Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 6033465" data-attributes="member: 27780"><p><strong><u>Dragon Issue 295: May 2002</u></strong></p><p></p><p></p><p>part 7/10</p><p></p><p></p><p>Bazaar of the Bizarre: Siege weapons! We definitely haven't covered those since the edition change. And smashing things on a larger scale than your regular weapons can handle definitely counts as a good thing in my book. How will magic further enhance our capabilities in this area?</p><p></p><p>Burning and freezing metal stones unleash a AoE heat or chill metal affecting everyone around their impact point. This is a brilliant way to break formations, as everyone has to drop their weapons and scramble out of armour. Very clever idea indeed. </p><p></p><p>Defoliant stone is another brutal defence breaker, especially against elves. Hit them in the fundamentals, watch them shrivel. Muahahahaha! </p><p></p><p>Earthquake stone is also a quite self-explanatory fortification ruiner. Just make sure you keep a good distance away, because you don't want to be caught in the blast. </p><p></p><p>Quench stones can be handy used on your own side as well if things go wrong. Or they can ruin the enemies attacks handily. One to use with caution. </p><p></p><p>Softening stones penetrate Hardness. Meh. </p><p></p><p>Wall Stones create walls where they land. You really want to have a good aim with this one, for instant fortifications will wreak chaos on the battlefield. They can be made of all sorts of materials, each with their own quirks. Will you go for fire, ice, thorns, force, or boring old stone? In any case, this looks like it'll change the battlefield in quite interesting ways. </p><p></p><p>Chain launching Ballista Bolts fix onto your wall, and leave behind a long chain so the enemy can climb up and get in. It's not easy to detach either. You may have to hack away a chunk of your own wall to save the rest of the building. </p><p></p><p>Disjunction Ballista Bolts fux004 all the enemies magical warding. Keep them ready to use for your second sortie if you find your first one countered. </p><p></p><p>Needlespike Ballista Bolts are designed to AoE skewer the enemy infantry without damaging the environment too much. Nice contrast to the massive devastation surrounding them. </p><p></p><p>Reverse Gravity Ballista Bolts will completely bork nearly any standard fortification, and the people manning it. Floating in the air, they'll then be easy meat for your next shots. I love the visuals on this one. </p><p></p><p>Bellows of Blasting let you make a mini hurricane to blow people away and put out fires. Another battlefield control effect that'll hopefully keep you in the lead and the enemy literally off balance. </p><p></p><p>Fists of Grumsh protect you from bombardment while you're holding it, letting you charge openly across the battlefield to break stuff down like good warboyz. Typical Orcish thematics then. </p><p></p><p>Rams of Passage let you charge straight through walls instead of breaking them down. Should make for an amusing visual, especially if you don't know that's going to happen. </p><p></p><p>Rams of Rusting Show preserved rust monster antennae go down well in mass combat too. If your enemy has metal fortifications, they won't for much longer. Remember, go for the joints. </p><p></p><p>Siege Golems have a ballista on their back that they can fire themselves. They're pretty handy in close combat too. Ride on them and bring the pain to your enemies in style. </p><p></p><p>Dust of Returning is sprinked over your bolts, and brings them back, albeit in a rather unpleasant way. Use with caution, possibly on your enemies. </p><p></p><p>Mantlets of Warding shield you from magic on top of the usual fortification bonuses. If you have sorcerers throwing fireballs left right and centre, this'll reduce their slaughtering effectiveness. </p><p></p><p>Dwarven Stonebows have shorter range but higher accuracy than regular catapults. Racial customisation's a funny thing. Goes to show what priorities they have. </p><p></p><p>Halfling Catapults demonstrate the writer's sense of humour. They're not that different from regular catapults really, just scaled down a bit. Shrug. </p><p></p><p>Mantlets are walls with wheels attached that you push across the battlefield as cover. This looks amusing, but is pretty invaluable really. Now if only there were such things as portable trenches. </p><p></p><p>Poison Stones are just bags filled with gunk that bust on impact. Like throwing diseased maggoty carcasses, this is a rather unpleasant morale breaker, even without magic. Course, given how inflated poison prices are in D&D, this often costs more than an actual magic item.</p><p></p><p>Repeating Ballista let you shoot 6 bolts before having to reload. Since it still takes 2 rounds to do so, you may be faced with panic in the face of onrushing monsters</p><p></p><p>Suspended Cauldrons are of course for pouring unpleasant liquids on attackers. They present a bigger logistical problem than you'd think, for they are very heavy. Still, lots of burning oil is not to be sneezed at. And they are suitably inventive in thinking up other gross things to pour on people. Lots of fun to be had here amid the filler, presuming you have the cash to spend.