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<blockquote data-quote="(un)reason" data-source="post: 5896760" data-attributes="member: 27780"><p><strong><u>Dragon Issue 275: September 2000</u></strong></p><p></p><p></p><p>part 6/7</p><p></p><p></p><p>Dragonmirth goes from happy to angsty on the spin of a dime. </p><p></p><p></p><p>Forum isn't !££7, but is grey, which hurts the readability even more than green. Contrast is important people. Bleah. </p><p></p><p>Thomas W. Overton is hocked and shorrified at the new edition. I've been stabbed in the back by Wizard$ of the Co$t! This isn't AD&D! Well, I knew there would be some. Good to see them getting front space airtime in the magazine. </p><p></p><p>Christopher Chung, on the other hand, is all like mmm, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />rools: Third edition. As usual, they have to put opposing viewpoints next to each other to help your decision making process. </p><p></p><p>Andrew Brown hopes that most of the old material will eventually get conversions to 3rd ed. Including Chronomancer. Good luck with that. </p><p></p><p>Jeff Herrin hopes the new edition means going back to publishing great adventures like temple of elemental evil or white plume mountain. Well, technically correct, but not in spirit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Splatbooks still reign supreme. </p><p></p><p>Russ Junkin isn't amused that so many players don't know how to play halflings & gnomes properly. Short ≠ comic relief, goddammnit. Give them their dignity back and stop irritating the other players. </p><p></p><p></p><p>Ro73 Mod375?! Honestly. I never expected you of all people to start writing in 1337speak. What kind of role model do you think you're being? Goblins have never been known for good literacy, and Volo has always been intentionally annoying, but you? I am disappoint. :shakes head: This is a really insubstantial article too, with the margins moved inwards to make it seem a little less so, talking about reskinning minis. You don't have to call them what the manufacturer does. That's only an issue if the manufacturer include a name and backstory with the minis anyway. Which you only just started doing with the D&D miniatures. So basically you're solving a problem you created yourself in the first place. That's the kind of thing that makes me want to not bother. They're really straining to come up with anything to fill this column that isn't just straight promotion. </p><p></p><p></p><p>Sage advice starts to have questions on the DMG slip in as well. It'll still be another month or so before the new core rules are complete. As enthusiastic as the changeover is this time, they're still held up by logistics. </p><p></p><p>Do you get strength modifiers when set against a charge (Hell yeah. Skewering something heading straight at you takes quite a bit of strength. )</p><p></p><p>Can a charging character make attacks of opportunity (sure)</p><p></p><p>Can a tripped character make attacks of opportunity (at the normal penalty)</p><p></p><p>Can you take and ready an action in the same round (only a move action. ) </p><p></p><p>Can you ready an action to do a coup de grace. (No. You should be ashamed of yourself, trying cheap shots like that. ) </p><p></p><p>How much temporary ability damage can you heal in a day. (Depends how many abilities you have damaged. )</p><p></p><p>Can you swim while affected by freedom of movement (Yes. Another thing that hasn't changed with editions, despite weasel rules lawyers wishing it had. ) </p><p></p><p>Can you deflect arrows when surprised (no) </p><p></p><p>What skill do you roll to recognize monsters (None. You use your characters knowledge. This is 3.0, not 3.5.) </p><p></p><p>What's the difference between a craft, profession and knowledge ( Good question. Depends how theoretical or practical your knowledge is. ) </p><p></p><p>Does death touch have a saving throw (no)</p><p></p><p>What's the use of quickdraw. (getting a full attack out on the first turn can make a lot of difference. You'd be amazed. )</p><p></p><p>Does it matter which class I take first if I multiclass (Not at all :stifles sniggers: Go right ahead.) </p><p></p><p>Can you raise elves (yes. They no longer get special soulular exemption. ) </p><p></p><p>Can a paralyzed person hold their breath (yes) </p><p></p><p>How the hell do you use instantaneous touch based spells (hold the charge, luke) </p><p></p><p>How long does strength loss from chill touch last (same as any other temporary ability damage. No more tracking different monsters with their own arbitrary effects. Isn't 3rd edition great. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>What happens if you're webbed and someone attacks you. (You're in trouble. Nuff said.) </p><p></p><p>How does poison interact with magical healing (It keeps on pumping through your veins, and you just can't seem to break these chains. ) </p><p></p><p>If an enemy scores a crit with a poisoned attack, do you need to make two saves (no)</p><p></p><p>Can you counterspell a spell-like ability (No, nor can you be counterspelled by one) </p><p></p><p>Can I read my own sepia snake sigil to attack someone else (What? No. That's one poorly written spell. Skip will use his new sagely powers to create Official D&D™ Errata! Tah Dah! Bow chikka wow, etc.) </p><p></p><p>Do you lose control of summoned monsters in the last round of combat (no)</p><p></p><p>Does a robe of the archmagi and holy aura's SR stack (no. Best only. Stacking rules, remember.)