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<blockquote data-quote="(un)reason" data-source="post: 5865550" data-attributes="member: 27780"><p>Well, it's now the 4th anniversary of when I first started doing this. I've now been doing this longer, and written more than you would on most degree courses. Pretty scary thought really. And it's now looking pretty certain that this will see a 5th anniversary, but not a 6th one before I finish the whole print run. Well, I guess now is still not the time to get lazy, so on we go. </p><p></p><p></p><p><strong><u>Dragon Magazine Issue 271: May 2000</u></strong></p><p></p><p></p><p>part 1/7</p><p></p><p></p><p>134 pages (132, plus two extra where the answers of quizzes are turned upside down and magnified for our convenience) Well, this is a particularly well composed cover, even if it is a bit puzzling. Those adventurers are acting like they can't see that dragon at all. Is it invisible or something? Well. that certainly fits the issue's theme. Puzzles and riddles. Last given serious attention in issue 175, and that was only two articles. Give several different writers this theme and they could definitely find different takes on it. Let's try and unravel the enigma of this issue. </p><p></p><p></p><p>Scan quality: Excellent, unindexed. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>The wyrms turn: Several times, this magazine has complained about easy resurrection cheapening death. Here we demonstrate that after doing that, if you do introduce an enemy who has attacks that will mess up the body, cause energy draining, or inflict some other harm that the usual methods of recovery can't handle, it'll shake them right up. And the fun thing is that these are often save or die effects, meaning you can go from fine to out of play with a single roll. Muahahahaha. This is basically a troll piece to try and cause more forum debate, making it fairly amusing reading. Gotta keep that fanbase at least slightly enraged, because nothing but positive comments gets oh so very dull to read. I see the value in that. Ohohohoho. Ohohohoho. </p><p></p><p></p><p>Escape to cybertown? Ahh, the lameness of some MMO's. Is this one still around?</p><p></p><p></p><p>D-Mail: At this point, our letters are entirely made up of people talking about various aspects of 3e. First up, we have someone miffed that the priests spell compendium will be invalidated almost as soon as it's released. They assure him that conversion will not be particularly tricky. This of course makes it much more likely that people will convert, as it means they can continue to play the same characters in the same campaign, which you certainly couldn't say for 4e. </p><p></p><p>Secondly, we have worrying about counterspelling. Once again, there are subtitles to the new rules that they haven't explained yet, since they're concentrating on showing us the cool stuff first. Your worries are founded on assuming everything not specifically mentioned as different is the same. </p><p></p><p>Then we have someone annoyed that what's in the teasers isn't strictly accurate. That shouldn't be a problem now, as the books are likely rolling out the printers in vast quantities as we speak. </p><p></p><p>And finally, we actually have someone who really likes the new art style, and would like to see a book devoted to their sketches and design notes. Well, they've done it for Dragonlance. If they think it would sell, they might well do it. </p><p></p><p></p><p>Nodwick's party continue take the choice to kill him only once instead of dozens of times. Be thankful for small mercies.</p><p></p><p></p><p>Wizards Live: Having introduced us to the idea that we can talk to our favourite developers, this column now devotes a little more attention to the other segments of the company. The Pokemon and M:tG card games. Which are probably the more profitable parts of the company anyway, but it never hurts to get a bit more crosspromotion in. Actually, to be honest, they could have been a lot worse with that. They never did convert the M:tG gameworld to D&D, or vice versa. Still, it does seem like they're slipping into the bad habit of blatant promotion again. I wonder if I can continue to find anything new to say about this column if it continues for an extended period. </p><p></p><p></p><p>Everquest! Now there's a familiar face. Rather disconcerting to realize it's been around that long. </p><p></p><p>Boris Vallejo goes into sculpture. His subject matter remains the same. $295? Gor blimey guv, you could feed a family on that for a month.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5865550, member: 27780"] Well, it's now the 4th anniversary of when I first started doing this. I've now been doing this longer, and written more than you would on most degree courses. Pretty scary thought really. And it's now looking pretty certain that this will see a 5th anniversary, but not a 6th one before I finish the whole print run. Well, I guess now is still not the time to get lazy, so on we go. [B][U]Dragon Magazine Issue 271: May 2000[/U][/B] part 1/7 134 pages (132, plus two extra where the answers of quizzes are turned upside down and magnified for our convenience) Well, this is a particularly well composed cover, even if it is a bit puzzling. Those adventurers are acting like they can't see that dragon at all. Is it invisible or something? Well. that certainly fits the issue's theme. Puzzles and riddles. Last given serious attention in issue 175, and that was only two articles. Give several different writers this theme and they could definitely find different takes on it. Let's try and unravel the enigma of this issue. Scan quality: Excellent, unindexed. In this issue: The wyrms turn: Several times, this magazine has complained about easy resurrection cheapening death. Here we demonstrate that after doing that, if you do introduce an enemy who has attacks that will mess up the body, cause energy draining, or inflict some other harm that the usual methods of recovery can't handle, it'll shake them right up. And the fun thing is that these are often save or die effects, meaning you can go from fine to out of play with a single roll. Muahahahaha. This is basically a troll piece to try and cause more forum debate, making it fairly amusing reading. Gotta keep that fanbase at least slightly enraged, because nothing but positive comments gets oh so very dull to read. I see the value in that. Ohohohoho. Ohohohoho. Escape to cybertown? Ahh, the lameness of some MMO's. Is this one still around? D-Mail: At this point, our letters are entirely made up of people talking about various aspects of 3e. First up, we have someone miffed that the priests spell compendium will be invalidated almost as soon as it's released. They assure him that conversion will not be particularly tricky. This of course makes it much more likely that people will convert, as it means they can continue to play the same characters in the same campaign, which you certainly couldn't say for 4e. Secondly, we have worrying about counterspelling. Once again, there are subtitles to the new rules that they haven't explained yet, since they're concentrating on showing us the cool stuff first. Your worries are founded on assuming everything not specifically mentioned as different is the same. Then we have someone annoyed that what's in the teasers isn't strictly accurate. That shouldn't be a problem now, as the books are likely rolling out the printers in vast quantities as we speak. And finally, we actually have someone who really likes the new art style, and would like to see a book devoted to their sketches and design notes. Well, they've done it for Dragonlance. If they think it would sell, they might well do it. Nodwick's party continue take the choice to kill him only once instead of dozens of times. Be thankful for small mercies. Wizards Live: Having introduced us to the idea that we can talk to our favourite developers, this column now devotes a little more attention to the other segments of the company. The Pokemon and M:tG card games. Which are probably the more profitable parts of the company anyway, but it never hurts to get a bit more crosspromotion in. Actually, to be honest, they could have been a lot worse with that. They never did convert the M:tG gameworld to D&D, or vice versa. Still, it does seem like they're slipping into the bad habit of blatant promotion again. I wonder if I can continue to find anything new to say about this column if it continues for an extended period. Everquest! Now there's a familiar face. Rather disconcerting to realize it's been around that long. Boris Vallejo goes into sculpture. His subject matter remains the same. $295? Gor blimey guv, you could feed a family on that for a month. [/QUOTE]
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