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<blockquote data-quote="(un)reason" data-source="post: 6037207" data-attributes="member: 27780"><p><strong><u>Dragon Issue 296: June 2002</u></strong></p><p></p><p></p><p>part 7/10</p><p></p><p></p><p>Chainmail: So far, the Chainmail game has been fairly low powered overall. This month, they reveal some of the more high powered stuff in it's history, an artifact built by the god of war to kill dragons. Although in a big irony, they only give D&D stats for it, not Chainmail ones. This is probably because an item that takes you over and wipes your memory to turn you into a relentless dragon-killing automaton is a serious wild card that'd make rather a mess of a tactical skirmish game. Still, it is exceedingly good at killing dragons, as it enables you to fly, dodge breath weapons, shut down their spellcasting, and generally mess up their common tactical options. So even if it's fairly risky as an artifact, at least it's good for it's stated job, so people'll actually want to seek it out, unlike too many 2e ones. Once again, Chainmail sometimes has more old school elements going on than regular D&D, and that's actually quite cool. </p><p></p><p></p><p>Command points: Another article full of builds for your units this month. The connecting factor is the commander, showcasing the Hobgoblin Adept, and the various ways their magical abilities can support their troops. With both exploitable spells and a good few command points, they can buff, blast from range, and get their followers moving when needed. So high strength things, and cross-faction monsters that are resistant to fire synergize well with them. Some of these monsters aren't even released yet, making this more sneaky teasers for their upcoming products. Another article that's interesting, but so very specific as to be useless if you're not actually playing Chainmail, unlike say, the pieces on playing Kobolds cleverly over the years that could be applied to any tool using humanoid. Still, at least they seem to have no shortage of followups coming, including whole new factions to play with. I guess it's really a question of how long people want to keep buying.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6037207, member: 27780"] [B][U]Dragon Issue 296: June 2002[/U][/B] part 7/10 Chainmail: So far, the Chainmail game has been fairly low powered overall. This month, they reveal some of the more high powered stuff in it's history, an artifact built by the god of war to kill dragons. Although in a big irony, they only give D&D stats for it, not Chainmail ones. This is probably because an item that takes you over and wipes your memory to turn you into a relentless dragon-killing automaton is a serious wild card that'd make rather a mess of a tactical skirmish game. Still, it is exceedingly good at killing dragons, as it enables you to fly, dodge breath weapons, shut down their spellcasting, and generally mess up their common tactical options. So even if it's fairly risky as an artifact, at least it's good for it's stated job, so people'll actually want to seek it out, unlike too many 2e ones. Once again, Chainmail sometimes has more old school elements going on than regular D&D, and that's actually quite cool. Command points: Another article full of builds for your units this month. The connecting factor is the commander, showcasing the Hobgoblin Adept, and the various ways their magical abilities can support their troops. With both exploitable spells and a good few command points, they can buff, blast from range, and get their followers moving when needed. So high strength things, and cross-faction monsters that are resistant to fire synergize well with them. Some of these monsters aren't even released yet, making this more sneaky teasers for their upcoming products. Another article that's interesting, but so very specific as to be useless if you're not actually playing Chainmail, unlike say, the pieces on playing Kobolds cleverly over the years that could be applied to any tool using humanoid. Still, at least they seem to have no shortage of followups coming, including whole new factions to play with. I guess it's really a question of how long people want to keep buying. [/QUOTE]
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