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5896760, member: 27780"] [B][U]Dragon Issue 275: September 2000[/U][/B] part 6/7 Dragonmirth goes from happy to angsty on the spin of a dime. Forum isn't !££7, but is grey, which hurts the readability even more than green. Contrast is important people. Bleah. Thomas W. Overton is hocked and shorrified at the new edition. I've been stabbed in the back by Wizard$ of the Co$t! This isn't AD&D! Well, I knew there would be some. Good to see them getting front space airtime in the magazine. Christopher Chung, on the other hand, is all like mmm, :Drools: Third edition. As usual, they have to put opposing viewpoints next to each other to help your decision making process. Andrew Brown hopes that most of the old material will eventually get conversions to 3rd ed. Including Chronomancer. Good luck with that. Jeff Herrin hopes the new edition means going back to publishing great adventures like temple of elemental evil or white plume mountain. Well, technically correct, but not in spirit. ;) Splatbooks still reign supreme. Russ Junkin isn't amused that so many players don't know how to play halflings & gnomes properly. Short ≠ comic relief, goddammnit. Give them their dignity back and stop irritating the other players. Ro73 Mod375?! Honestly. I never expected you of all people to start writing in 1337speak. What kind of role model do you think you're being? Goblins have never been known for good literacy, and Volo has always been intentionally annoying, but you? I am disappoint. :shakes head: This is a really insubstantial article too, with the margins moved inwards to make it seem a little less so, talking about reskinning minis. You don't have to call them what the manufacturer does. That's only an issue if the manufacturer include a name and backstory with the minis anyway. Which you only just started doing with the D&D miniatures. So basically you're solving a problem you created yourself in the first place. That's the kind of thing that makes me want to not bother. They're really straining to come up with anything to fill this column that isn't just straight promotion. Sage advice starts to have questions on the DMG slip in as well. It'll still be another month or so before the new core rules are complete. As enthusiastic as the changeover is this time, they're still held up by logistics. Do you get strength modifiers when set against a charge (Hell yeah. Skewering something heading straight at you takes quite a bit of strength. ) Can a charging character make attacks of opportunity (sure) Can a tripped character make attacks of opportunity (at the normal penalty) Can you take and ready an action in the same round (only a move action. ) Can you ready an action to do a coup de grace. (No. You should be ashamed of yourself, trying cheap shots like that. ) How much temporary ability damage can you heal in a day. (Depends how many abilities you have damaged. ) Can you swim while affected by freedom of movement (Yes. Another thing that hasn't changed with editions, despite weasel rules lawyers wishing it had. ) Can you deflect arrows when surprised (no) What skill do you roll to recognize monsters (None. You use your characters knowledge. This is 3.0, not 3.5.) What's the difference between a craft, profession and knowledge ( Good question. Depends how theoretical or practical your knowledge is. ) Does death touch have a saving throw (no) What's the use of quickdraw. (getting a full attack out on the first turn can make a lot of difference. You'd be amazed. ) Does it matter which class I take first if I multiclass (Not at all :stifles sniggers: Go right ahead.) Can you raise elves (yes. They no longer get special soulular exemption. ) Can a paralyzed person hold their breath (yes) How the hell do you use instantaneous touch based spells (hold the charge, luke) How long does strength loss from chill touch last (same as any other temporary ability damage. No more tracking different monsters with their own arbitrary effects. Isn't 3rd edition great. :D ) What happens if you're webbed and someone attacks you. (You're in trouble. Nuff said.) How does poison interact with magical healing (It keeps on pumping through your veins, and you just can't seem to break these chains. ) If an enemy scores a crit with a poisoned attack, do you need to make two saves (no) Can you counterspell a spell-like ability (No, nor can you be counterspelled by one) Can I read my own sepia snake sigil to attack someone else (What? No. That's one poorly written spell. Skip will use his new sagely powers to create Official D&D™ Errata! Tah Dah! Bow chikka wow, etc.) Do you lose control of summoned monsters in the last round of combat (no) Does a robe of the archmagi and holy aura's SR stack (no. Best only. Stacking rules, remember.) [/QUOTE]
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