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<blockquote data-quote="(un)reason" data-source="post: 5869937" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 271: May 2000</u></strong></p><p></p><p></p><p>part 6/7</p><p></p><p></p><p>Dungeoncraft: 16 months in, and it's only now you think about recruiting players and doing character generation? If we were running in realtime, that could definitely be called either sluggish writing or over-preparation. Actually, that raises some very important questions. Should you design the world, and then look for players, or should you get the players, and then agree on the system and setting with them? And if you do have the players first, how much time is reasonable to prepare without actually playing before they lose interest? I suppose this is the kind of thing that will be very different depending on if you're friends with them beforehand, and regularly socialise with them outside gaming or not. Still, either way, unless you're using a published campaign setting, you'll need to create some basic information about setting and character options for them to work with. Keep it to 2-3 pages though, otherwise many players might not bother to read it all. This is an area where there are multiple right ways to do it, but there are also quite a few wrong ways as well. Keeping momentum is probably a better idea than slowly crafting in meticulous detail, but one size won't fit every player anyway. So this is one area where many campaigns fall by the wayside, and some advice is rather helpful. I think he could definitely stick at this topic for a few months more before moving on. </p><p></p><p></p><p>Sage advice: Can vampires mentally command people with their charm or not (Skip recommends or not. Remember you have to see the creature for gaze attacks to work, so no charming while invisible or scrying) </p><p></p><p>Can a vampire run around with a blanket over their head to avoid frying in the sun, buffy style (no)</p><p></p><p>Van Richten's guide to vampires says oceans and seas don't count as running water (Skip disagrees with that ruling, and strongly recommends you ignore it. Skip will also completely ignore your primary question.)</p><p></p><p>Can a vampire diffuse their mist over a whole house (Only if they were as big as a house to start with. You'd better hope yo momma doesn't get turned into a vampire. )</p><p></p><p>How much can a vampire take with them when they mistify (Encumbrance limit. This still slows them down) </p><p></p><p>How much damage does violet fungus do. ( Insta-limb loss. Bet you wish you were facing vampires instead now. ) </p><p></p><p>Does Con based regeneration let you regrow limbs (Recycled question. The answer's still no. ) </p><p></p><p>What are Sidhe's level limits (same as elves)</p><p></p><p>What happens to an energy drained undead's equipment (Nothing. It stays right there. If they're corporeal creatures, they can still use it. Yet more reason to loot your fallen comrades) </p><p></p><p>Are dragons completely helpless while pinning creatures (Keeping things pinned takes up all their attention. They will try and escape, you know.) </p><p></p><p>Can you hurt a molydeus with holy avengers (By RAW, no. They're designed to be utter bastards who can protect the Abyss from virtually anything. )</p><p></p><p>Does having fiendish hide make you obviously fiendish looking (not necessarily. )</p><p></p><p>Do undead have strength scores (sure!) </p><p></p><p>What's the beguile spell (see the rod of beguiling. Duh.) </p><p></p><p>How many attacks does a beholder have (1 bite, plus one shot from each eye-ray. Pretty scary, huh.)</p><p></p><p>How powerful are pixie illusions (see the spell permanent illusion)</p><p></p><p>Can you destroy a tarrasque by acid or petrification (No. It may turn to stone, but that certainly won't stop it forever. It'll just set you up for a plot several years along the line where a bunch of insane cultists want to free their god.) </p><p></p><p>Can lycanthropes be hurt by natural disasters (recycled question. The answer's still yes.) </p><p></p><p>How long does it take to die without food (Depends on your Con score. It can take a while. )</p><p></p><p>If you teleport within another plane with teleport without error, do you suffer failure chances (No. It's the planar boundary crossing that makes things tricky. )</p><p></p><p>Just what do elves sleep and charm resistance protect them against (This one again? Skip is so bored right now. )</p><p></p><p>Does a thief need to be able to write to use their read languages power ( Not officially, but you are free to house rule it like that. )</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5869937, member: 27780"] [B][U]Dragon Magazine Issue 271: May 2000[/U][/B] part 6/7 Dungeoncraft: 16 months in, and it's only now you think about recruiting players and doing character generation? If we were running in realtime, that could definitely be called either sluggish writing or over-preparation. Actually, that raises some very important questions. Should you design the world, and then look for players, or should you get the players, and then agree on the system and setting with them? And if you do have the players first, how much time is reasonable to prepare without actually playing before they lose interest? I suppose this is the kind of thing that will be very different depending on if you're friends with them beforehand, and regularly socialise with them outside gaming or not. Still, either way, unless you're using a published campaign setting, you'll need to create some basic information about setting and character options for them to work with. Keep it to 2-3 pages though, otherwise many players might not bother to read it all. This is an area where there are multiple right ways to do it, but there are also quite a few wrong ways as well. Keeping momentum is probably a better idea than slowly crafting in meticulous detail, but one size won't fit every player anyway. So this is one area where many campaigns fall by the wayside, and some advice is rather helpful. I think he could definitely stick at this topic for a few months more before moving on. Sage advice: Can vampires mentally command people with their charm or not (Skip recommends or not. Remember you have to see the creature for gaze attacks to work, so no charming while invisible or scrying) Can a vampire run around with a blanket over their head to avoid frying in the sun, buffy style (no) Van Richten's guide to vampires says oceans and seas don't count as running water (Skip disagrees with that ruling, and strongly recommends you ignore it. Skip will also completely ignore your primary question.) Can a vampire diffuse their mist over a whole house (Only if they were as big as a house to start with. You'd better hope yo momma doesn't get turned into a vampire. ) How much can a vampire take with them when they mistify (Encumbrance limit. This still slows them down) How much damage does violet fungus do. ( Insta-limb loss. Bet you wish you were facing vampires instead now. ) Does Con based regeneration let you regrow limbs (Recycled question. The answer's still no. ) What are Sidhe's level limits (same as elves) What happens to an energy drained undead's equipment (Nothing. It stays right there. If they're corporeal creatures, they can still use it. Yet more reason to loot your fallen comrades) Are dragons completely helpless while pinning creatures (Keeping things pinned takes up all their attention. They will try and escape, you know.) Can you hurt a molydeus with holy avengers (By RAW, no. They're designed to be utter bastards who can protect the Abyss from virtually anything. ) Does having fiendish hide make you obviously fiendish looking (not necessarily. ) Do undead have strength scores (sure!) What's the beguile spell (see the rod of beguiling. Duh.) How many attacks does a beholder have (1 bite, plus one shot from each eye-ray. Pretty scary, huh.) How powerful are pixie illusions (see the spell permanent illusion) Can you destroy a tarrasque by acid or petrification (No. It may turn to stone, but that certainly won't stop it forever. It'll just set you up for a plot several years along the line where a bunch of insane cultists want to free their god.) Can lycanthropes be hurt by natural disasters (recycled question. The answer's still yes.) How long does it take to die without food (Depends on your Con score. It can take a while. ) If you teleport within another plane with teleport without error, do you suffer failure chances (No. It's the planar boundary crossing that makes things tricky. ) Just what do elves sleep and charm resistance protect them against (This one again? Skip is so bored right now. ) Does a thief need to be able to write to use their read languages power ( Not officially, but you are free to house rule it like that. ) [/QUOTE]
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