Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 6042265" data-attributes="member: 27780"><p><strong><u>Dragon Issue 297: July 2002</u></strong></p><p></p><p></p><p>part 7/10</p><p></p><p></p><p>Class acts: Monte finally gives us a spellcasting prestige class that can stand up to a straight spellcaster. The Master of the Secret Sound. Quite a tricky one to get into, your best options are as a straight bard, or a wizard with a couple of levels of rogue, and mastering it before epic levels will require some seriously finicky character building. (bard/ur priest combo for the win again.) However, doing so will be worth it, as it lets you replicate the effects of 9th level spells without the components or costs. Daily Wishes without your XP being drained? Not to be sneezed at. The other characters'll have to do some serious optimizing to keep up with that. It's also generally useful before then because it's effects don't require somatic or material components, so if you're captured and all your stuff taken away, you'll be way more effective than a standard wizard, still able to pull plenty of tricks. So before 10th level, it's a fairly flavorful and balanced class.You'll have to consider carefully if you want to nerf that pinnacle power a bit, so it still requires you to at least pay the XP and expensive material component costs of the spells you replicate. </p><p></p><p></p><p>Guild secrets: This looks like it's going to be a regular column for a while, and gets in the themes as well, with a guild that's small because it has fairly stringent entry requirements. On top of that, their entire purpose is making sure only "worthy" people get to epic level, as if it's an in setting conceit rather than just a system one. While that can work in some settings, like the forgotten realms, where the system and setting are pretty tightly integrated, I'm not so sure I want that in my generic D&D. I think it's more the implementation than anything, as they managed to sell Druids only having limited numbers of top guys in earlier editions. But the layout here is just reams of text in not very appealing colour combinations, and the red on brown headers aren't very easy to read. There might be room in D&D for a world spanning organisation that preserves the balance and looks kickass while doing so, but this ain't it, especially as we got a better one just a few articles ago. The editor should have junked this and sent them back to come up with a different idea to prevent rehash within the same issue.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6042265, member: 27780"] [B][U]Dragon Issue 297: July 2002[/U][/B] part 7/10 Class acts: Monte finally gives us a spellcasting prestige class that can stand up to a straight spellcaster. The Master of the Secret Sound. Quite a tricky one to get into, your best options are as a straight bard, or a wizard with a couple of levels of rogue, and mastering it before epic levels will require some seriously finicky character building. (bard/ur priest combo for the win again.) However, doing so will be worth it, as it lets you replicate the effects of 9th level spells without the components or costs. Daily Wishes without your XP being drained? Not to be sneezed at. The other characters'll have to do some serious optimizing to keep up with that. It's also generally useful before then because it's effects don't require somatic or material components, so if you're captured and all your stuff taken away, you'll be way more effective than a standard wizard, still able to pull plenty of tricks. So before 10th level, it's a fairly flavorful and balanced class.You'll have to consider carefully if you want to nerf that pinnacle power a bit, so it still requires you to at least pay the XP and expensive material component costs of the spells you replicate. Guild secrets: This looks like it's going to be a regular column for a while, and gets in the themes as well, with a guild that's small because it has fairly stringent entry requirements. On top of that, their entire purpose is making sure only "worthy" people get to epic level, as if it's an in setting conceit rather than just a system one. While that can work in some settings, like the forgotten realms, where the system and setting are pretty tightly integrated, I'm not so sure I want that in my generic D&D. I think it's more the implementation than anything, as they managed to sell Druids only having limited numbers of top guys in earlier editions. But the layout here is just reams of text in not very appealing colour combinations, and the red on brown headers aren't very easy to read. There might be room in D&D for a world spanning organisation that preserves the balance and looks kickass while doing so, but this ain't it, especially as we got a better one just a few articles ago. The editor should have junked this and sent them back to come up with a different idea to prevent rehash within the same issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top