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<blockquote data-quote="(un)reason" data-source="post: 6038709" data-attributes="member: 27780"><p><strong><u>Dragon Issue 297: July 2002</u></strong></p><p></p><p></p><p>part 1/10</p><p></p><p></p><p>116 pages. EPIC LEVEL KRUSK SMASH PUNY BACKDROP! Huge green thighs with improbable muscles too close together, crushing Krusk's testicles. No wonder Krusk raging all the time! Yeah, they try and paint the epic level iconics as something amazing, and the overload of badass just flows over into silly. So yeah, nearly 2 years into the edition, they give us rules for going above 20th level. Well, it is quicker than 2e, where it took them a good 6 years, and even then, only went to 30, while 1e never really dealt with the upper end of the XP scale properly, apart from the classes with hard limits like Bards and Assassins. Even with it's flaws, the 3e system still might handle really high levels better than AD&D, where wizards become masters of all, and rogues struggle to figure out how they can improve now. It's just the fact that you get to them so much quicker that makes the problems more easily noticed, and ever escalating as you get further in. I already have the book, but let's see how well this issue does in selling me on it. </p><p></p><p></p><p>Scan Quality: Some visible pixelation, indexed. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Amongst the format changes, Wyrms turn is seriously cut down in size. What's left is another bit of self-promotion. Their goal here was to make sure you had tons of options, and they were all balanced, valid choices. A boast which will definitely look a bit hollow a few hours after the Charop boards get their teeth into the material. This is what happens when you put all your eggs into one basket. The greater your enthusiasm beforehand, the sillier you look in hindsight. Surely someone in the company had reservations? Anyone? What was the mood in the office at the time? So many annoying questions. So few answers. </p><p></p><p></p><p>Scale Mail: First up, we have the seemingly obligatory commentary on the theme 2 issues ago. One is very happy with it, the other thinks too much of the issue was devoted too it, and it was blatant promotion of their latest book. Same old story. Depending on the theme, you're always going to appeal to a slightly different set each issue, and that has to be taken into account. </p><p></p><p>The editorial on gaming in prison gets an even more polarised response. One is strongly favorable and thinks that Wardens shouldn't abuse their power and set arbitrary regulations beyond what's needed to keep them under control. Another thinks that if they're in prison, they must have done something wrong, and deserve everything they get. And a more balanced view is provided by someone who actually works there, who illustrates how arbitrary the whole thing can be. In his particular institution, they're allowed to read RPG's, but not play them, as they put the DM in a position of power over other prisoners, and that's a strict no-no. Not saying it's right or wrong, but it is a reason, at least. Man, this stuff is a headache. </p><p></p><p>And finally we have another perspective on their rehashing old stuff. It's only a problem to people who've been following their books carefully for years. For those that haven't, it can be a pleasant discovery, and quite possibly make them a few extra sales too. They do have to cater to new readers as well as old ones, and drawing on already proven material can help with that.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6038709, member: 27780"] [B][U]Dragon Issue 297: July 2002[/U][/B] part 1/10 116 pages. EPIC LEVEL KRUSK SMASH PUNY BACKDROP! Huge green thighs with improbable muscles too close together, crushing Krusk's testicles. No wonder Krusk raging all the time! Yeah, they try and paint the epic level iconics as something amazing, and the overload of badass just flows over into silly. So yeah, nearly 2 years into the edition, they give us rules for going above 20th level. Well, it is quicker than 2e, where it took them a good 6 years, and even then, only went to 30, while 1e never really dealt with the upper end of the XP scale properly, apart from the classes with hard limits like Bards and Assassins. Even with it's flaws, the 3e system still might handle really high levels better than AD&D, where wizards become masters of all, and rogues struggle to figure out how they can improve now. It's just the fact that you get to them so much quicker that makes the problems more easily noticed, and ever escalating as you get further in. I already have the book, but let's see how well this issue does in selling me on it. Scan Quality: Some visible pixelation, indexed. In this issue: Amongst the format changes, Wyrms turn is seriously cut down in size. What's left is another bit of self-promotion. Their goal here was to make sure you had tons of options, and they were all balanced, valid choices. A boast which will definitely look a bit hollow a few hours after the Charop boards get their teeth into the material. This is what happens when you put all your eggs into one basket. The greater your enthusiasm beforehand, the sillier you look in hindsight. Surely someone in the company had reservations? Anyone? What was the mood in the office at the time? So many annoying questions. So few answers. Scale Mail: First up, we have the seemingly obligatory commentary on the theme 2 issues ago. One is very happy with it, the other thinks too much of the issue was devoted too it, and it was blatant promotion of their latest book. Same old story. Depending on the theme, you're always going to appeal to a slightly different set each issue, and that has to be taken into account. The editorial on gaming in prison gets an even more polarised response. One is strongly favorable and thinks that Wardens shouldn't abuse their power and set arbitrary regulations beyond what's needed to keep them under control. Another thinks that if they're in prison, they must have done something wrong, and deserve everything they get. And a more balanced view is provided by someone who actually works there, who illustrates how arbitrary the whole thing can be. In his particular institution, they're allowed to read RPG's, but not play them, as they put the DM in a position of power over other prisoners, and that's a strict no-no. Not saying it's right or wrong, but it is a reason, at least. Man, this stuff is a headache. And finally we have another perspective on their rehashing old stuff. It's only a problem to people who've been following their books carefully for years. For those that haven't, it can be a pleasant discovery, and quite possibly make them a few extra sales too. They do have to cater to new readers as well as old ones, and drawing on already proven material can help with that. [/QUOTE]
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