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<blockquote data-quote="(un)reason" data-source="post: 5922655" data-attributes="member: 27780"><p><strong><u>Dragon Annual 2000</u></strong></p><p></p><p></p><p>part 3/7</p><p></p><p></p><p>Bazaar of the Bizarre: A grab bag of stuff this month, running the gamut of weaponry and armor. Materials, plus finished products. Not the most glamorous of descriptions, but in the new climate where character optimisation is encouraged, this is a good thing. And once again, it's not all magical stuff. </p><p></p><p>Lenaer Wood is another elven material that's Better Than Yours. Reduced weight and increased weapon ranges. That'll let you carry more arrows. It's not even that expensive too. </p><p></p><p>Mindsteel, on the other hand, offers benefits and penalties. Increased weight and reduced protection, but a big bonus to will saves. Hmm. That's actually a pretty tricky choice. </p><p></p><p>Vakar is a new material discovered by dwarves mining. Since it does extra damage against elves, this has made it rather popular in short order. Let's hope the goblins don't get their paws on it, because then there'd be a lot more trouble in the offing. </p><p></p><p>Durand's Armor is a mindsteel alloy that has the best properties of both regular and special. </p><p></p><p>Leafcutter is made of an alloy of Vakar and Silver, and also has the best properties of both. So if any elf gets infected with lycanthropy, it'll be the perfect solution. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Eward's Sword is made of a combination of admantine and copper. This makes it effectively as good as a full +1 sword. Perfect for your magic suspicious barbarian. </p><p></p><p>Lowri's Arrows are made from crystalized cave slug slime. Like spider silk, this works really well actually. Very cool idea. </p><p></p><p>Rejavik is a hollow-cavitied warhammer which uses clever leverage tricks to increase the damage done. Sloshing mercury around inside the cavity makes it tricky to wield but damn effective when it connects. A trick also used in real world mechanics. Now that is interesting as well. This has been more useful than the previous magic-free articles. </p><p></p><p></p><p>The bestiary: James Jacobs continues his romp through Greyhawk lore, adding on more interesting monstrosities previously unseen to scare the players. Funny that they're concentrating on making new monsters when there's so many unconverted ones from the old edition. Still, it shows there are people already making 3e into it's own beast rather than just a continuation of the old stuff. Whether that's a good thing or not is probably a matter of opinion, but I quite like these particular new additions. This time, it's not a location, but creatures connected to Tharizdun that are getting their turn in the spotlight. </p><p></p><p>Julajimus are a fairytale monster that transforms into small cute animals, to get into your room before eating you, and is rendered helpless by sunlight. A nice cautionary tale for D&D characters. </p><p></p><p>Kurge are a particularly gross form of undead that have their body parts split off and attack independently when you hit them. What a lovely visual. They're another one that's infested with nasty disease too, just to make the team regret the encounter more. </p><p></p><p>Rogue eidolon are Tharizdun's equivalent of the animating lion guardian, only creepier looking. Since their god was banished, they aren't the most sane of creatures either. Lure them into pits or traps if you can't penetrate their DR. </p><p></p><p>RotRippers are undead ogres that steal your arms and add them to their body, in another interesting fairytale touch. That does mean their deadliness may vary substantially while they still have the same HD and CR though. There are worse design flaws, I guess, and it is an exceedingly cool idea for a monster.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5922655, member: 27780"] [B][U]Dragon Annual 2000[/U][/B] part 3/7 Bazaar of the Bizarre: A grab bag of stuff this month, running the gamut of weaponry and armor. Materials, plus finished products. Not the most glamorous of descriptions, but in the new climate where character optimisation is encouraged, this is a good thing. And once again, it's not all magical stuff. Lenaer Wood is another elven material that's Better Than Yours. Reduced weight and increased weapon ranges. That'll let you carry more arrows. It's not even that expensive too. Mindsteel, on the other hand, offers benefits and penalties. Increased weight and reduced protection, but a big bonus to will saves. Hmm. That's actually a pretty tricky choice. Vakar is a new material discovered by dwarves mining. Since it does extra damage against elves, this has made it rather popular in short order. Let's hope the goblins don't get their paws on it, because then there'd be a lot more trouble in the offing. Durand's Armor is a mindsteel alloy that has the best properties of both regular and special. Leafcutter is made of an alloy of Vakar and Silver, and also has the best properties of both. So if any elf gets infected with lycanthropy, it'll be the perfect solution. :p Eward's Sword is made of a combination of admantine and copper. This makes it effectively as good as a full +1 sword. Perfect for your magic suspicious barbarian. Lowri's Arrows are made from crystalized cave slug slime. Like spider silk, this works really well actually. Very cool idea. Rejavik is a hollow-cavitied warhammer which uses clever leverage tricks to increase the damage done. Sloshing mercury around inside the cavity makes it tricky to wield but damn effective when it connects. A trick also used in real world mechanics. Now that is interesting as well. This has been more useful than the previous magic-free articles. The bestiary: James Jacobs continues his romp through Greyhawk lore, adding on more interesting monstrosities previously unseen to scare the players. Funny that they're concentrating on making new monsters when there's so many unconverted ones from the old edition. Still, it shows there are people already making 3e into it's own beast rather than just a continuation of the old stuff. Whether that's a good thing or not is probably a matter of opinion, but I quite like these particular new additions. This time, it's not a location, but creatures connected to Tharizdun that are getting their turn in the spotlight. Julajimus are a fairytale monster that transforms into small cute animals, to get into your room before eating you, and is rendered helpless by sunlight. A nice cautionary tale for D&D characters. Kurge are a particularly gross form of undead that have their body parts split off and attack independently when you hit them. What a lovely visual. They're another one that's infested with nasty disease too, just to make the team regret the encounter more. Rogue eidolon are Tharizdun's equivalent of the animating lion guardian, only creepier looking. Since their god was banished, they aren't the most sane of creatures either. Lure them into pits or traps if you can't penetrate their DR. RotRippers are undead ogres that steal your arms and add them to their body, in another interesting fairytale touch. That does mean their deadliness may vary substantially while they still have the same HD and CR though. There are worse design flaws, I guess, and it is an exceedingly cool idea for a monster. [/QUOTE]
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