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<blockquote data-quote="(un)reason" data-source="post: 5917188" data-attributes="member: 27780"><p><strong><u>Dragon Issue 278: December 2000 </u></strong></p><p></p><p></p><p>part 6/7</p><p></p><p></p><p>Role models: This column changes writers, and resets to step one yet again, with another bit of basic advice on how to paint miniatures. This is very tiresome indeed. With that comes another format change, back to photographs, and a noticeable reduction in text size, as they actually have a decent amount to say. The advice itself though is another basic list of the things you need, and the habits you should develop if you want to become a good painter. Once again I find myself somewhat irritated at the poor treatment this column is getting, being meddled with frequently and shunted around the magazine like they don't really know what to do with it. It does end on a positive note though, with a statement of what's coming up next month. Hopefully this guy'll stick around long enough to carry out his plans and get past the basics again. </p><p></p><p></p><p>Sage advice: How can clerics of Heroneous be lawful neutral when their god is lawful good (You misunderstand. When we say they can't be neutral unless their god is, we mean true neutral, not a hybrid. What a Doofus) </p><p></p><p>Surely clerics don't lose their armor and weapon proficiencies when they become ex-clerics (You are correct. ) </p><p></p><p>Can true neutral clerics cast aligned spells (Yes. They can play all the sides against one-another for their own profit.)</p><p></p><p>Does extra turning also give extra rebukes (Oh yes) </p><p></p><p>Can monks make off-hand attacks (This rule is not applicable. Please reset the system and try again.) </p><p></p><p>Can monks deal subdual damage (yes, and at no penalty. Flexibility's a great thing. )</p><p></p><p>Do you still suffer AoO's if you grapple someone and have improved unarmed strike (Fraid so. It'll take another feat to do that as well) </p><p></p><p>Are monks immune to sneak attack (no)</p><p></p><p>You don't add monk's base attack to their unarmed attack, do you. (No. That would be so broken no other class could compete. )</p><p></p><p>What is monk's crit range and damage (20 x2, just like anything not specifically mentioned otherwise. The game is sooo prejudiced against nonhumanoids.) </p><p></p><p>How long does it take to use wholeness of body (Standard action)</p><p></p><p>Shocking grasp is better at hitting you if you're wearing metal armour (Feature, not bug. The designers knew what they were doing.) </p><p></p><p>Can you cast spells with somatic components if your hands are full (No. This limits the good gish builds a bit )</p><p></p><p>Can you raise a skill cross-class if you already have it as a class one (sure, if you want to be objectively sub-optimal) </p><p></p><p>We interrupt this transmission to bring you a particularly egregious powerplay, in which the deadliness of a buffed cleric is pointed out. Truly, CoDzilla is in the building. And now, back to you Skip. </p><p>Thank you, Sean. And now, the weather. </p><p></p><p>How are feats handled for multiclass characters. (Perfectly normally. We standardised this stuff so it would be easy for you. )</p><p></p><p>Can you fire two hand crossbows at once (sure) </p><p></p><p>Is true strike overpowered, virtually impossible to use, or both. Good question. Considering magic missile hits automatically at the same level, we don't think so.)</p><p></p><p>Does true strike's bonus apply to confirm crit threats (yes)</p><p></p><p>What attack bonus do you have with improved two weapon fighting (Plenty stupid question, yah. Skip answer question, you feel better. ) </p><p></p><p>How many attacks do you get if you have whirlwind attack and improved two-weapon fighting ( Way too many. Way to bogart the fighting airtime dude. ) </p><p></p><p>What are the rules for partial charges. (half the action, half the distance, half the cool factor. Poor zombies.)</p><p></p><p>Are bonus spells for high scores cumulative (no)</p><p></p><p>What's a double headed weapon, and why can't rangers fight two-weapon with it (Something that has nasty bits on both ends. Rangers don't get special powers with them because Drizzt never used them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p>Does moving away and loading a crossbow provoke attacks of opportunity (yes)</p><p></p><p>Do off hand attacks lose all their strength bonus to hit or half (none, actually. Skip can see why you might think so though. Definitely a case where things aren't as standardized as they could be. We have good reason for that though.)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5917188, member: 27780"] [B][U]Dragon Issue 278: December 2000 [/U][/B] part 6/7 Role models: This column changes writers, and resets to step one yet again, with another bit of basic advice on how to paint miniatures. This is very tiresome indeed. With that comes another format change, back to photographs, and a noticeable reduction in text size, as they actually have a decent amount to say. The advice itself though is another basic list of the things you need, and the habits you should develop if you want to become a good painter. Once again I find myself somewhat irritated at the poor treatment this column is getting, being meddled with frequently and shunted around the magazine like they don't really know what to do with it. It does end on a positive note though, with a statement of what's coming up next month. Hopefully this guy'll stick around long enough to carry out his plans and get past the basics again. Sage advice: How can clerics of Heroneous be lawful neutral when their god is lawful good (You misunderstand. When we say they can't be neutral unless their god is, we mean true neutral, not a hybrid. What a Doofus) Surely clerics don't lose their armor and weapon proficiencies when they become ex-clerics (You are correct. ) Can true neutral clerics cast aligned spells (Yes. They can play all the sides against one-another for their own profit.) Does extra turning also give extra rebukes (Oh yes) Can monks make off-hand attacks (This rule is not applicable. Please reset the system and try again.) Can monks deal subdual damage (yes, and at no penalty. Flexibility's a great thing. ) Do you still suffer AoO's if you grapple someone and have improved unarmed strike (Fraid so. It'll take another feat to do that as well) Are monks immune to sneak attack (no) You don't add monk's base attack to their unarmed attack, do you. (No. That would be so broken no other class could compete. ) What is monk's crit range and damage (20 x2, just like anything not specifically mentioned otherwise. The game is sooo prejudiced against nonhumanoids.) How long does it take to use wholeness of body (Standard action) Shocking grasp is better at hitting you if you're wearing metal armour (Feature, not bug. The designers knew what they were doing.) Can you cast spells with somatic components if your hands are full (No. This limits the good gish builds a bit ) Can you raise a skill cross-class if you already have it as a class one (sure, if you want to be objectively sub-optimal) We interrupt this transmission to bring you a particularly egregious powerplay, in which the deadliness of a buffed cleric is pointed out. Truly, CoDzilla is in the building. And now, back to you Skip. Thank you, Sean. And now, the weather. How are feats handled for multiclass characters. (Perfectly normally. We standardised this stuff so it would be easy for you. ) Can you fire two hand crossbows at once (sure) Is true strike overpowered, virtually impossible to use, or both. Good question. Considering magic missile hits automatically at the same level, we don't think so.) Does true strike's bonus apply to confirm crit threats (yes) What attack bonus do you have with improved two weapon fighting (Plenty stupid question, yah. Skip answer question, you feel better. ) How many attacks do you get if you have whirlwind attack and improved two-weapon fighting ( Way too many. Way to bogart the fighting airtime dude. ) What are the rules for partial charges. (half the action, half the distance, half the cool factor. Poor zombies.) Are bonus spells for high scores cumulative (no) What's a double headed weapon, and why can't rangers fight two-weapon with it (Something that has nasty bits on both ends. Rangers don't get special powers with them because Drizzt never used them :p ) Does moving away and loading a crossbow provoke attacks of opportunity (yes) Do off hand attacks lose all their strength bonus to hit or half (none, actually. Skip can see why you might think so though. Definitely a case where things aren't as standardized as they could be. We have good reason for that though.) [/QUOTE]
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