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<blockquote data-quote="(un)reason" data-source="post: 5856472" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 269: March 2000</u></strong></p><p></p><p></p><p>part 6/7</p><p></p><p></p><p>Sage advice: Do delvesonns lose con when they use identify (yes) </p><p></p><p>Can knock open a saddlebag (yes) </p><p></p><p>Just how immune are Yathrinshee to undead powers (only the innate ones. Learned stuff doesn't count. )</p><p></p><p>Do you have to spend points to raise your thief skills to a positive number (not if you don't want to. Not every thief has to know everything)</p><p></p><p>Can you choose high-level skills from crossover groups (no)</p><p></p><p>Is 2d6 the number of undead turned or the number of hit dice. What happens if it's a mixed group. (One roll, 2d6 HD of creatures, lowest HD get affected first. It's good for mook clearing, but bosses, not so much. </p><p></p><p>How does spell failure work for Dragon Sages. Surely they don't get more likely to fail the wiser they are (No. You're adding on in the wrong place. See the normal chance of spell failure, then add to that. )</p><p></p><p>My multiclass characters are trying to twink skills and powers by skimping on one class and using the points to buy extra proficiencies useful for the other one. (remember to strictly enforce the minimum spending limits. at each stage. Other than that, suck it up. Min-maxing is a big part of the fun of a point buy system. )</p><p></p><p>Does grand mastery with missile weapons give you another extra attack (yes indeed. Peow peow peow.)</p><p></p><p>Can non fighters use combat mastery (A little bit. Not the top levels. We have to keep some niche protection. )</p><p></p><p>What level do you need to be to get the various levels of weapon mastery (it varies. Not that high, though. This aint BD&D, where you had 36 levels to spread things over.) </p><p></p><p>Do cyclops really do 410 points of damage with their boulders (no. 4d10. Even you figured that one out pretty quick)</p><p></p><p>How do you deal with two conflicting surprise chances (turn their respective changes into modifiers to your d10 roll. This only becomes a problem if they also ask you to use different dice for the roll.) </p><p></p><p>Can heat metal actually melt metal. (no. it retains the same shape, although it may get softer. This is magic, not real world physics, etc etc. ) </p><p></p><p>Can you memorize more than 9 spells per level if you have bonus stuff, or is that the limit (It is not the limit. You may continue to increase your firepower to disgusting levels. )</p><p></p><p>Does a shield of missile attraction affect all missiles on both sides (no. Only the ones aimed at you. Skip really wishes people wouldn't misinterpret the premise) </p><p></p><p>Can berserkers berserk in bear form. (no. They're scary enough already)</p><p></p><p>Can you cast spells while wearing gauntlets of ogre power (yes)</p><p></p><p>Can priests supercharge their spells under the spell point system as well (sure. This may not always be beneficial though. )</p><p></p><p>How do you decide which table is best for multiclassed characters (Oh, you. :limpwristed punch on the shoulder: You get to totally pick and mix! Whichever save is better for each category! )</p><p></p><p>Do boots of speed allow you to track faster (Absolutely)</p><p></p><p>Can you cast spells through clairvoyance (No. Not even if the area is in range. It's still not proper line of sight. Skip isn't letting you weasel around this one, no matter how many letters you send in. )</p><p></p><p>What does oil of sunlight do (What doesn't it do! Uh, yeah. Skip's not sure either. It's an important ingredient in making kickass magical items, but doesn't do much on it's own. Think what sunlight could logically do. ) </p><p></p><p>How do you pronounce Flind (Windbagstandley-Nunchuckingtonarai)</p><p></p><p>What happens if you attack someone with a cloak of displacement and roll a natural 20. (if you'd miss, you still miss. No head severing if you can't find the neck. Clive Anderson is totally safe.)</p><p></p><p>What counts as the home plane for priests of philosophies (use your common sense. What plane seems the best fit. The other alternative, just letting them be at full power anywhere, is just soooo broken. Skip couldn't possibly allow that.)