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<blockquote data-quote="(un)reason" data-source="post: 6039443" data-attributes="member: 27780"><p><strong><u>Dragon Issue 297: July 2002</u></strong></p><p></p><p></p><p>part 2/10</p><p></p><p></p><p>Zogonia has an attack of the false alarm. You know, that kind of thing can get people killed. </p><p></p><p></p><p>D&D Previews: First up this month is the epic level handbook. Nearly 2 years into the new edition, and hey, obviously feel enough people are making it all the way to 20th and still wanting more. Shame the results were so ...... mediocre. Yeah, it's certainly not as annoying as the god books, but the math still rapidly gets wonky, with your skill at character building soon becoming more important than level. Hell, even the order you get the levels can result in two characters of the same classes having somewhat different power levels. Oh well, they learned from their mistakes here, probably overcompensating next edition. </p><p></p><p>The realms gets a sourcebook and a novel, as is often the case. Silver Marches. A return to region based sourcebooks. The new edition means they can revisit stuff without worrying so much about rehash. If anything, they may struggle to fit in all the old info they want too, given they're releasing fewer books this time round. The Novel is Dissolution by Richard Lee Byers. More Drow-centric drama in Menzoberanzan and beyond. </p><p></p><p>Dragonlance gets Redemption, the final book in the Dhamon saga. Looks like he pulls through after all. </p><p></p><p>They also kick off a new series of generic D&D novels starring the iconic D&D characters. The Savage caves by T. H. Lain cuts away all the vast interweaving canon the other worlds suffer from now, and just does dungeon delving romps. Whether this will sell, I'm not sure. The vast soap opera is part of the attraction for many people. </p><p></p><p></p><p>At the table: This month, we get two larger maps rather than a whole load of tower levels. A cavern, and a (fairly open plan) dungeon level. They're definitely intended for people to have fights in, taking advantage of the little bits of cover around the edges for a bit of missile fire and AoE spell shielding. They recognise that it'll have a short use life if you don't reskin and reuse the layouts, so they encourage you to do exactly that. So another decent enough special feature to add to your collection, if not as impressive as the old castle you had to assemble yourself.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6039443, member: 27780"] [B][U]Dragon Issue 297: July 2002[/U][/B] part 2/10 Zogonia has an attack of the false alarm. You know, that kind of thing can get people killed. D&D Previews: First up this month is the epic level handbook. Nearly 2 years into the new edition, and hey, obviously feel enough people are making it all the way to 20th and still wanting more. Shame the results were so ...... mediocre. Yeah, it's certainly not as annoying as the god books, but the math still rapidly gets wonky, with your skill at character building soon becoming more important than level. Hell, even the order you get the levels can result in two characters of the same classes having somewhat different power levels. Oh well, they learned from their mistakes here, probably overcompensating next edition. The realms gets a sourcebook and a novel, as is often the case. Silver Marches. A return to region based sourcebooks. The new edition means they can revisit stuff without worrying so much about rehash. If anything, they may struggle to fit in all the old info they want too, given they're releasing fewer books this time round. The Novel is Dissolution by Richard Lee Byers. More Drow-centric drama in Menzoberanzan and beyond. Dragonlance gets Redemption, the final book in the Dhamon saga. Looks like he pulls through after all. They also kick off a new series of generic D&D novels starring the iconic D&D characters. The Savage caves by T. H. Lain cuts away all the vast interweaving canon the other worlds suffer from now, and just does dungeon delving romps. Whether this will sell, I'm not sure. The vast soap opera is part of the attraction for many people. At the table: This month, we get two larger maps rather than a whole load of tower levels. A cavern, and a (fairly open plan) dungeon level. They're definitely intended for people to have fights in, taking advantage of the little bits of cover around the edges for a bit of missile fire and AoE spell shielding. They recognise that it'll have a short use life if you don't reskin and reuse the layouts, so they encourage you to do exactly that. So another decent enough special feature to add to your collection, if not as impressive as the old castle you had to assemble yourself. [/QUOTE]
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