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<blockquote data-quote="(un)reason" data-source="post: 5903004" data-attributes="member: 27780"><p><strong><u>Dragon Issue 276: October 2000</u></strong></p><p></p><p></p><p>part 5/7</p><p></p><p></p><p>Vs Zombies: D&D zombies really aren't scary, especially in 3e, with their fairly unique partial actions only penalty and distinct tactical deficiency. And d12 hit points don't really make undead particularly tough once you consider the lost con bonuses compared to most high level monster types. It merely makes their toughness more swingy. That said, they do have some useful advice here, on what will take them down faster and what will be a waste of time. Hit hard, hit with ranged attacks, and make sure you have a cleric around. But it is pretty obvious stuff. I think this column would be better served looking at slightly more obscure monsters that don't have so much established tactical wisdom about how to deal with them, give the writers more room to stretch their brains to figure out what works and what doesn't themselves. </p><p></p><p></p><p>The Bestiary: Our second 3rd ed bestiary follows the same formula as the first, taking us to a specific greyhawk location to invent some more monsters to fill it. Looks like we have a probable themed series on our hands. What icky stuff lurks within the wormcrawl fissure. I'm betting more kyuss related grodyness. </p><p></p><p>Avolakia are decidedly cthuloid creatures that can assume a humanoid form, and prefer undead flesh to all other delicacies (which may well involve killing you and animating you. ) Both the description and the artist really go to town, once again showing off their increased art budget</p><p></p><p>Riftjumpers look like giant fleas, and possess enormous leaping capabilities to match. With a poisonous bite that slows you down and a propensity for knocking you around, you really don't want to meet them mid climb in said rifts. </p><p></p><p>Nerephytys look like the badass big brothers of earth weirds, and have rather high SR for their CR. You'll have to fight these guys physically then. </p><p></p><p>Ulgurstasta are yet another of Kyusses foul creations. He is enjoying a resurgence of popularity lately. Giant maggot things that'll consume you whole then animate your skeleton, they seem like a good way to make an army, if they didn't have plans of their own. They get a particularly long and cool description detailing not just their powers, but also their history. </p><p></p><p>Ciruja plant ages you if it gets it's roots in you. Careful what flowers you sniff. Once again we see that they're not shying away from including permanently crippling effects on monsters in 3.0, just making it a little more likely that you can avoid them. Once again. this makes for pretty fun reading, and the creatures are far less rehashed in terms of builds and ideas than they were in the dying days of 2nd ed. They really have rejuvenated themselves pretty successfully this time. </p><p></p><p></p><p>Dragonmirth gets political. This could be a problem.</p><p></p><p></p><p>Forum: Jeffrey Gerretse has put away his house rules, and been won over by the sleek, highly playtested glory of 3e. It's for the best really. You just can't compete with that kind of resources, and the system is finally good enough to work without houserules. It's all so beautiful :tears in eyes: </p><p></p><p>Mark Anthony Sims doesn't mind the big changes, but ironically is irritated by all the little terminology shifts. What's the point of those, man? It just throws off your intuition. </p><p></p><p>Denis Tetreaut approves of trying to expand roleplaying by marketing to Diablo players. That's just the kind of thing WotC should do. And remember, you need to do your bit to make the hobby inviting to newbie too. Now more than ever, since this is a perfect time to get on board. </p><p></p><p>Joseph Larkin is not amused at the people trying to remove the shortarse races from the game. They weren't a problem in Tolkien, and they shouldn't be in your campaign either. You as a DM can fix this. </p><p></p><p>Dr Rotwang! Another familiar person known primarily by their online forum pseudonym contributes to the official D&D forums using it. This really is a new era. But saying that plots should be tailored to the players and their characters is nothing new, on the other hand. Still probably the right advice though. </p><p></p><p>David R. Boruch nitpicks about Tiamat's colour scheme. Did it wind up getting mirrored or something? In any case, gods are well known for their shapeshifting powers. Maybe we ought to add orange, yellow, purple and brown heads as well to reflect advances in dragonkind over the years.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5903004, member: 27780"] [B][U]Dragon Issue 276: October 2000[/U][/B] part 5/7 Vs Zombies: D&D zombies really aren't scary, especially in 3e, with their fairly unique partial actions only penalty and distinct tactical deficiency. And d12 hit points don't really make undead particularly tough once you consider the lost con bonuses compared to most high level monster types. It merely makes their toughness more swingy. That said, they do have some useful advice here, on what will take them down faster and what will be a waste of time. Hit hard, hit with ranged attacks, and make sure you have a cleric around. But it is pretty obvious stuff. I think this column would be better served looking at slightly more obscure monsters that don't have so much established tactical wisdom about how to deal with them, give the writers more room to stretch their brains to figure out what works and what doesn't themselves. The Bestiary: Our second 3rd ed bestiary follows the same formula as the first, taking us to a specific greyhawk location to invent some more monsters to fill it. Looks like we have a probable themed series on our hands. What icky stuff lurks within the wormcrawl fissure. I'm betting more kyuss related grodyness. Avolakia are decidedly cthuloid creatures that can assume a humanoid form, and prefer undead flesh to all other delicacies (which may well involve killing you and animating you. ) Both the description and the artist really go to town, once again showing off their increased art budget Riftjumpers look like giant fleas, and possess enormous leaping capabilities to match. With a poisonous bite that slows you down and a propensity for knocking you around, you really don't want to meet them mid climb in said rifts. Nerephytys look like the badass big brothers of earth weirds, and have rather high SR for their CR. You'll have to fight these guys physically then. Ulgurstasta are yet another of Kyusses foul creations. He is enjoying a resurgence of popularity lately. Giant maggot things that'll consume you whole then animate your skeleton, they seem like a good way to make an army, if they didn't have plans of their own. They get a particularly long and cool description detailing not just their powers, but also their history. Ciruja plant ages you if it gets it's roots in you. Careful what flowers you sniff. Once again we see that they're not shying away from including permanently crippling effects on monsters in 3.0, just making it a little more likely that you can avoid them. Once again. this makes for pretty fun reading, and the creatures are far less rehashed in terms of builds and ideas than they were in the dying days of 2nd ed. They really have rejuvenated themselves pretty successfully this time. Dragonmirth gets political. This could be a problem. Forum: Jeffrey Gerretse has put away his house rules, and been won over by the sleek, highly playtested glory of 3e. It's for the best really. You just can't compete with that kind of resources, and the system is finally good enough to work without houserules. It's all so beautiful :tears in eyes: Mark Anthony Sims doesn't mind the big changes, but ironically is irritated by all the little terminology shifts. What's the point of those, man? It just throws off your intuition. Denis Tetreaut approves of trying to expand roleplaying by marketing to Diablo players. That's just the kind of thing WotC should do. And remember, you need to do your bit to make the hobby inviting to newbie too. Now more than ever, since this is a perfect time to get on board. Joseph Larkin is not amused at the people trying to remove the shortarse races from the game. They weren't a problem in Tolkien, and they shouldn't be in your campaign either. You as a DM can fix this. Dr Rotwang! Another familiar person known primarily by their online forum pseudonym contributes to the official D&D forums using it. This really is a new era. But saying that plots should be tailored to the players and their characters is nothing new, on the other hand. Still probably the right advice though. David R. Boruch nitpicks about Tiamat's colour scheme. Did it wind up getting mirrored or something? In any case, gods are well known for their shapeshifting powers. Maybe we ought to add orange, yellow, purple and brown heads as well to reflect advances in dragonkind over the years. [/QUOTE]
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