasons for conflict. It's all pretty amusingly pointless, really, especially when there are more pressing concerns in the world everyone has to deal with. Why can't we all learn to get along, and just ignore each other where our interests don't intersect. But we still all agree pedophiles are bad, right? I'd hate to find that fashion suddenly changed when I wasn't paying attention and the ancient greek approach had become popular again. So anyway, this continues to be entertaining and thought-provoking, and appears to have a larger plan that'll lead somewhere interesting. Like Dungeoncraft, this definitely has the potential to stick around for a good few years without getting tiresome. </p><p></p><p></p><p>ProFiles: Bruce Cordell. Now there's a name that has yet to go on to produce their greatest work, as he would later go on to become the grand master of psionics in 3rd edition. Not that he hasn't been busy, producing stuff like the Illithiad, Killing Jar, two of our recent Return to adventures, and, unfortunately, Die, Vecna Die! :spits: He's another of our scientific types, applying logical principles to decidedly nonlogical ends, such as wrestling, and having fun in general. They also change the format this issue, adding a bunch of quickfire questions to the prose, which is definitely the kind of thing which helps you get into the minds of the interviewee. Plus it's easier to make smartass comments in and about that format. I approve. </p><p></p><p></p><p>Wizards live: Promotion time again! Only this time you can be personally involved. They're setting up a whole bunch of chatrooms and scheduled online events where you can talk to the game designers personally. The wonderful connecting power of the internet, everybody! Well, it's definitely an area where WotC always was, and still is a huge improvement over TSR. And embracing new technologies and making it possible to get to know the writers personally is pretty cool. It has been pretty interesting to be able to talk to some of the original writers over the course of this thread. So this is a topic that is worth mentioning, and doesn't overstay it's welcome. Now gitchore asses over there and get flaming! Make them work to earn their keep!</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5845295, member: 27780"] [B][U]Dragon Magazine Issue 268: February 2000[/U][/B] part 2/7 Forum: Nikki Johnson finds IRC is a far better medium to actually roleplay than MUDs. The more mechanics there are for XP and other rewards to happen independently of a DM, the less people will give a :):):):) about getting into a character and talking for the pleasure of it. Jack Pinckert finds computers are really speeding up his play experience, especially now there are so many D&D products on CD. rules are available at a touch of a button, far less tedious page flipping. Assuming you know what you're looking for, anyway. John C. Campbell thinks the magic system had better get a revamp in 3e, and the artwork had better not continue it's downward slide from the revised corebooks. Well, I suppose that depends if you like belts or not. :p Steve Rees is very much in favor of using minis, and also building terrain for them to adventure upon. He's built tons of stuff, and had great fun using it. More power to him. Jeff Myrom also likes using minis, but not as much. They should be an aid for positioning, not a substitute for imagination. Spending hours on painting one could be better used for coming up with new scenarios. Andrew Branstad is pleased by what he's seen of the changes to 3e so far. If the rest lives up to this, it'll be a huge improvement in his opinion. Yay! Happy customers! Brian Libby wants a more MA based campaign, and wonders how to implement that. There's so many books, how am I to know which ones to pick? Roll on the reboot. Patrick Curtin gets the special privilege of a sidebar all to himself, being the premier reader's response. He thinks it's important to give characters something to fight for beyond just money and fame, particularly if they're good. They really ought to be actually helping people to justify that. Up on a soapbox: Gary continues to tackle the thorny question of how we label ourselves. We've been labelled in unflattering terms, and then taken steps to appropriate and recontextualise them. What's particularly amusing is when you simultaneously have some people within the subculture using these terms as terms of insult because they look down on them because they don't consider their particular interests as cool, while others are using it as an ironic term of endearment. The parallels with racism and religious discrimination are obvious, and show humanity's ability to subdivide to ridiculous degrees and create reasons for conflict. It's all pretty amusingly pointless, really, especially when there are more pressing concerns in the world everyone has to deal with. Why can't we all learn to get along, and just ignore each other where our interests don't intersect. But we still all agree pedophiles are bad, right? I'd hate to find that fashion suddenly changed when I wasn't paying attention and the ancient greek approach had become popular again. So anyway, this continues to be entertaining and thought-provoking, and appears to have a larger plan that'll lead somewhere interesting. Like Dungeoncraft, this definitely has the potential to stick around for a good few years without getting tiresome. ProFiles: Bruce Cordell. Now there's a name that has yet to go on to produce their greatest work, as he would later go on to become the grand master of psionics in 3rd edition. Not that he hasn't been busy, producing stuff like the Illithiad, Killing Jar, two of our recent Return to adventures, and, unfortunately, Die, Vecna Die! :spits: He's another of our scientific types, applying logical principles to decidedly nonlogical ends, such as wrestling, and having fun in general. They also change the format this issue, adding a bunch of quickfire questions to the prose, which is definitely the kind of thing which helps you get into the minds of the interviewee. Plus it's easier to make smartass comments in and about that format. I approve. Wizards live: Promotion time again! Only this time you can be personally involved. They're setting up a whole bunch of chatrooms and scheduled online events where you can talk to the game designers personally. The wonderful connecting power of the internet, everybody! Well, it's definitely an area where WotC always was, and still is a huge improvement over TSR. And embracing new technologies and making it possible to get to know the writers personally is pretty cool. It has been pretty interesting to be able to talk to some of the original writers over the course of this thread. So this is a topic that is worth mentioning, and doesn't overstay it's welcome. Now gitchore asses over there and get flaming! Make them work to earn their keep! [/QUOTE]
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