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<blockquote data-quote="(un)reason" data-source="post: 6030670" data-attributes="member: 27780"><p><strong><u>Dragon Issue 295: May 2002</u></strong></p><p></p><p></p><p>part 2/10</p><p></p><p></p><p>Scale Mail: Our first three letters are all about ECL/LA, and how that has become an annoying mess that actually leaves most things underpowered. They admit they were maybe overconservative, and may tweak things at a future date. Perhaps, perhaps, perhaps. Or perhaps not. </p><p></p><p>More positively, we have a comment that with good LotR, Harry Potter, spiderman, etc movies, and computers ubiquitous in everyday life, things are definitely looking up for geeks. Not arguing there. Special effects have come a long way recently, which makes maintaining immersion in a fantastical universe easier. </p><p></p><p>They're still struggling with people miffed by the edition change though. The new emphasis on tactics and crunchy bits needs to support the story, not replace it, or the people who liked 2e may desert. This definitely seems like an area where it's impossible to please everyone. Just keep the variety high, as I've said before, so even if one issue doesn't have what someone wants, they know next one likely will, so they'll keep on buying. </p><p></p><p>An easier to resolve question is why some prestige classes are 10 levels while others are 5. That's just for starters. We've already seen a couple of 15 level ones, and 2-3 level mini ones will also come into use. It all depends how significant a part of your overall career it should be. </p><p></p><p>The cavern tiles get a positive result, as that's good whatever your edition preferences, unless you're vehemently anti-minis. They hope this month's ones will get a similar amount of praise. </p><p></p><p>And finally we have another complaint about the amount of skin they show on covers these days. They make no comment on this, so who is to say what the future holds. Still, I wonder why they're complaining now. It's not as if the 90's was completely lacking in cheesecake. </p><p></p><p></p><p>Nodwick faces yet another humiliation. At least this one isn't actually painful. </p><p></p><p></p><p>D&D Previews: Having converted the brown books from last edition, they do one of the blue books instead. The Stronghold builder's Guidebook seems pretty self explanatory. How does this one compare with it's 2nd ed equivalent? </p><p></p><p>The Realms follows closely in Deities & Demigod's footsteps, with Faiths and Pantheons. Once again, huge inconvenient deity stats, plus new domains, spells, and other stuff that may be useful. </p><p></p><p>Dragonlance gets Sister of the Sword by Paul B. Thomson & Tonya Cook. Another novel from one of our long established pairings. </p><p></p><p></p><p>At the table: Another set of tiles that makes up a complete location as a special feature. As this forms a tower, with each floor having specific connections to the ones above and below, it's rather harder to take the parts and repurpose them to make a different adventure. It's also fairly cramped, so if you're using default size minis, you'll have lots of choke points where you can only fight one on one. Whether you can use this to your tactical advantage remains to be seen. Guess the DM still has free reign to choose the enemies you face in there.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6030670, member: 27780"] [B][U]Dragon Issue 295: May 2002[/U][/B] part 2/10 Scale Mail: Our first three letters are all about ECL/LA, and how that has become an annoying mess that actually leaves most things underpowered. They admit they were maybe overconservative, and may tweak things at a future date. Perhaps, perhaps, perhaps. Or perhaps not. More positively, we have a comment that with good LotR, Harry Potter, spiderman, etc movies, and computers ubiquitous in everyday life, things are definitely looking up for geeks. Not arguing there. Special effects have come a long way recently, which makes maintaining immersion in a fantastical universe easier. They're still struggling with people miffed by the edition change though. The new emphasis on tactics and crunchy bits needs to support the story, not replace it, or the people who liked 2e may desert. This definitely seems like an area where it's impossible to please everyone. Just keep the variety high, as I've said before, so even if one issue doesn't have what someone wants, they know next one likely will, so they'll keep on buying. An easier to resolve question is why some prestige classes are 10 levels while others are 5. That's just for starters. We've already seen a couple of 15 level ones, and 2-3 level mini ones will also come into use. It all depends how significant a part of your overall career it should be. The cavern tiles get a positive result, as that's good whatever your edition preferences, unless you're vehemently anti-minis. They hope this month's ones will get a similar amount of praise. And finally we have another complaint about the amount of skin they show on covers these days. They make no comment on this, so who is to say what the future holds. Still, I wonder why they're complaining now. It's not as if the 90's was completely lacking in cheesecake. Nodwick faces yet another humiliation. At least this one isn't actually painful. D&D Previews: Having converted the brown books from last edition, they do one of the blue books instead. The Stronghold builder's Guidebook seems pretty self explanatory. How does this one compare with it's 2nd ed equivalent? The Realms follows closely in Deities & Demigod's footsteps, with Faiths and Pantheons. Once again, huge inconvenient deity stats, plus new domains, spells, and other stuff that may be useful. Dragonlance gets Sister of the Sword by Paul B. Thomson & Tonya Cook. Another novel from one of our long established pairings. At the table: Another set of tiles that makes up a complete location as a special feature. As this forms a tower, with each floor having specific connections to the ones above and below, it's rather harder to take the parts and repurpose them to make a different adventure. It's also fairly cramped, so if you're using default size minis, you'll have lots of choke points where you can only fight one on one. Whether you can use this to your tactical advantage remains to be seen. Guess the DM still has free reign to choose the enemies you face in there. [/QUOTE]
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