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<blockquote data-quote="(un)reason" data-source="post: 6049779" data-attributes="member: 27780"><p><strong><u>Dragon Issue 298: August 2002</u></strong></p><p></p><p></p><p>part 9/10</p><p></p><p></p><p>Nodwick plays matchmaker to Lolth. Holy cross-company crossover! </p><p></p><p></p><p>Silicon Sorcery: Battle Realms is this month's pick for a conversion. A strategy game where you have lots of different uses for your resources, meaning there'll always be something more you want to do, and add to your holdings, if you can just find a bit more to mine, cut down or eat. The kind of thing that's really helped by the improvements in graphics, and number of sprites systems can handle at the moment. But resource management isn't the in thing here, so all we get are two more prestige classes in an issue already jam packed with them. Kabuki Warriors bring their performance skills to the battlefield, which they use to become hard to hit, taunt the enemy into doing stupid things, and generally be sneaky and flamboyant. Dragon Warriors, on the other hand, become highly resistant to damage through focusing their chi, and can rage and make their weapon burst into flame. Both have full BAB, 2 good saves, and aren't too hard to get into, so they're decent enough for fighter types, and have strong thematics that'll make players want to take them. Yet again, this column plods healthily along, as they have no shortage of things to take inspiration from. </p><p></p><p></p><p>Dork tower goes to hell. The colour scheme gets all messed up.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6049779, member: 27780"] [B][U]Dragon Issue 298: August 2002[/U][/B] part 9/10 Nodwick plays matchmaker to Lolth. Holy cross-company crossover! Silicon Sorcery: Battle Realms is this month's pick for a conversion. A strategy game where you have lots of different uses for your resources, meaning there'll always be something more you want to do, and add to your holdings, if you can just find a bit more to mine, cut down or eat. The kind of thing that's really helped by the improvements in graphics, and number of sprites systems can handle at the moment. But resource management isn't the in thing here, so all we get are two more prestige classes in an issue already jam packed with them. Kabuki Warriors bring their performance skills to the battlefield, which they use to become hard to hit, taunt the enemy into doing stupid things, and generally be sneaky and flamboyant. Dragon Warriors, on the other hand, become highly resistant to damage through focusing their chi, and can rage and make their weapon burst into flame. Both have full BAB, 2 good saves, and aren't too hard to get into, so they're decent enough for fighter types, and have strong thematics that'll make players want to take them. Yet again, this column plods healthily along, as they have no shortage of things to take inspiration from. Dork tower goes to hell. The colour scheme gets all messed up. [/QUOTE]
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