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<blockquote data-quote="(un)reason" data-source="post: 6038020" data-attributes="member: 27780"><p><strong><u>Dragon Issue 296: June 2002</u></strong></p><p></p><p></p><p>part 9/10</p><p></p><p></p><p>Judge Dredd is back. And this time he's D20. Remember, adventurers are all lawbreaking scum and he has a big gun. Crossovers are a bitch. </p><p></p><p></p><p>Silicon Sorcery: Want to play Drizzt in an an official D&D computer game? Well now you can, thanks to Baldur's Gate: Dark alliance. All you need to do is finish the game, do a killer time trial, finish the game again in extra hard mode, and bingo bongo, your sweet scimitars are swinging low! You've got to love it when they more than double your playing time with the same material to get a few special unlockables. Still, that information only makes up a small part of this article. The real meat of it is backconversions of the 7 big bosses. Going from CR 7 to 19 for the very final one, all but two of these are unique individuals with class levels, magic item arrays, and often prestige classes as well. Since that's the kind of stats that'd take a fair amount of time to build from scratch in 3e, stealing them for your own campaign doesn't seem like a bad investment at all. Just watch out for the Blackguard at the end, who's spell selection is oh so very illegal by 3.0 rules, and was obviously expanded for the purposes of the game to make fighting them more interesting. You wouldn't want the final boss to be just a slugfest, would you? Instead, she's teleporting, climbing the walls, disappearing into mist, and generally being a pain to keep up with. I suspect in the game itself, she may be one of those delightful sorts you can only hurt at a specific point in their movement pattern. Now there's something that doesn't convert to D&D very well. Still, this article has provided me with some useful information, and made me thing about the differences between computer and P&P roleplaying. I guess they're continuing to inform and entertain then.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6038020, member: 27780"] [B][U]Dragon Issue 296: June 2002[/U][/B] part 9/10 Judge Dredd is back. And this time he's D20. Remember, adventurers are all lawbreaking scum and he has a big gun. Crossovers are a bitch. Silicon Sorcery: Want to play Drizzt in an an official D&D computer game? Well now you can, thanks to Baldur's Gate: Dark alliance. All you need to do is finish the game, do a killer time trial, finish the game again in extra hard mode, and bingo bongo, your sweet scimitars are swinging low! You've got to love it when they more than double your playing time with the same material to get a few special unlockables. Still, that information only makes up a small part of this article. The real meat of it is backconversions of the 7 big bosses. Going from CR 7 to 19 for the very final one, all but two of these are unique individuals with class levels, magic item arrays, and often prestige classes as well. Since that's the kind of stats that'd take a fair amount of time to build from scratch in 3e, stealing them for your own campaign doesn't seem like a bad investment at all. Just watch out for the Blackguard at the end, who's spell selection is oh so very illegal by 3.0 rules, and was obviously expanded for the purposes of the game to make fighting them more interesting. You wouldn't want the final boss to be just a slugfest, would you? Instead, she's teleporting, climbing the walls, disappearing into mist, and generally being a pain to keep up with. I suspect in the game itself, she may be one of those delightful sorts you can only hurt at a specific point in their movement pattern. Now there's something that doesn't convert to D&D very well. Still, this article has provided me with some useful information, and made me thing about the differences between computer and P&P roleplaying. I guess they're continuing to inform and entertain then. [/QUOTE]
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