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<blockquote data-quote="(un)reason" data-source="post: 5919337" data-attributes="member: 27780"><p><strong><u>Dragon Annual 2000</u></strong></p><p></p><p></p><p>part 1/7</p><p></p><p></p><p>116 pages. Hmm. This half-dragon's a bit less androgynous and pretty than the one in issue 206. He'd chop you up without breaking a sweat or wasting time to angst about being caught between two worlds and belonging to neither. Well, he'll have a far easier time finding a group of companions with similarly bizarre origins these days. That takes the sting away quite a lot. But despite the edition change, the annual seems to have the same idea as before. Skip the themes for lots of regular columns, and maybe an adventure for Dungeon fans. Let's hope the articles are good ones this time, because we need a nice filling helping of extra crunch more than usual at this point. </p><p></p><p></p><p>Scan Quality: Ok, unindexed, scruffy page edges, one page out of order. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Wyrms turn: It doesn't matter how long you've been playing, everyone's a newcomer to the new edition, and starting on an even footing. Of course, some are learning faster than others, but that's only natural. What's important is that circulation is up, and people are sending in more proposals for articles than they have in a long time. The main problem is that tons of them are ones about people's personal worlds and characters, which isn't something they're really interested in anymore. Ed got away with that because he was in on the ground floor, interesting, and insanely prolific too. You can't unless you can sell yourself in a mere couple of hundred words. So this is an attempt to herd cats, get what they want from the readerbase, instead of what they want to give us. Good luck with that guys. You'll definitely need it. </p><p></p><p></p><p>By any other name part one: The array of random system free tables to fill out issues continues. We didn't get them this frequently and consistently even in the 70's. So much for the old school. This time, it's appropriate random names for shops. If you're a regular visitor to the same settlement, you can wind up going to the same local places and making them feel like home. So you really really don't want them having names the players'll laugh at every time. If you're caught off guard, this is another one that could well save your bacon if you remember to pull it out in time. It caters well for human, dwarven and elven settlements, but everyone else is on their own. It also sounds very english. Still, there's only so much you can do in 4 pages. An ok starter, I guess. </p><p></p><p></p><p>By any other name part two: Even more than shops, pubs, inns and taverns tend to have interesting names, and be regular hangouts for adventurers. When you start a lot of your adventures being approached by some mysterious figure for a dubious job, it's important to be seen in the right places and have a reputation with the right people. This mostly works off d100 tables, so it has even greater variety than the last article, making it even less likely you'll repeat names. (unlike the real world where it seems every other town in the UK has a Queen's Head. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) I think I like this a little better out of these two, but it's a close thing, as neither really reaches out and grabs me by the throat.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5919337, member: 27780"] [B][U]Dragon Annual 2000[/U][/B] part 1/7 116 pages. Hmm. This half-dragon's a bit less androgynous and pretty than the one in issue 206. He'd chop you up without breaking a sweat or wasting time to angst about being caught between two worlds and belonging to neither. Well, he'll have a far easier time finding a group of companions with similarly bizarre origins these days. That takes the sting away quite a lot. But despite the edition change, the annual seems to have the same idea as before. Skip the themes for lots of regular columns, and maybe an adventure for Dungeon fans. Let's hope the articles are good ones this time, because we need a nice filling helping of extra crunch more than usual at this point. Scan Quality: Ok, unindexed, scruffy page edges, one page out of order. In this issue: Wyrms turn: It doesn't matter how long you've been playing, everyone's a newcomer to the new edition, and starting on an even footing. Of course, some are learning faster than others, but that's only natural. What's important is that circulation is up, and people are sending in more proposals for articles than they have in a long time. The main problem is that tons of them are ones about people's personal worlds and characters, which isn't something they're really interested in anymore. Ed got away with that because he was in on the ground floor, interesting, and insanely prolific too. You can't unless you can sell yourself in a mere couple of hundred words. So this is an attempt to herd cats, get what they want from the readerbase, instead of what they want to give us. Good luck with that guys. You'll definitely need it. By any other name part one: The array of random system free tables to fill out issues continues. We didn't get them this frequently and consistently even in the 70's. So much for the old school. This time, it's appropriate random names for shops. If you're a regular visitor to the same settlement, you can wind up going to the same local places and making them feel like home. So you really really don't want them having names the players'll laugh at every time. If you're caught off guard, this is another one that could well save your bacon if you remember to pull it out in time. It caters well for human, dwarven and elven settlements, but everyone else is on their own. It also sounds very english. Still, there's only so much you can do in 4 pages. An ok starter, I guess. By any other name part two: Even more than shops, pubs, inns and taverns tend to have interesting names, and be regular hangouts for adventurers. When you start a lot of your adventures being approached by some mysterious figure for a dubious job, it's important to be seen in the right places and have a reputation with the right people. This mostly works off d100 tables, so it has even greater variety than the last article, making it even less likely you'll repeat names. (unlike the real world where it seems every other town in the UK has a Queen's Head. :p ) I think I like this a little better out of these two, but it's a close thing, as neither really reaches out and grabs me by the throat. [/QUOTE]
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