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6033465, member: 27780"] [B][U]Dragon Issue 295: May 2002[/U][/B] part 7/10 Bazaar of the Bizarre: Siege weapons! We definitely haven't covered those since the edition change. And smashing things on a larger scale than your regular weapons can handle definitely counts as a good thing in my book. How will magic further enhance our capabilities in this area? Burning and freezing metal stones unleash a AoE heat or chill metal affecting everyone around their impact point. This is a brilliant way to break formations, as everyone has to drop their weapons and scramble out of armour. Very clever idea indeed. Defoliant stone is another brutal defence breaker, especially against elves. Hit them in the fundamentals, watch them shrivel. Muahahahaha! Earthquake stone is also a quite self-explanatory fortification ruiner. Just make sure you keep a good distance away, because you don't want to be caught in the blast. Quench stones can be handy used on your own side as well if things go wrong. Or they can ruin the enemies attacks handily. One to use with caution. Softening stones penetrate Hardness. Meh. Wall Stones create walls where they land. You really want to have a good aim with this one, for instant fortifications will wreak chaos on the battlefield. They can be made of all sorts of materials, each with their own quirks. Will you go for fire, ice, thorns, force, or boring old stone? In any case, this looks like it'll change the battlefield in quite interesting ways. Chain launching Ballista Bolts fix onto your wall, and leave behind a long chain so the enemy can climb up and get in. It's not easy to detach either. You may have to hack away a chunk of your own wall to save the rest of the building. Disjunction Ballista Bolts fux004 all the enemies magical warding. Keep them ready to use for your second sortie if you find your first one countered. Needlespike Ballista Bolts are designed to AoE skewer the enemy infantry without damaging the environment too much. Nice contrast to the massive devastation surrounding them. Reverse Gravity Ballista Bolts will completely bork nearly any standard fortification, and the people manning it. Floating in the air, they'll then be easy meat for your next shots. I love the visuals on this one. Bellows of Blasting let you make a mini hurricane to blow people away and put out fires. Another battlefield control effect that'll hopefully keep you in the lead and the enemy literally off balance. Fists of Grumsh protect you from bombardment while you're holding it, letting you charge openly across the battlefield to break stuff down like good warboyz. Typical Orcish thematics then. Rams of Passage let you charge straight through walls instead of breaking them down. Should make for an amusing visual, especially if you don't know that's going to happen. Rams of Rusting Show preserved rust monster antennae go down well in mass combat too. If your enemy has metal fortifications, they won't for much longer. Remember, go for the joints. Siege Golems have a ballista on their back that they can fire themselves. They're pretty handy in close combat too. Ride on them and bring the pain to your enemies in style. Dust of Returning is sprinked over your bolts, and brings them back, albeit in a rather unpleasant way. Use with caution, possibly on your enemies. Mantlets of Warding shield you from magic on top of the usual fortification bonuses. If you have sorcerers throwing fireballs left right and centre, this'll reduce their slaughtering effectiveness. Dwarven Stonebows have shorter range but higher accuracy than regular catapults. Racial customisation's a funny thing. Goes to show what priorities they have. Halfling Catapults demonstrate the writer's sense of humour. They're not that different from regular catapults really, just scaled down a bit. Shrug. Mantlets are walls with wheels attached that you push across the battlefield as cover. This looks amusing, but is pretty invaluable really. Now if only there were such things as portable trenches. Poison Stones are just bags filled with gunk that bust on impact. Like throwing diseased maggoty carcasses, this is a rather unpleasant morale breaker, even without magic. Course, given how inflated poison prices are in D&D, this often costs more than an actual magic item. Repeating Ballista let you shoot 6 bolts before having to reload. Since it still takes 2 rounds to do so, you may be faced with panic in the face of onrushing monsters Suspended Cauldrons are of course for pouring unpleasant liquids on attackers. They present a bigger logistical problem than you'd think, for they are very heavy. Still, lots of burning oil is not to be sneezed at. And they are suitably inventive in thinking up other gross things to pour on people. Lots of fun to be had here amid the filler, presuming you have the cash to spend. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top