</p><p>Just how immobilized are entangled characters. (far less than paralyzed ones, but more than stunned ones )</p><p></p><p>Can my priest carry a plant with him so he can use entangle anywhere (It'd have to be a pretty big plant. You are remembering encumbrance, aren't you. Maybe it could be an extra long still living grass skirt or something. Much kinky nightmare fodder in that concept.)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5856472, member: 27780"] [B][U]Dragon Magazine Issue 269: March 2000[/U][/B] part 6/7 Sage advice: Do delvesonns lose con when they use identify (yes) Can knock open a saddlebag (yes) Just how immune are Yathrinshee to undead powers (only the innate ones. Learned stuff doesn't count. ) Do you have to spend points to raise your thief skills to a positive number (not if you don't want to. Not every thief has to know everything) Can you choose high-level skills from crossover groups (no) Is 2d6 the number of undead turned or the number of hit dice. What happens if it's a mixed group. (One roll, 2d6 HD of creatures, lowest HD get affected first. It's good for mook clearing, but bosses, not so much. How does spell failure work for Dragon Sages. Surely they don't get more likely to fail the wiser they are (No. You're adding on in the wrong place. See the normal chance of spell failure, then add to that. ) My multiclass characters are trying to twink skills and powers by skimping on one class and using the points to buy extra proficiencies useful for the other one. (remember to strictly enforce the minimum spending limits. at each stage. Other than that, suck it up. Min-maxing is a big part of the fun of a point buy system. ) Does grand mastery with missile weapons give you another extra attack (yes indeed. Peow peow peow.) Can non fighters use combat mastery (A little bit. Not the top levels. We have to keep some niche protection. ) What level do you need to be to get the various levels of weapon mastery (it varies. Not that high, though. This aint BD&D, where you had 36 levels to spread things over.) Do cyclops really do 410 points of damage with their boulders (no. 4d10. Even you figured that one out pretty quick) How do you deal with two conflicting surprise chances (turn their respective changes into modifiers to your d10 roll. This only becomes a problem if they also ask you to use different dice for the roll.) Can heat metal actually melt metal. (no. it retains the same shape, although it may get softer. This is magic, not real world physics, etc etc. ) Can you memorize more than 9 spells per level if you have bonus stuff, or is that the limit (It is not the limit. You may continue to increase your firepower to disgusting levels. ) Does a shield of missile attraction affect all missiles on both sides (no. Only the ones aimed at you. Skip really wishes people wouldn't misinterpret the premise) Can berserkers berserk in bear form. (no. They're scary enough already) Can you cast spells while wearing gauntlets of ogre power (yes) Can priests supercharge their spells under the spell point system as well (sure. This may not always be beneficial though. ) How do you decide which table is best for multiclassed characters (Oh, you. :limpwristed punch on the shoulder: You get to totally pick and mix! Whichever save is better for each category! ) Do boots of speed allow you to track faster (Absolutely) Can you cast spells through clairvoyance (No. Not even if the area is in range. It's still not proper line of sight. Skip isn't letting you weasel around this one, no matter how many letters you send in. ) What does oil of sunlight do (What doesn't it do! Uh, yeah. Skip's not sure either. It's an important ingredient in making kickass magical items, but doesn't do much on it's own. Think what sunlight could logically do. ) How do you pronounce Flind (Windbagstandley-Nunchuckingtonarai) What happens if you attack someone with a cloak of displacement and roll a natural 20. (if you'd miss, you still miss. No head severing if you can't find the neck. Clive Anderson is totally safe.) What counts as the home plane for priests of philosophies (use your common sense. What plane seems the best fit. The other alternative, just letting them be at full power anywhere, is just soooo broken. Skip couldn't possibly allow that.) Just how immobilized are entangled characters. (far less than paralyzed ones, but more than stunned ones ) Can my priest carry a plant with him so he can use entangle anywhere (It'd have to be a pretty big plant. You are remembering encumbrance, aren't you. Maybe it could be an extra long still living grass skirt or something. Much kinky nightmare fodder in that concept.) [/QUOTE]
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