Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 5897961" data-attributes="member: 27780"><p><strong><u>Dragon Issue 275: September 2000</u></strong></p><p></p><p></p><p>part 7/7</p><p></p><p></p><p>Dungeoncraft: Have you been making notes on everything Ray's been telling you? It's time for your examination! A mixture of true or false, multiple choice, and open questions, this is an easy way to remind us of what he's told us over the past year and a half, and will help you get a good idea of just how much you agree or disagree with his views. Most of it is to do with playstyle rather than the rules themselves, and once again is suitable for any roleplaying game, not just D&D. As a format change, this is a nice break from the regular, and quite a few of the things here do jog my memory, so I think it still has value. When so much of the game has just changed, it's important to be reminded what remains universally applicable. And retaining and applying information is more important than just learning it for a short period. I think this was timed about right. Now let's see if he still has new information to give us next month. </p><p></p><p></p><p>Silicon Sorcery: Another D&D based video game gets it's good ideas stolen and transplanted back to the original game. Icewind Dale makes use of your race and ability scores to determine how characters react to you, limited visibility and terrain complications, and forces you to pay attention to character movement rates as a result of encumbrance and positioning in combat. All things you could do anyway, but seeing a computer game handle it automatically is a good reminder of the difference basics like that make. This doesn't give us any new crunch, so it's just a reiteration of basic DM'ing advice. Not terribly written, but rather repetitive, and in definite contrast to the large amounts of new stuff elsewhere in the issue. Well, the game is 2e as well, so I guess this is another sop to the holdouts for this month. </p><p></p><p></p><p>What's new decries the overemphasis on violence of D&D. </p><p></p><p></p><p>What's this guy's story? Hmm. D&D 3rd edition isn't even cooled down yet, and they're already releasing star wars D20. And they're still doing the whole "You'll never be as cool as the stars of the movies" thing. Hmm and hmm again. </p><p></p><p></p><p>Even more than last issue, this epitomises the Punk aspect of their new direction, combining fresh and exciting articles with strange and often impractical stylistic choices. The bouts of leetspeak are particularly amusing in retrospect, and remind me just how far internet culture has progressed in the intervening decade. So if there are some dodgy bits, much of that can be attributed to growing pains. So let's see how they do once all the corebooks are out. After all, punk was a pretty short lived movement. This air of freshness and inexperience is unlikely to last long either once people get some serious playing time in using the new rules.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5897961, member: 27780"] [B][U]Dragon Issue 275: September 2000[/U][/B] part 7/7 Dungeoncraft: Have you been making notes on everything Ray's been telling you? It's time for your examination! A mixture of true or false, multiple choice, and open questions, this is an easy way to remind us of what he's told us over the past year and a half, and will help you get a good idea of just how much you agree or disagree with his views. Most of it is to do with playstyle rather than the rules themselves, and once again is suitable for any roleplaying game, not just D&D. As a format change, this is a nice break from the regular, and quite a few of the things here do jog my memory, so I think it still has value. When so much of the game has just changed, it's important to be reminded what remains universally applicable. And retaining and applying information is more important than just learning it for a short period. I think this was timed about right. Now let's see if he still has new information to give us next month. Silicon Sorcery: Another D&D based video game gets it's good ideas stolen and transplanted back to the original game. Icewind Dale makes use of your race and ability scores to determine how characters react to you, limited visibility and terrain complications, and forces you to pay attention to character movement rates as a result of encumbrance and positioning in combat. All things you could do anyway, but seeing a computer game handle it automatically is a good reminder of the difference basics like that make. This doesn't give us any new crunch, so it's just a reiteration of basic DM'ing advice. Not terribly written, but rather repetitive, and in definite contrast to the large amounts of new stuff elsewhere in the issue. Well, the game is 2e as well, so I guess this is another sop to the holdouts for this month. What's new decries the overemphasis on violence of D&D. What's this guy's story? Hmm. D&D 3rd edition isn't even cooled down yet, and they're already releasing star wars D20. And they're still doing the whole "You'll never be as cool as the stars of the movies" thing. Hmm and hmm again. Even more than last issue, this epitomises the Punk aspect of their new direction, combining fresh and exciting articles with strange and often impractical stylistic choices. The bouts of leetspeak are particularly amusing in retrospect, and remind me just how far internet culture has progressed in the intervening decade. So if there are some dodgy bits, much of that can be attributed to growing pains. So let's see how they do once all the corebooks are out. After all, punk was a pretty short lived movement. This air of freshness and inexperience is unlikely to last long either once people get some serious playing time in using the new rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top