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<blockquote data-quote="(un)reason" data-source="post: 5956717" data-attributes="member: 27780"><p><strong><u>Dragon Issue 283: May 2001</u></strong></p><p></p><p></p><p>part 1/7</p><p></p><p></p><p>116 pages. It's clerics turn to get their first themed issue of the new edition. Everyone will get a turn eventually, since we have years of material to make up, but the order it happens in is significant. And as one of the more altered classes in the new edition, they still need the publicity, so people can realise just how utterly awesome they are. Let's see what cool stuff they'll be given this time round. </p><p></p><p></p><p>Scan Quality: Medium, small text somewhat blurry and hard to make out, oversaturated blacks, indexed. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Ahh, Baldur's gate. so good it got a sequel. And they're still basically using 2nd ed rules. Well, development times are getting longer and longer. Can't scrap everything just because the licence has changed beneath you. </p><p></p><p>She's back, and this time, she's legal? That's a somewhat dodgy way to advertise. </p><p></p><p></p><p>Wyrms turn: As we're dealing with clerics, Dave talks about the amusing possibilities inherent in playing characters with high wisdom but low intelligence. Your familiar may wind up smarter than you, but at least you'll have the common sense to take their advice when it's good. Yeah, this is another one of those editorials reminding you that having a low stat or two makes your character more interesting, especially when you have teammates around to shore up those weaknesses and bounce off in terms of roleplaying. When everybody is average or above at everything, it can all be rather bland by comparison. Tell it to the people who decided the default point buy system wouldn't let you have stats below 8. This is overdone and a little dated seeming now. Nothing new here. </p><p></p><p></p><p>Eric van Lustbader thinks Dragon readers will buy his novel enough to put a 6 page spread of advertising in?! Oooookay then. Man, at this rate, I see why Paizo decided to do ad free scans. There hasn't been a single actual RPG advert here in months. This is not healthy for the hobby.</p><p></p><p></p><p>Scale Mail: Having seen what's happened to the other campaign worlds, people are writing in to keep the Realms in the magazine. It continues to prove it's huge popularity, so they will continue to give it regular columns every issue, plus maybe a few extra on top of that. If only people would share the love around a little more. </p><p></p><p>A letter reminding you to enforce encumbrance when the players try to carry large impractical stuff around. Solutions to one problem create their own problems in turn. That's the way of the world, and what assures there'll always be something interesting happening somewhere. </p><p></p><p>Fool Wolf gets another letter of praise, in which they promise to get on Greg's case and try and get him to write some more. Why did this not happen again? </p><p></p><p>The Sorcerer themed issue gets two conflicting letters, one very happy with it, and the other annoyed that they're all represented as outcasts despite their high charisma. When the only social skill you have in class is Bluff, you wind up using it for all your problems, and this catches up with you sooner or later. That nail you tried to hammer will turn out to be a miniature rust monster occasionally. </p><p></p><p>Speaking of themed issues, we have requests for barbarian and drow themed ones. Both get put on the list for sometime next year, which is a good reminder just how far ahead they plan things these days. </p><p></p><p>We make the tragic discovery that they've stopped keeping back issues in stock for great lengths of time. Another lesson they've learned from the TSR days. Sometimes, warehouse costs are greater than any potential profit you may make in the future, so it's better to just pulp any leftovers. </p><p></p><p>And finally, we have some nitpicking by the greek contingent about some historical inaccuracies. Like clockwork every time they do a historical article. No escaping it. As is often the case, I wonder why they bother.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5956717, member: 27780"] [B][U]Dragon Issue 283: May 2001[/U][/B] part 1/7 116 pages. It's clerics turn to get their first themed issue of the new edition. Everyone will get a turn eventually, since we have years of material to make up, but the order it happens in is significant. And as one of the more altered classes in the new edition, they still need the publicity, so people can realise just how utterly awesome they are. Let's see what cool stuff they'll be given this time round. Scan Quality: Medium, small text somewhat blurry and hard to make out, oversaturated blacks, indexed. In this issue: Ahh, Baldur's gate. so good it got a sequel. And they're still basically using 2nd ed rules. Well, development times are getting longer and longer. Can't scrap everything just because the licence has changed beneath you. She's back, and this time, she's legal? That's a somewhat dodgy way to advertise. Wyrms turn: As we're dealing with clerics, Dave talks about the amusing possibilities inherent in playing characters with high wisdom but low intelligence. Your familiar may wind up smarter than you, but at least you'll have the common sense to take their advice when it's good. Yeah, this is another one of those editorials reminding you that having a low stat or two makes your character more interesting, especially when you have teammates around to shore up those weaknesses and bounce off in terms of roleplaying. When everybody is average or above at everything, it can all be rather bland by comparison. Tell it to the people who decided the default point buy system wouldn't let you have stats below 8. This is overdone and a little dated seeming now. Nothing new here. Eric van Lustbader thinks Dragon readers will buy his novel enough to put a 6 page spread of advertising in?! Oooookay then. Man, at this rate, I see why Paizo decided to do ad free scans. There hasn't been a single actual RPG advert here in months. This is not healthy for the hobby. Scale Mail: Having seen what's happened to the other campaign worlds, people are writing in to keep the Realms in the magazine. It continues to prove it's huge popularity, so they will continue to give it regular columns every issue, plus maybe a few extra on top of that. If only people would share the love around a little more. A letter reminding you to enforce encumbrance when the players try to carry large impractical stuff around. Solutions to one problem create their own problems in turn. That's the way of the world, and what assures there'll always be something interesting happening somewhere. Fool Wolf gets another letter of praise, in which they promise to get on Greg's case and try and get him to write some more. Why did this not happen again? The Sorcerer themed issue gets two conflicting letters, one very happy with it, and the other annoyed that they're all represented as outcasts despite their high charisma. When the only social skill you have in class is Bluff, you wind up using it for all your problems, and this catches up with you sooner or later. That nail you tried to hammer will turn out to be a miniature rust monster occasionally. Speaking of themed issues, we have requests for barbarian and drow themed ones. Both get put on the list for sometime next year, which is a good reminder just how far ahead they plan things these days. We make the tragic discovery that they've stopped keeping back issues in stock for great lengths of time. Another lesson they've learned from the TSR days. Sometimes, warehouse costs are greater than any potential profit you may make in the future, so it's better to just pulp any leftovers. And finally, we have some nitpicking by the greek contingent about some historical inaccuracies. Like clockwork every time they do a historical article. No escaping it. As is often the case, I wonder why they bother. [/QUOTE]
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