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<blockquote data-quote="(un)reason" data-source="post: 5916262" data-attributes="member: 27780"><p><strong><u>Dragon Issue 278: December 2000 </u></strong></p><p></p><p></p><p>part 5/7</p><p></p><p></p><p>Class acts: A fairly stereotyped entry this time, with the stonelord, or Hyperdwarves! Another one where you have to either dip into a suboptimal class to qualify, or suck up those cross-class skills. Still, they have full BAB progression, plus a whole bunch of thematic magical skills. Although it's not mentioned, the elemental theme seems appropriate not only for dwarves, but for druids as well. Lower the BAB to 3/4, add a partial spell progression and early wildshaping into an elemental, and they'd be a great idea for druids who want to focus on the earth theme. Which is pretty neat. </p><p></p><p></p><p>Rogues Gallery: Looks like it's Raven's Bluff's turn to get a novel. They're already filled in more than any other city in the Realms, thanks to years of RPGA adventures and Polyhedron articles. And apparently the novel pays close attention to established continuity, using the same named locations and supporting characters. I'm sure someone'll be able to find something to complain about. </p><p></p><p>Jack Ravenwild sees another strong contender for most cliched badass protagonist name introduced to us. He's a charming sorcerer/rogue who much prefers tricking enemies to fighting them head-on, is impulsive, reckless, and loyal to his friends. A completely typical adventurer then. In Raven's Bluff, I'm sure there are hundreds like him (if lower level, since 3e hasn't been out long enough for them to level up in the living city campaign. ) I guess they're going for the everyman thing. </p><p></p><p>Anders Aricssen is Jack's sidekick, a barbarian with enough common sense to point out his stupider plans and pull him out of the fire. As with many sidekicks, he seems a more interesting character, and I wouldn't be surprised if he's more of a PoV character. But he's still eager to adventure, and not too good at planning himself, so I guess the two need each other. I suspect snarky IC banter will be involved though. </p><p></p><p>Zandria is a red wizard who's a little less unpleasant than most of them, but she's still a ruthless, short-tempered, arrogant pain in the ass. She just treats her friends better. Which may let her level up in the outside world, but will be a real problem once she goes back home to try and rise in the hierarchy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Why bother being a good guy after all? They'll just betray you. Magically created slaves really are the way to go. </p><p></p><p>Tharzon is a dwarf fighter/rogue who uses his racial talents at mining as a way of breaking into people's houses and robbing them. Tut tut. Well, someone was going to do it sooner or later. Seems a very protagonisty thing to do. So I guess these four are going to bicker their way through some kind of adventure around the city. Will there be room for them not not hit other adventurers on the way? </p><p></p><p></p><p>The bad guys are definitely winning in this month's dragonmirth. </p><p></p><p></p><p>Forum: Adam C. Tucson is full of praise for the changes to 3e, especially the new class level and to hit system. His only little niggle is the chopping around of pronouns, witch is cool from an equality point of view, but confusing when it happens within a single example. Characters generally don't have sex changes mid-combat, you know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Louis Pirozzi is the contrastic voice, saying most of the changes they've made suck. Poor poor halflings. Poor poor elemental mages. Oh don't you worry about them, elemental spellcasters'll be back in supplements before you can say shazam, and were never core anyway. </p><p></p><p>Casey DeWitt loves templates, but isn't too keen on Baatezu and Tanar'ri going back to being devils and demons. Those names just seem bland now. Hmm. Unpronouncable or bland. What a decision. I really can't come down on one side for this problem. </p><p></p><p>Rikard Fjellhaug praises D&D with all the zeal of a born again convert. Games Workshop have betrayed me, and this is awesome. I'm glad I gave it a try after many years of shunning AD&D. </p><p></p><p>Christian Walker is thoroughly amused at the idea of 20th level commoners. Still, it does give him a good guideline for giving XP for noncombat encounters. Negotiating a good deal with a 20th level expert can be even trickier than slaying a 20HD dragon. A bit of tweaking might be needed, but the basic theory is sound.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5916262, member: 27780"] [B][U]Dragon Issue 278: December 2000 [/U][/B] part 5/7 Class acts: A fairly stereotyped entry this time, with the stonelord, or Hyperdwarves! Another one where you have to either dip into a suboptimal class to qualify, or suck up those cross-class skills. Still, they have full BAB progression, plus a whole bunch of thematic magical skills. Although it's not mentioned, the elemental theme seems appropriate not only for dwarves, but for druids as well. Lower the BAB to 3/4, add a partial spell progression and early wildshaping into an elemental, and they'd be a great idea for druids who want to focus on the earth theme. Which is pretty neat. Rogues Gallery: Looks like it's Raven's Bluff's turn to get a novel. They're already filled in more than any other city in the Realms, thanks to years of RPGA adventures and Polyhedron articles. And apparently the novel pays close attention to established continuity, using the same named locations and supporting characters. I'm sure someone'll be able to find something to complain about. Jack Ravenwild sees another strong contender for most cliched badass protagonist name introduced to us. He's a charming sorcerer/rogue who much prefers tricking enemies to fighting them head-on, is impulsive, reckless, and loyal to his friends. A completely typical adventurer then. In Raven's Bluff, I'm sure there are hundreds like him (if lower level, since 3e hasn't been out long enough for them to level up in the living city campaign. ) I guess they're going for the everyman thing. Anders Aricssen is Jack's sidekick, a barbarian with enough common sense to point out his stupider plans and pull him out of the fire. As with many sidekicks, he seems a more interesting character, and I wouldn't be surprised if he's more of a PoV character. But he's still eager to adventure, and not too good at planning himself, so I guess the two need each other. I suspect snarky IC banter will be involved though. Zandria is a red wizard who's a little less unpleasant than most of them, but she's still a ruthless, short-tempered, arrogant pain in the ass. She just treats her friends better. Which may let her level up in the outside world, but will be a real problem once she goes back home to try and rise in the hierarchy. ;) Why bother being a good guy after all? They'll just betray you. Magically created slaves really are the way to go. Tharzon is a dwarf fighter/rogue who uses his racial talents at mining as a way of breaking into people's houses and robbing them. Tut tut. Well, someone was going to do it sooner or later. Seems a very protagonisty thing to do. So I guess these four are going to bicker their way through some kind of adventure around the city. Will there be room for them not not hit other adventurers on the way? The bad guys are definitely winning in this month's dragonmirth. Forum: Adam C. Tucson is full of praise for the changes to 3e, especially the new class level and to hit system. His only little niggle is the chopping around of pronouns, witch is cool from an equality point of view, but confusing when it happens within a single example. Characters generally don't have sex changes mid-combat, you know. :D Louis Pirozzi is the contrastic voice, saying most of the changes they've made suck. Poor poor halflings. Poor poor elemental mages. Oh don't you worry about them, elemental spellcasters'll be back in supplements before you can say shazam, and were never core anyway. Casey DeWitt loves templates, but isn't too keen on Baatezu and Tanar'ri going back to being devils and demons. Those names just seem bland now. Hmm. Unpronouncable or bland. What a decision. I really can't come down on one side for this problem. Rikard Fjellhaug praises D&D with all the zeal of a born again convert. Games Workshop have betrayed me, and this is awesome. I'm glad I gave it a try after many years of shunning AD&D. Christian Walker is thoroughly amused at the idea of 20th level commoners. Still, it does give him a good guideline for giving XP for noncombat encounters. Negotiating a good deal with a 20th level expert can be even trickier than slaying a 20HD dragon. A bit of tweaking might be needed, but the basic theory is sound. [/QUOTE]
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