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<blockquote data-quote="(un)reason" data-source="post: 5877729" data-attributes="member: 27780"><p><strong><u>Dragon Issue 272: June 2000</u></strong></p><p></p><p></p><p>part 7/7</p><p></p><p></p><p>Role models: The people in the staff room continue to show off their deals with various minis companies, allowing them to afford better stuff than you™. Sure the idea that you should prepare for your sessions, and buy cool new props and minis to whip out for each new setpiece is a good idea, but all this costs money and uses up storage space which is increasingly at a premium, especially in the current sucky economy. And unlike last year's material that was rather good at showing you how to use what you have creatively and making it go further, this just leaves you too it. So so disappointing, with a side order of smug. Get a dedicated writer in again! </p><p></p><p></p><p>Silicon sorcery: Colon overload this month, as we cover a game which uses two of them in it's title. Total Annihilation: Kingdoms: The Iron Plague? That's one clunky title. The result is fairly clunky too, as it involves transplanting some rather steampunk looking technology into your fantasy game. Mechanical scorpions, submarines, zombies, and bomb launchers are reasonably fun devices, and examining how a society supplies and powers it's technological advancement can lead to adventure hooks in itself. So this is a bit clunky in it's implementation, but there are some good ideas here. Well, I guess you don't want your technology too glossy, or it's harder for players to take it apart and tinker with it. </p><p></p><p></p><p>Nodwick is still battling the slave lords. Well, there are an awful lot of them around to battle. </p><p></p><p></p><p>Coming attractions: The Realms, as always, is busy busy busy this month, with 4 connected products. R A Salvadore is responsible for 2 of them. Book 4 of the cleric quintet gets it's turn this month. At this rate they'll finish them off by the time the next edition hits. Meanwhile, on the new front, he gives us The Spine of the World. Wulfgar has a crappy time for some reason, including having to induct some n00bs into playing D&D. Being a hero is a hard life. There's also a hint book for Baldur's gate II, and Cloak and Dagger, wherin they reveal some of the few remaining big secrets of the world in an attempt to beat the edition change sales slump. Amazed they still have any at all after the volume of supplements it has now. </p><p></p><p>Dragonlance mixes fiction and gaming material in More Leaves from the Inn of the Last Home. It might have more grimness, but the 5th age still has it's share of whimsy as well. The more things change, eh. </p><p></p><p>Greyhawk Decends into the depths of the Earth. Paul Kidd novelises D1-3 & Q1, with a bit of T1-4 thrown in as well. See the whacky group of weirdos who did the giants and white plume mountain romp their way through the oldest adventure path AD&D has to offer. </p><p></p><p>Vaguely connected to Greyhawk as well, but also to Ravenloft and Planescape, is Die, Vecna, Die! Another horrible railroad where canonically, the PC's fail, as Vecna not only survives, but becomes a god next edition. Way to end 11 years of 2nd edition on a sour note. Sure, it hasn't all been good, but it never deserved this. </p><p></p><p>Alternity gets a Gamma World conversion. Metamorphosis Alpha got converted to the Amazing Engine. Now this gets a short lived revival. (since they've already decided that they're killing this line) Dark apocalyptic?! Methinks the writers missed the point as well. No wonder no-one talks about this version much. </p><p></p><p>Another bit of cross-promotion from their other department as well with a M:tG book getting space here. Prophecy by Vance Moore is book 3 of the Masquerade cycle. So not only are you stealing WW's colons, you're also nicking their buzzwords. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> How lame is that? </p><p></p><p></p><p>What's new grapples with the issue of keeping very big pets. And the snail makes it a little further across the page. Oh, the continuity! :fans face: Where will it end? </p><p></p><p></p><p>They seem particularly keen to get to the next edition this month, with the two extra articles using the new mechanics standing out nicely. This is understandable, because this is a pretty filler heavy issue otherwise. There's some interestingly obscure articles, and some just plain boring ones, and not much that's really going to be generally useful. Let's see if any decent ones can duck and roll to get under that door before it closes for good in 2 months time.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5877729, member: 27780"] [B][U]Dragon Issue 272: June 2000[/U][/B] part 7/7 Role models: The people in the staff room continue to show off their deals with various minis companies, allowing them to afford better stuff than you™. Sure the idea that you should prepare for your sessions, and buy cool new props and minis to whip out for each new setpiece is a good idea, but all this costs money and uses up storage space which is increasingly at a premium, especially in the current sucky economy. And unlike last year's material that was rather good at showing you how to use what you have creatively and making it go further, this just leaves you too it. So so disappointing, with a side order of smug. Get a dedicated writer in again! Silicon sorcery: Colon overload this month, as we cover a game which uses two of them in it's title. Total Annihilation: Kingdoms: The Iron Plague? That's one clunky title. The result is fairly clunky too, as it involves transplanting some rather steampunk looking technology into your fantasy game. Mechanical scorpions, submarines, zombies, and bomb launchers are reasonably fun devices, and examining how a society supplies and powers it's technological advancement can lead to adventure hooks in itself. So this is a bit clunky in it's implementation, but there are some good ideas here. Well, I guess you don't want your technology too glossy, or it's harder for players to take it apart and tinker with it. Nodwick is still battling the slave lords. Well, there are an awful lot of them around to battle. Coming attractions: The Realms, as always, is busy busy busy this month, with 4 connected products. R A Salvadore is responsible for 2 of them. Book 4 of the cleric quintet gets it's turn this month. At this rate they'll finish them off by the time the next edition hits. Meanwhile, on the new front, he gives us The Spine of the World. Wulfgar has a crappy time for some reason, including having to induct some n00bs into playing D&D. Being a hero is a hard life. There's also a hint book for Baldur's gate II, and Cloak and Dagger, wherin they reveal some of the few remaining big secrets of the world in an attempt to beat the edition change sales slump. Amazed they still have any at all after the volume of supplements it has now. Dragonlance mixes fiction and gaming material in More Leaves from the Inn of the Last Home. It might have more grimness, but the 5th age still has it's share of whimsy as well. The more things change, eh. Greyhawk Decends into the depths of the Earth. Paul Kidd novelises D1-3 & Q1, with a bit of T1-4 thrown in as well. See the whacky group of weirdos who did the giants and white plume mountain romp their way through the oldest adventure path AD&D has to offer. Vaguely connected to Greyhawk as well, but also to Ravenloft and Planescape, is Die, Vecna, Die! Another horrible railroad where canonically, the PC's fail, as Vecna not only survives, but becomes a god next edition. Way to end 11 years of 2nd edition on a sour note. Sure, it hasn't all been good, but it never deserved this. Alternity gets a Gamma World conversion. Metamorphosis Alpha got converted to the Amazing Engine. Now this gets a short lived revival. (since they've already decided that they're killing this line) Dark apocalyptic?! Methinks the writers missed the point as well. No wonder no-one talks about this version much. Another bit of cross-promotion from their other department as well with a M:tG book getting space here. Prophecy by Vance Moore is book 3 of the Masquerade cycle. So not only are you stealing WW's colons, you're also nicking their buzzwords. :p How lame is that? What's new grapples with the issue of keeping very big pets. And the snail makes it a little further across the page. Oh, the continuity! :fans face: Where will it end? They seem particularly keen to get to the next edition this month, with the two extra articles using the new mechanics standing out nicely. This is understandable, because this is a pretty filler heavy issue otherwise. There's some interestingly obscure articles, and some just plain boring ones, and not much that's really going to be generally useful. Let's see if any decent ones can duck and roll to get under that door before it closes for good in 2 months time. [/QUOTE]
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