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<blockquote data-quote="(un)reason" data-source="post: 5899065" data-attributes="member: 27780"><p><strong><u>Dragon Issue 276: October 2000</u></strong></p><p></p><p></p><p>part 1/7</p><p></p><p></p><p>116 pages. Someone's been near death's door a few too many times. In the circumstances, paranoia is entirely advisable. Especially as it's October again, and the energy draining creepazoids'll be out in force, protesting that PC's now get saves vs their attacks. Affirmative action for monsters! Well, the Monster Manual is out this month, so they ought to have at least something that's good for the DM's playthings. But will it be enough to truly challenge the players, or will all their preparation have been a waste of time? Let's get through this issue and do some discovery. Solid knowledge is often the best way to remove fear, even if the results aren't the ones you wanted or expected, because then you can plan to deal with the problem with a bit more confidence. </p><p></p><p></p><p>Scan Quality: Good, unindexed, game board missing. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Wyrms turn: Using the contents of your dreams (and nightmares ) as game plots? Yup, I think that's a pretty cool idea, if rather unpredictable in effectiveness. Desperately trying to stop up all the cracks in the room because you're terrified the cold giraffes will get in and suck the life out of you makes perfect sense in dream logic, but lacks a certain something if you let the players tackle it with their rational minds. And trying to remember your dreams is also pretty unreliable as well, although like anything, you can practice and get better at it. So this is something I encourage you to try, but make sure you have a more mundane backup plan just in case your subconscious refuses to co-operate, and you get something inappropriate or irrelevant.</p><p></p><p></p><p>Scale Mail: The way the letters are stretched across lots of pages makes this seem longer than it used to be. First up, we have someone happy that humour seems to be back in the magazine. Just wait until you see next year's april issue. They have a doozy planned. I look forward to it. </p><p></p><p>Second, we have someone grumpy about the dungeronpunk stylings of the new edition. They will turn it down a bit, but D&D will never really look particularly medieval again. Unless they do decide to go purist in 5e, of course. What are the odds of that? </p><p></p><p>Thirdly, we have a no catches straight complimentary letter. Ain't nothin' worth sayin' 'bout that. </p><p></p><p>Fourthly, someone who thinks the new layout looks like a crappy webpage. I dispute that! Even the worst webpages don't have this much horizontal scrolling, you know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Then we have someone who likes the look, but didn't like the content. Contrary buggers. No pleasing everyone, is there. </p><p></p><p>We follow with someone peeved that they put adverts on the other side of the sherwood forest map. You won't see them once it's stuck up. And they really needed the money, honest! It's a hard life, trying to keep the magazine profitable. </p><p></p><p>And finally, we have a complete, article by article rundown. Only not as comprehensive as mine. But more likely to influence their future direction. It's all about being timely.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5899065, member: 27780"] [B][U]Dragon Issue 276: October 2000[/U][/B] part 1/7 116 pages. Someone's been near death's door a few too many times. In the circumstances, paranoia is entirely advisable. Especially as it's October again, and the energy draining creepazoids'll be out in force, protesting that PC's now get saves vs their attacks. Affirmative action for monsters! Well, the Monster Manual is out this month, so they ought to have at least something that's good for the DM's playthings. But will it be enough to truly challenge the players, or will all their preparation have been a waste of time? Let's get through this issue and do some discovery. Solid knowledge is often the best way to remove fear, even if the results aren't the ones you wanted or expected, because then you can plan to deal with the problem with a bit more confidence. Scan Quality: Good, unindexed, game board missing. In this issue: Wyrms turn: Using the contents of your dreams (and nightmares ) as game plots? Yup, I think that's a pretty cool idea, if rather unpredictable in effectiveness. Desperately trying to stop up all the cracks in the room because you're terrified the cold giraffes will get in and suck the life out of you makes perfect sense in dream logic, but lacks a certain something if you let the players tackle it with their rational minds. And trying to remember your dreams is also pretty unreliable as well, although like anything, you can practice and get better at it. So this is something I encourage you to try, but make sure you have a more mundane backup plan just in case your subconscious refuses to co-operate, and you get something inappropriate or irrelevant. Scale Mail: The way the letters are stretched across lots of pages makes this seem longer than it used to be. First up, we have someone happy that humour seems to be back in the magazine. Just wait until you see next year's april issue. They have a doozy planned. I look forward to it. Second, we have someone grumpy about the dungeronpunk stylings of the new edition. They will turn it down a bit, but D&D will never really look particularly medieval again. Unless they do decide to go purist in 5e, of course. What are the odds of that? Thirdly, we have a no catches straight complimentary letter. Ain't nothin' worth sayin' 'bout that. Fourthly, someone who thinks the new layout looks like a crappy webpage. I dispute that! Even the worst webpages don't have this much horizontal scrolling, you know. :p Then we have someone who likes the look, but didn't like the content. Contrary buggers. No pleasing everyone, is there. We follow with someone peeved that they put adverts on the other side of the sherwood forest map. You won't see them once it's stuck up. And they really needed the money, honest! It's a hard life, trying to keep the magazine profitable. And finally, we have a complete, article by article rundown. Only not as comprehensive as mine. But more likely to influence their future direction. It's all about being timely. [/QUOTE]
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