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<blockquote data-quote="(un)reason" data-source="post: 6027837" data-attributes="member: 27780"><p><strong><u>Dragon Issue 294: April 2002</u></strong></p><p></p><p></p><p>part 7/10</p><p></p><p></p><p>Play with your feats: Another short joke article that takes metagame stuff and makes fun of it. Some people just have the knack of always getting the comfy chair or calling dibs on the best share of the magic items. If they had a character sheet in the 3e style, feats like Avoid Bookkeeping, Dodge Food Run or Seat Jocky would be on them. Of course that kind of thing results in complaints that once you have a feat for it, it prevents anyone from trying it, when they really ought to be able too. I think we can survive that in this case. </p><p></p><p></p><p>Dark ages: vampire! Just like vampire: the dark ages, but with extra class struggle thrown in and 100% less definite articles. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Campaign news: Since the mid-90's, conventions have had to be booked and organised a good half a year in advance to ensure they're prepared for the people attending. This definitely applies to the RPGA as well. So here we hear about their big tournament adventure at Origins this year, and what you have to do to get in. There's a qualifying encounter you have to do beforehand, and the way you handle that alters the details of the adventure. If your party all gets killed, you might as well not press on, because you're probably not going to win the main event if you can't handle that. This'll make it harder to cheat, because not every team will face the same enemies in the same way, even if the overall layout remains the same. As with Ravenloft's card reading, this is the kind of idea I approve of, as it's always a battle to keep tournament adventures both interesting and fair, while not being totally closed-ended, which defeats the roleplaying aspect of the game. Anyone have any stories of how this turned out for their party? </p><p></p><p></p><p>Artifacts of Oerth: Artifacts in RPGA play? Oh, that's a huge can of worms. I do not see them putting things like that in official adventures and letting your PC's keep them beyond the end of the plot arc. So this is for those of you who are playing Greyhawk in a personal campaign, not organised play. And it reads like they're trying to update the 2e book of artifacts, with some of these familiar, if a bit nerfed from their 2e versions. They retain the same format, with plenty of history, drawbacks along with their powers, and methods of destruction at the end. So this is a fairly old school feeling article, with an amount of fiction stuff and setting integration a lot greater than most articles these days. It's another reminder that there's tons of stuff still unconverted, and after avoiding it last year, they're starting to work on that in earnest, so I'm going to have to get used to regularly seeing rehash again. Could be worse. At least they're trying to make the math all add up this time round.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6027837, member: 27780"] [B][U]Dragon Issue 294: April 2002[/U][/B] part 7/10 Play with your feats: Another short joke article that takes metagame stuff and makes fun of it. Some people just have the knack of always getting the comfy chair or calling dibs on the best share of the magic items. If they had a character sheet in the 3e style, feats like Avoid Bookkeeping, Dodge Food Run or Seat Jocky would be on them. Of course that kind of thing results in complaints that once you have a feat for it, it prevents anyone from trying it, when they really ought to be able too. I think we can survive that in this case. Dark ages: vampire! Just like vampire: the dark ages, but with extra class struggle thrown in and 100% less definite articles. ;) Campaign news: Since the mid-90's, conventions have had to be booked and organised a good half a year in advance to ensure they're prepared for the people attending. This definitely applies to the RPGA as well. So here we hear about their big tournament adventure at Origins this year, and what you have to do to get in. There's a qualifying encounter you have to do beforehand, and the way you handle that alters the details of the adventure. If your party all gets killed, you might as well not press on, because you're probably not going to win the main event if you can't handle that. This'll make it harder to cheat, because not every team will face the same enemies in the same way, even if the overall layout remains the same. As with Ravenloft's card reading, this is the kind of idea I approve of, as it's always a battle to keep tournament adventures both interesting and fair, while not being totally closed-ended, which defeats the roleplaying aspect of the game. Anyone have any stories of how this turned out for their party? Artifacts of Oerth: Artifacts in RPGA play? Oh, that's a huge can of worms. I do not see them putting things like that in official adventures and letting your PC's keep them beyond the end of the plot arc. So this is for those of you who are playing Greyhawk in a personal campaign, not organised play. And it reads like they're trying to update the 2e book of artifacts, with some of these familiar, if a bit nerfed from their 2e versions. They retain the same format, with plenty of history, drawbacks along with their powers, and methods of destruction at the end. So this is a fairly old school feeling article, with an amount of fiction stuff and setting integration a lot greater than most articles these days. It's another reminder that there's tons of stuff still unconverted, and after avoiding it last year, they're starting to work on that in earnest, so I'm going to have to get used to regularly seeing rehash again. Could be worse. At least they're trying to make the math all add up this time round. [/QUOTE]
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