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<blockquote data-quote="(un)reason" data-source="post: 6041824" data-attributes="member: 27780"><p><strong><u>Dragon Issue 297: July 2002</u></strong></p><p></p><p></p><p>part 6/10</p><p></p><p></p><p>Children of the cosmos: In issue 293, we got conversions of the Genasi to 3e. Pretty soon for a follow-up, don't you think. They must have sent this in straight after, or maybe even before that was published. Yup, it's another symmetry filler, detailing lawful and chaotic planetouched, plus 6 para and quasielemental Genasi types. (not the complete set, but I'm sure someone else'll handle the other 6 too. ) All of them are LA+1, making them approximately balanced with the existing variants, and the way their abilities are arranged is pretty similar too, with modest resistances to appropriate elemental types, a bonus to a couple of skills, and a low level spell-like power that might save your hide. So this is competently done enough to blend in seamlessly with existing material, and would be much the same as if I'd written it. Not sure if that's good or dull. Done well enough to make it look effortless is harder than putting no effort in, so I can't actually object to this. Now, will they publish letters asking for the rest before they actually finish the series? </p><p></p><p></p><p>Fiction: And all the sinners, saints by Paul Kemp. Hello again, Erevis Cale. Starting to wish you'd never got involved with this adventuring lark, because now you're going to spend your life going from one annoying mission to the next, at the behest of a god who does not have your interests at heart, and definitely doesn't have a good retirement package in his benefits. And what seems like a simple assassination job rapidly turns into a big convoluted political mess that forces former enemies to work together (with the intent of betraying each other at the end) and finishes up with Erevis choosing to be good in the face of adversity again, and just about getting away with it. So this is entertaining enough, and gains a little extra weight because all the interwoven political stuff is in the Realms, which has enough built up history that convoluted webs of scheming no-one can keep track of feel completely natural and organic, rather than just created for a single story to fit the current plot. There are good ways and bad ways to tell a story in an established universe, and this is one of the better ones.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6041824, member: 27780"] [B][U]Dragon Issue 297: July 2002[/U][/B] part 6/10 Children of the cosmos: In issue 293, we got conversions of the Genasi to 3e. Pretty soon for a follow-up, don't you think. They must have sent this in straight after, or maybe even before that was published. Yup, it's another symmetry filler, detailing lawful and chaotic planetouched, plus 6 para and quasielemental Genasi types. (not the complete set, but I'm sure someone else'll handle the other 6 too. ) All of them are LA+1, making them approximately balanced with the existing variants, and the way their abilities are arranged is pretty similar too, with modest resistances to appropriate elemental types, a bonus to a couple of skills, and a low level spell-like power that might save your hide. So this is competently done enough to blend in seamlessly with existing material, and would be much the same as if I'd written it. Not sure if that's good or dull. Done well enough to make it look effortless is harder than putting no effort in, so I can't actually object to this. Now, will they publish letters asking for the rest before they actually finish the series? Fiction: And all the sinners, saints by Paul Kemp. Hello again, Erevis Cale. Starting to wish you'd never got involved with this adventuring lark, because now you're going to spend your life going from one annoying mission to the next, at the behest of a god who does not have your interests at heart, and definitely doesn't have a good retirement package in his benefits. And what seems like a simple assassination job rapidly turns into a big convoluted political mess that forces former enemies to work together (with the intent of betraying each other at the end) and finishes up with Erevis choosing to be good in the face of adversity again, and just about getting away with it. So this is entertaining enough, and gains a little extra weight because all the interwoven political stuff is in the Realms, which has enough built up history that convoluted webs of scheming no-one can keep track of feel completely natural and organic, rather than just created for a single story to fit the current plot. There are good ways and bad ways to tell a story in an established universe, and this is one of the better ones. [/QUOTE]
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