Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 6017019" data-attributes="member: 27780"><p><strong><u>Dragon Issue 292: February 2002</u></strong></p><p></p><p></p><p>part 9/10</p><p></p><p></p><p>Command points: Speaking of offbeat creature combos, that's exactly what the second Chainmail column covers. 4 sample warbands for you to try out, with analysis of their statistical pros and cons. All are fairly small, thinking on the skirmish scale rather than large engagements, and most of them have some variant ideas so you can field almost the same team again without it being too predictable. This once again reminds me of how they handled spellfire, and the way that was responsible for introducing CharOp thinking to the TSR offices back in the day. And now it's gone from something that was looked down upon, to something that they actively encourage amongst their players, and regularly do themselves. You can get a near unlimited amount of columns from examining statistical minutinae, as the Ecologies prove. So this column has found a niche that they should be able to stick with as long as the game stays supported, especially if there's more supplements coming regularly to keep upsetting the balance. Question is if people'll get bored with twinking advice or not. Surely not. They eat that up on the forums. </p><p></p><p></p><p>Sage advice: Can you get a synergy bonus for a skill you lack (Sure. Dig that picked up peripheral maan.)</p><p></p><p>Can you get intimidate bonuses for being ugly (Never, ever, make a penalty a bonus save in a plot sense. This is absolutely against the game's design philosophy. The rules nazis will beat down your door and drag you off to our slave camps if you dare. And Skip will watch you and laugh. )</p><p></p><p>Do you have to jump the full distance you can (no) </p><p></p><p>Which modifiers stack on jump checks (Calculate Base speed first, then add other stuff onto that. Type bonuses apply as usual.)</p><p></p><p>What happens if you jump farther than your speed. (You pause in mid-air until next round. I'm sure there's an order of the stick strip riffing off that.)</p><p></p><p>How high do you go in a broad jump (1/4 the distance leapt. Basic law of parabolics. Well, it is in D&D anyway. Speak not to Skip of Realism! Watch you don't bump your head on the way out.)</p><p></p><p>If you jump in the air, do you take damage from falling. (only any extra beyond the up)</p><p></p><p>Can you do multiple tumbles in a move (sure. You still won't go as far as if you walked. )</p><p></p><p>What's a caster level check (Roll d20, and add only your appropriate caster level. Self-explanatory much?)</p><p></p><p>What's the DC for the caster level check needed to use high level scrolls (The Scrolls Caster level + 1. Essentially, 5% chance of failure per level below the one needed to cast normally. Behold our clever mathematics.) </p><p></p><p>How does a bard cast wizard spells from scrolls (If it's on their list as well, no biggie. If it's not, you'll have to get your use magic device skills out) </p><p></p><p>Can anyone use a wand of bulls strength if they know the trigger (no)</p><p></p><p>Can you use arcane legerdemain with more than one skill (Yes. Choose a new one each time. No you can't use masterwork tools with it. Skip has answered that one already.)</p><p></p><p>Do barbarians automatically become literate if they multiclass (Unless it's to totemist. Oops. Skip can't know that yet. Retcon time! )</p><p></p><p>Are mounts automatically proficient in Barding. (No. Only if they're war trained. )</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6017019, member: 27780"] [B][U]Dragon Issue 292: February 2002[/U][/B] part 9/10 Command points: Speaking of offbeat creature combos, that's exactly what the second Chainmail column covers. 4 sample warbands for you to try out, with analysis of their statistical pros and cons. All are fairly small, thinking on the skirmish scale rather than large engagements, and most of them have some variant ideas so you can field almost the same team again without it being too predictable. This once again reminds me of how they handled spellfire, and the way that was responsible for introducing CharOp thinking to the TSR offices back in the day. And now it's gone from something that was looked down upon, to something that they actively encourage amongst their players, and regularly do themselves. You can get a near unlimited amount of columns from examining statistical minutinae, as the Ecologies prove. So this column has found a niche that they should be able to stick with as long as the game stays supported, especially if there's more supplements coming regularly to keep upsetting the balance. Question is if people'll get bored with twinking advice or not. Surely not. They eat that up on the forums. Sage advice: Can you get a synergy bonus for a skill you lack (Sure. Dig that picked up peripheral maan.) Can you get intimidate bonuses for being ugly (Never, ever, make a penalty a bonus save in a plot sense. This is absolutely against the game's design philosophy. The rules nazis will beat down your door and drag you off to our slave camps if you dare. And Skip will watch you and laugh. ) Do you have to jump the full distance you can (no) Which modifiers stack on jump checks (Calculate Base speed first, then add other stuff onto that. Type bonuses apply as usual.) What happens if you jump farther than your speed. (You pause in mid-air until next round. I'm sure there's an order of the stick strip riffing off that.) How high do you go in a broad jump (1/4 the distance leapt. Basic law of parabolics. Well, it is in D&D anyway. Speak not to Skip of Realism! Watch you don't bump your head on the way out.) If you jump in the air, do you take damage from falling. (only any extra beyond the up) Can you do multiple tumbles in a move (sure. You still won't go as far as if you walked. ) What's a caster level check (Roll d20, and add only your appropriate caster level. Self-explanatory much?) What's the DC for the caster level check needed to use high level scrolls (The Scrolls Caster level + 1. Essentially, 5% chance of failure per level below the one needed to cast normally. Behold our clever mathematics.) How does a bard cast wizard spells from scrolls (If it's on their list as well, no biggie. If it's not, you'll have to get your use magic device skills out) Can anyone use a wand of bulls strength if they know the trigger (no) Can you use arcane legerdemain with more than one skill (Yes. Choose a new one each time. No you can't use masterwork tools with it. Skip has answered that one already.) Do barbarians automatically become literate if they multiclass (Unless it's to totemist. Oops. Skip can't know that yet. Retcon time! ) Are mounts automatically proficient in Barding. (No. Only if they're war trained. ) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top