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<blockquote data-quote="(un)reason" data-source="post: 6038022" data-attributes="member: 27780"><p><strong><u>Dragon Issue 296: June 2002</u></strong></p><p></p><p></p><p>part 10/10</p><p></p><p></p><p>Sage advice: Does pyro grant extra damage on all fire spells (No. Only ones that set things on fire. That's a surprisingly small portion of them. )</p><p></p><p>Can you take dash more than once (No)</p><p></p><p>Can you hamstring a creature more than once (no)</p><p></p><p>Why can't you hamstring things with lots of legs (Waste of time, really)</p><p></p><p>What does quicker than the eye actually do. (Keeps people from noticing what you're doing. Very handy, but not some magic bullet.)</p><p></p><p>Can you combine quicker than the eye and expert tactician (If you like. This can get pretty nasty. )</p><p></p><p>What's a stabilization check ( Your odds of stopping bleeding to death. )</p><p></p><p>What's a language dependent effect. (Non comprende enchante, parlez-vous. Haw de haw de haw de haw de haw.)</p><p></p><p>Do virtuoso levels combine with bardic music (yup. Same thing.)</p><p></p><p>Can you cast spells through a wall of force. (You might be able to see things, but you don't actually have line of sight. Isn't that so confusing to your poor little minds.)</p><p></p><p>Does antimagic field prevent you from casting spells within it (No, just means they don't manifest while in the field. You can use this to surprise people who don't know the finer points of their metaphysics.) </p><p></p><p>Does antimagic suppress from the point or the area (generally, just the area. It may impede progress as well.) </p><p></p><p>Does antimagic suppress magically locked and warded doors (Yes, but it doesn't go through them. It's not an emanation, to use what we in the business call a technical term.)</p><p></p><p>What happens if you cast a prismatic wall spell into an anti-magiced area. (Poofles. No go, dude.) </p><p></p><p>Are undead immune to external illusions or not. What's with invisibility to undead if they aren't (No. There's a funny story behind that. It's all to do with necromancers and the forbidden schools they had back in 2nd edition. Ha ha ha ha. Laugh? Skip nearly split Skip's sides.)</p><p></p><p>Can you hold the charge on ranged touch spells (no)</p><p></p><p>Do you suffer spell failure on scrolls when in armor ( No. This has it's uses. )</p><p></p><p></p><p>Phil is getting fed up of Dixie's evil ways in What's new. So they also have a serious attack of continuity. Guess that little editorial restriction is being relaxed at last. Phil also finds the time to illustrate an advert for Gen Con 2002. Watch out for Ted Raimi and Jonathan Frakes. Man what. </p><p></p><p></p><p>While the last few issues have seen an uptick in rehash, this one has an increase in things that are new, but will be improved upon and reprinted in future books. That's definitely a welcome change and throwback to the old issues, as it's good to see the creative process midflow. However, the themed bits are pretty lackluster, showing they don't have many new ideas for the game's actual namesake this year. I guess it's swings and roundabouts as usual then. The next issue'll probably have an entirely different mix of good and bad bits.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6038022, member: 27780"] [B][U]Dragon Issue 296: June 2002[/U][/B] part 10/10 Sage advice: Does pyro grant extra damage on all fire spells (No. Only ones that set things on fire. That's a surprisingly small portion of them. ) Can you take dash more than once (No) Can you hamstring a creature more than once (no) Why can't you hamstring things with lots of legs (Waste of time, really) What does quicker than the eye actually do. (Keeps people from noticing what you're doing. Very handy, but not some magic bullet.) Can you combine quicker than the eye and expert tactician (If you like. This can get pretty nasty. ) What's a stabilization check ( Your odds of stopping bleeding to death. ) What's a language dependent effect. (Non comprende enchante, parlez-vous. Haw de haw de haw de haw de haw.) Do virtuoso levels combine with bardic music (yup. Same thing.) Can you cast spells through a wall of force. (You might be able to see things, but you don't actually have line of sight. Isn't that so confusing to your poor little minds.) Does antimagic field prevent you from casting spells within it (No, just means they don't manifest while in the field. You can use this to surprise people who don't know the finer points of their metaphysics.) Does antimagic suppress from the point or the area (generally, just the area. It may impede progress as well.) Does antimagic suppress magically locked and warded doors (Yes, but it doesn't go through them. It's not an emanation, to use what we in the business call a technical term.) What happens if you cast a prismatic wall spell into an anti-magiced area. (Poofles. No go, dude.) Are undead immune to external illusions or not. What's with invisibility to undead if they aren't (No. There's a funny story behind that. It's all to do with necromancers and the forbidden schools they had back in 2nd edition. Ha ha ha ha. Laugh? Skip nearly split Skip's sides.) Can you hold the charge on ranged touch spells (no) Do you suffer spell failure on scrolls when in armor ( No. This has it's uses. ) Phil is getting fed up of Dixie's evil ways in What's new. So they also have a serious attack of continuity. Guess that little editorial restriction is being relaxed at last. Phil also finds the time to illustrate an advert for Gen Con 2002. Watch out for Ted Raimi and Jonathan Frakes. Man what. While the last few issues have seen an uptick in rehash, this one has an increase in things that are new, but will be improved upon and reprinted in future books. That's definitely a welcome change and throwback to the old issues, as it's good to see the creative process midflow. However, the themed bits are pretty lackluster, showing they don't have many new ideas for the game's actual namesake this year. I guess it's swings and roundabouts as usual then. The next issue'll probably have an entirely different mix of good and bad bits. [/QUOTE]
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