Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 6034422" data-attributes="member: 27780"><p><strong><u>Dragon Issue 296: June 2002</u></strong></p><p></p><p></p><p>part 2/10</p><p></p><p></p><p>Nodwick reaches the spot on the map marked here be dragons. Thankfully, that's exactly where they want to be. </p><p></p><p></p><p>Lest we forget, Hardestadt was a dick in DA:Vampire. Seems so long ago now. :sigh:</p><p></p><p></p><p>D&D Previews is looking increasingly marginalized, literally. The D&D aspect of it is particularly so, with only 1 game product, but 4 novels. The possibility that the IP is actually more profitable as a licencing device than the actual game looks increasingly probable. The book of challenges is our gamebook. More little bits and pieces to speed along your adventure design, this probably wasn't a huge seller. </p><p></p><p>In novels, The Realms gets Crown of fire by Ed Greenwood and Heirs of Prophecy by Lisa Smedman. Dragonlance gets Dragons of a vanished moon by Weis and Hickman, and The Dawning of a New Age by Jean Rabe. Looks like one set of cataclysms is settling down, but the other is still plugging along. Now, when will we actually get to play in the new Krynn with both wizardry and sorcery coexisting? </p><p></p><p></p><p>Up on a soapbox: Gary's story this month is different, but has exactly the same lesson as last month. Put it in your dungeon, and they WILL find it, and probably overcome it too. It's just a matter of trial and error. And good mapping helps a fair bit as well, as it means they spend a lot less time just wandering aimlessly, and can often guess where something is hiding by looking at the gaps in their current drawings and having a good nose around for secret doors. This contrasts with outdoor adventures where you're not on a grid or otherwise sharply bounded borders. There, it's quite likely they can wander for months, and not come across all of the stuff you put in there. I guess that shows why you want to start your adventures small. It means less of your work will wind up being wasted in the final game, and there's less chance of the variables getting completely out of hand, resulting in something you don't know how to react too killing the game. Probably part of the reason D&D became a bigger success than general RPG systems. It's much easier to get a game started when you have a clear objective and then expand on that, than presenting a paralyzing array of options right away. So put plenty in your game, but only reveal it in bits and pieces, making them work to get all the information, and your game is more likely to last a long time. </p><p></p><p></p><p>Zogonias system fails to work first time in the field. Which is a problem, since it was a life or death situation. Lets hope they can afford the rez'ing.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6034422, member: 27780"] [B][U]Dragon Issue 296: June 2002[/U][/B] part 2/10 Nodwick reaches the spot on the map marked here be dragons. Thankfully, that's exactly where they want to be. Lest we forget, Hardestadt was a dick in DA:Vampire. Seems so long ago now. :sigh: D&D Previews is looking increasingly marginalized, literally. The D&D aspect of it is particularly so, with only 1 game product, but 4 novels. The possibility that the IP is actually more profitable as a licencing device than the actual game looks increasingly probable. The book of challenges is our gamebook. More little bits and pieces to speed along your adventure design, this probably wasn't a huge seller. In novels, The Realms gets Crown of fire by Ed Greenwood and Heirs of Prophecy by Lisa Smedman. Dragonlance gets Dragons of a vanished moon by Weis and Hickman, and The Dawning of a New Age by Jean Rabe. Looks like one set of cataclysms is settling down, but the other is still plugging along. Now, when will we actually get to play in the new Krynn with both wizardry and sorcery coexisting? Up on a soapbox: Gary's story this month is different, but has exactly the same lesson as last month. Put it in your dungeon, and they WILL find it, and probably overcome it too. It's just a matter of trial and error. And good mapping helps a fair bit as well, as it means they spend a lot less time just wandering aimlessly, and can often guess where something is hiding by looking at the gaps in their current drawings and having a good nose around for secret doors. This contrasts with outdoor adventures where you're not on a grid or otherwise sharply bounded borders. There, it's quite likely they can wander for months, and not come across all of the stuff you put in there. I guess that shows why you want to start your adventures small. It means less of your work will wind up being wasted in the final game, and there's less chance of the variables getting completely out of hand, resulting in something you don't know how to react too killing the game. Probably part of the reason D&D became a bigger success than general RPG systems. It's much easier to get a game started when you have a clear objective and then expand on that, than presenting a paralyzing array of options right away. So put plenty in your game, but only reveal it in bits and pieces, making them work to get all the information, and your game is more likely to last a long time. Zogonias system fails to work first time in the field. Which is a problem, since it was a life or death situation. Lets hope they can afford the rez'ing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top