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<blockquote data-quote="(un)reason" data-source="post: 6047773" data-attributes="member: 27780"><p><strong><u>Dragon Issue 298: August 2002</u></strong></p><p></p><p></p><p>part 6/10</p><p></p><p></p><p>Shades of death: Another thing that gets switched around is the idea of articles on class combinations. Wheras before they were relatively simple, this article goes for complex builds with multiple prestige classes from various splatbooks over the 20 level progressions. That's a very interesting change and one I approve of, as it'll give us a much better idea of what they consider good tactics at the moment. As you may have guessed, this is about various types of necromancers, both wizard and cleric. Not all of them are evil, but very few of them are fully trusted, and let's face it, having a plentiful supply of perfectly obedient (albeit smelly) servants can turn even someone who started with good intentions into a lazy spoiled diva who can't relate to normal people at all. There are a few new feats as well, but they're pretty weedy, and serve to emphasise that animating large numbers of undead servants really ain't what it used to be. So I do have mixed feelings about this, as it shows us that while necromancy is still cool, it isn't the most optimal character choice in 3e, and can take some serious work to do tricks they could pull casually before. Conjurer seems a better choice now. </p><p></p><p></p><p>Campaign news: Whoa! The RPGA has dropped all it's membership fees! Like the creation of Paizo, that speaks of some serious restructuring going on in the WotC offices. And if they're no longer funding the RPGA from members fees, then exactly how is it being supported now? Obviously in the short run that's good for them, as they've lowered the bar to entry considerably. But it does make me wonder why. Was the membership dropping and they wanted to do something radical to turn things around. Did the ease of distributing adventures over the internet cut their overheads dramatically? Does someone in the WotC offices secretly want to kill them, so they're cutting them loose and setting them up to fail? So many ways to spin this, both positive and negative. This issue is turning out to be a real turning point in their business structures, and once again, I'd really like to know what went on behind the scenes to cause these changes.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6047773, member: 27780"] [B][U]Dragon Issue 298: August 2002[/U][/B] part 6/10 Shades of death: Another thing that gets switched around is the idea of articles on class combinations. Wheras before they were relatively simple, this article goes for complex builds with multiple prestige classes from various splatbooks over the 20 level progressions. That's a very interesting change and one I approve of, as it'll give us a much better idea of what they consider good tactics at the moment. As you may have guessed, this is about various types of necromancers, both wizard and cleric. Not all of them are evil, but very few of them are fully trusted, and let's face it, having a plentiful supply of perfectly obedient (albeit smelly) servants can turn even someone who started with good intentions into a lazy spoiled diva who can't relate to normal people at all. There are a few new feats as well, but they're pretty weedy, and serve to emphasise that animating large numbers of undead servants really ain't what it used to be. So I do have mixed feelings about this, as it shows us that while necromancy is still cool, it isn't the most optimal character choice in 3e, and can take some serious work to do tricks they could pull casually before. Conjurer seems a better choice now. Campaign news: Whoa! The RPGA has dropped all it's membership fees! Like the creation of Paizo, that speaks of some serious restructuring going on in the WotC offices. And if they're no longer funding the RPGA from members fees, then exactly how is it being supported now? Obviously in the short run that's good for them, as they've lowered the bar to entry considerably. But it does make me wonder why. Was the membership dropping and they wanted to do something radical to turn things around. Did the ease of distributing adventures over the internet cut their overheads dramatically? Does someone in the WotC offices secretly want to kill them, so they're cutting them loose and setting them up to fail? So many ways to spin this, both positive and negative. This issue is turning out to be a real turning point in their business structures, and once again, I'd really like to know what went on behind the scenes to cause these changes. [/QUOTE]
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