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<blockquote data-quote="(un)reason" data-source="post: 5992333" data-attributes="member: 27780"><p><strong><u>Dragon Issue 290: December 2001</u></strong></p><p></p><p></p><p>part 1/7</p><p></p><p></p><p>91 (132) pages. What have we in our presents this christmas? Eastern European fantasy? Nice. That's another theme they've somehow managed to miss before. We've had arthurian style chivalry, norse sagas and greco-roman pantheism done to death, but these countries between them somehow get missed out and trampled over. What interesting stories of their own do they have to tell? Let's hope it's some good ones. </p><p></p><p></p><p>Scan Quality: Excellent, indexed, Ad-free scan. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Wyrms turn: Jesse's editorial this month takes the piss out of his co-players in Monte's game. Apparently, tactical astuteness is not one of their strong points, and were it not for the fact that Monte tends towards high action with hero points and stuff, they'd have a lot more silly deaths than they do. Even though an increasing proportion of the magazine is devoted to character optimisation and tactical thinking, the staff don't always play like that. Let us not forget it, or get too serious and hung up about the RAW ourselves. </p><p></p><p></p><p>Scale Mail: Our first letter is all about their death gods, both mythical and from their own campaign worlds. Should they keep them separate, or treat the two with equal weight within the same article? Now that IS a good question. Do the risks of confusing the mythologically ignorant outweigh the benefits? Definitely worth debating further. </p><p></p><p>We get another letter criticising their recent illegible fonts. This is one thing they have no problem complying with. New editor, new ideas, throw out the old ones that haven't proven themselves. </p><p></p><p>Robin Laws' often metagamey thinking gets criticised. You should solve problems from inside the box, not thing about how the GM put it together OOC. In an ideal world, maybe. Sometimes you have to put narrative conventions over solidity if you want to get things done. </p><p></p><p>Another complaint is that the maps they've been including with the magazine don't line up perfectly. That was true in the 2e days as well. It's hard being a cartographer sometimes. Shows they weren't printed as one giant map and then cut up afterwards. </p><p></p><p>Some carrying weight erratta. Size and number of limbs does make a difference, remember. </p><p></p><p>A letter from someone who loved issue 287's cover, showing that for many people, good central characters mean you don't notice an underdone background. The reverse can be true as well. After all, very few are good at everything at once. </p><p></p><p>287's contents get plenty of praise as well. As long as it doesn't contradict previously established information, people love their planar sheeeet. Just can't get enough. </p><p></p><p></p><p>Previews: Fourth splatbook in the series this month. They'll be finished before you know it, and wishing they'd covered each class individually. Song and Silence is for those of you who like a little larceny and high skill point selections. The usual array of prestige classes and stuff. Get ready for arcane tricksters to become rather popular. </p><p></p><p>Our novels also seem pretty standard. The Realms have The Siege by Troy Denning. More high power shenanigans as evil archwizards threaten the place. Dragonlance gets Conundrum by Jeff Crook. Gnomes take center stage. This is not treated with the horror I would expect. </p><p></p><p></p><p>Forum: Lisa Ohanian has get herself into the position of being an evil drow wizard in a group with 2 paladins, and is wondering how long she can keep up the charade. Until your friends read this letter, I'm thinking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Never give the game away in public. </p><p></p><p>Tom Chlebus thinks it's ridiculous that a single illustration or advert is managing to ruin the entire magazine for them. Some people seriously need to grow thicker skins. </p><p></p><p>Anonymous still manages to get a foot in the reduced page count, telling a story of how their group played evil characters, and took things to a degree where they were horrified with themselves. They soon stopped after that, not wanting to face the darkness that lurks in the human heart again.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5992333, member: 27780"] [B][U]Dragon Issue 290: December 2001[/U][/B] part 1/7 91 (132) pages. What have we in our presents this christmas? Eastern European fantasy? Nice. That's another theme they've somehow managed to miss before. We've had arthurian style chivalry, norse sagas and greco-roman pantheism done to death, but these countries between them somehow get missed out and trampled over. What interesting stories of their own do they have to tell? Let's hope it's some good ones. Scan Quality: Excellent, indexed, Ad-free scan. In this issue: Wyrms turn: Jesse's editorial this month takes the piss out of his co-players in Monte's game. Apparently, tactical astuteness is not one of their strong points, and were it not for the fact that Monte tends towards high action with hero points and stuff, they'd have a lot more silly deaths than they do. Even though an increasing proportion of the magazine is devoted to character optimisation and tactical thinking, the staff don't always play like that. Let us not forget it, or get too serious and hung up about the RAW ourselves. Scale Mail: Our first letter is all about their death gods, both mythical and from their own campaign worlds. Should they keep them separate, or treat the two with equal weight within the same article? Now that IS a good question. Do the risks of confusing the mythologically ignorant outweigh the benefits? Definitely worth debating further. We get another letter criticising their recent illegible fonts. This is one thing they have no problem complying with. New editor, new ideas, throw out the old ones that haven't proven themselves. Robin Laws' often metagamey thinking gets criticised. You should solve problems from inside the box, not thing about how the GM put it together OOC. In an ideal world, maybe. Sometimes you have to put narrative conventions over solidity if you want to get things done. Another complaint is that the maps they've been including with the magazine don't line up perfectly. That was true in the 2e days as well. It's hard being a cartographer sometimes. Shows they weren't printed as one giant map and then cut up afterwards. Some carrying weight erratta. Size and number of limbs does make a difference, remember. A letter from someone who loved issue 287's cover, showing that for many people, good central characters mean you don't notice an underdone background. The reverse can be true as well. After all, very few are good at everything at once. 287's contents get plenty of praise as well. As long as it doesn't contradict previously established information, people love their planar sheeeet. Just can't get enough. Previews: Fourth splatbook in the series this month. They'll be finished before you know it, and wishing they'd covered each class individually. Song and Silence is for those of you who like a little larceny and high skill point selections. The usual array of prestige classes and stuff. Get ready for arcane tricksters to become rather popular. Our novels also seem pretty standard. The Realms have The Siege by Troy Denning. More high power shenanigans as evil archwizards threaten the place. Dragonlance gets Conundrum by Jeff Crook. Gnomes take center stage. This is not treated with the horror I would expect. Forum: Lisa Ohanian has get herself into the position of being an evil drow wizard in a group with 2 paladins, and is wondering how long she can keep up the charade. Until your friends read this letter, I'm thinking. :D Never give the game away in public. Tom Chlebus thinks it's ridiculous that a single illustration or advert is managing to ruin the entire magazine for them. Some people seriously need to grow thicker skins. Anonymous still manages to get a foot in the reduced page count, telling a story of how their group played evil characters, and took things to a degree where they were horrified with themselves. They soon stopped after that, not wanting to face the darkness that lurks in the human heart again. [/QUOTE]
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