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<blockquote data-quote="(un)reason" data-source="post: 6034204" data-attributes="member: 27780"><p><strong><u>Dragon Issue 295: May 2002</u></strong></p><p></p><p></p><p>part 10/10</p><p></p><p></p><p>Sage advice: How do you attack someone's armour (Shields are resolved like any weapon. You can't attack worn armour separately. )</p><p></p><p>How do you disarm a wizards wand (Surprisingly easily, especially at high level. Hey, dramatic cinematic scenes! How about that.)</p><p></p><p>How do 10 foot poles work when used diagonally (use the 1-2-1-2 rule. The universe is not perfectly pythagorean)</p><p></p><p>What happens if someone with quick draw and improved initiative face off (Nothing special.)</p><p></p><p>Does being flatfooted negate your strength bonus to avoid tripping (no)</p><p>Will a mighty bow's enhancement bonus stack with your strength bonus (yes)</p><p></p><p>How far can you throw improvised objects. (Don't we have rules for that? Eh, we're not the first system, and we won't be the last. (yes, you, Scion) Eh, guess it's up to skip to fix the problem again. )</p><p></p><p>Do you get an attack of opportunity if you're grappling someone and they cast a verbal only spell (yes)</p><p></p><p>If a class starts off with proficiency in an exotic weapon, do they get the full skills needed in it (yes)</p><p></p><p>How do the retrievers eye rays work (Roll to hit, then to save. Two chances to avoid it. Woo. )</p><p></p><p>What happens when rays miss (Nothing much. We don't like bothering with spill damage hitting other things. )</p><p></p><p>Do blink and displacement stack (No, they're rolled separately. Another two rolls added to every attack resolution. That's gonna slow combat down a bit.) </p><p></p><p></p><p>What's new also thinks about getting a castle. And finds that it isn't all it's cracked up to be, especially when there's bills to pay. This is why you become undead first. The savings are enormous. </p><p></p><p></p><p>Well, this was a fairly strong issue, but also a frustrating one, as the emphasis on pricing everything out made it very clear that most players won't be able to afford all the cool stuff here. I guess despite some people calling for it loudly, the domain management and stronghold building side of D&D is always going to be a niche part of the game, because of the amount of effort it is to track it mathematically. We can only take so much crunch at once. So let's move onto the next issue, see if dragons can remain suitably iconic despite the amount of work handling all their powers is.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6034204, member: 27780"] [B][U]Dragon Issue 295: May 2002[/U][/B] part 10/10 Sage advice: How do you attack someone's armour (Shields are resolved like any weapon. You can't attack worn armour separately. ) How do you disarm a wizards wand (Surprisingly easily, especially at high level. Hey, dramatic cinematic scenes! How about that.) How do 10 foot poles work when used diagonally (use the 1-2-1-2 rule. The universe is not perfectly pythagorean) What happens if someone with quick draw and improved initiative face off (Nothing special.) Does being flatfooted negate your strength bonus to avoid tripping (no) Will a mighty bow's enhancement bonus stack with your strength bonus (yes) How far can you throw improvised objects. (Don't we have rules for that? Eh, we're not the first system, and we won't be the last. (yes, you, Scion) Eh, guess it's up to skip to fix the problem again. ) Do you get an attack of opportunity if you're grappling someone and they cast a verbal only spell (yes) If a class starts off with proficiency in an exotic weapon, do they get the full skills needed in it (yes) How do the retrievers eye rays work (Roll to hit, then to save. Two chances to avoid it. Woo. ) What happens when rays miss (Nothing much. We don't like bothering with spill damage hitting other things. ) Do blink and displacement stack (No, they're rolled separately. Another two rolls added to every attack resolution. That's gonna slow combat down a bit.) What's new also thinks about getting a castle. And finds that it isn't all it's cracked up to be, especially when there's bills to pay. This is why you become undead first. The savings are enormous. Well, this was a fairly strong issue, but also a frustrating one, as the emphasis on pricing everything out made it very clear that most players won't be able to afford all the cool stuff here. I guess despite some people calling for it loudly, the domain management and stronghold building side of D&D is always going to be a niche part of the game, because of the amount of effort it is to track it mathematically. We can only take so much crunch at once. So let's move onto the next issue, see if dragons can remain suitably iconic despite the amount of work handling all their powers is. [/QUOTE]
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